#### Warmongers

##### Diabloii.Net Member

**Question about alvl (sorry, bad at math)**

This is the formula for how an affix level is selected in 1.11, I think.

If (ilvl>99) then {ilvl=99}

if (qlvl>ilvl) then {ilvl=qlvl} ;** see note below

if (magic_lvl>0) then {alvl=ilvl+magic_lvl}

else

{

if (ilvl<(99-qlvl/2))

then {alvl=ilvl-qlvl/2}

else {alvl=2*ilvl-99}

}

If (alvl>99) then {alvl=99}

If this is true, then would the following example also be true?

Colossus Blade (qlvl 85)

Affix level of "The giant, +10-15 strength" (alvl 59)

Hell baal drops a magical colossus blade, which is always ilvl 99 since that is his mlvl. (the next part I might be wrong about, since it says ilvl"<(99"-qlvl/2))

So, if alvl=ilvl-qlvl/2 means affix level equals the item level minus half of the quality level, then the effective affix level of the colossus blade would be 57 (99-42=57), which means that the giant mod is impossible on any weapon in the game, since ilvl 99 is the highest? Or, does this formula only apply if the item level is 99 or above?

I probably missed something, since I've seen plenty of 300%ED+ rares with at least one cruel or master's mod on it drop from creatures far below mlvl=80.

The part where if (magic_lvl>0) then {alvl=ilvl+magic_lvl} - does magic_lvl>0 mean anything that is magical/rare/unique/set, so therefore magic_lvl1 would be magical? If so, assuming magic_lvl2 is rare, would this be the correct way that an affix spawns, both on monster drops and in cube recipes?

I put a rare fanged knife (qlvl 85 in 1.10) found from an mlvl 85 monster (so ilvl=85) with 6 PSkulls into the horadric cube and hit transmute, so the affix levels possible would be equal to 85+2, regardless of the base items' quality level?

My last question is, have the qlvls from this link: http://www.diabloii.net/items/110tc.shtml changed any in 1.11b, or are they still identical to 1.10 qlvls?

Thanks