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PvP Vindicator/Savior Guide v1.0

PvP Vindicator/Savior Guide
Version 1.0
By ArcaneLegend​


Table of Contents

- Introduction
- Savior Variants
- The Basics
- Attributes and Skills
- Equipment
- Dueling Essentials
- Specific Dueling Strategies
- Team Dueling Tips
- Goals
- FAQ
- Final Notes
- Special Thanks


Introduction

Welcome to the world of Saviors. For those of you who do not know, a Savior Paladin utilizes the resistance auras in the Defensive Auras skill tree to minimize damage from elemental sources. This guide will both aid you in the development of an effective Savior variant, and provide dueling strategies against your many adversaries. First, let us explore the specific build options that a Savior has.


Savior Variants

The original idea of Saviors was from The-Professor, who presented a Crusader-type build. His build efficiently handles any elemental-based opponents, as it is supposed to, but due to the nature of Charge, it has a great disadvantage against many combat-type characters. Next, Drizzt introduced his Templar build. His build effortlessly dominates most players in public duels, but there are always the few opponents who stack lightning resistance to render his Fist of the Heavens completely useless. Of course, there are several other skills available, such as Zeal and Vengeance, but considering certain factors such as the dependence on attack rating or defense, those builds may not perform nearly as well as the others, but are still fun to experiment with. Now, after over a month’s time of planning, testing, and adjusting, I reveal to you yet another addition to the world of Saviors: the Vindicator/Savior.


The Basics

Saviors make use of the three resistance auras: Resist Fire, Resist Cold, and Resist Lightning. Each solid skill point invested will give +1% to maximum resistance of that element when the aura is active, but will give half of that bonus passively when you are not using the aura. So, if you have 10 points in Resist Fire, you will always have +5% max resist, but an additional +5% when you turn the aura on.

The point of the V/S (Vindicator/Savior) is to be able to handle all types of opponents, while maintaining high damage that can be reduced to no lower than 50%. There will always be some tough match-ups, but as far as the balance between power and versatility goes, I would say this build ranks pretty high, along with Liberators and V/T’s (Vindicator/Templar’s).


Attributes and Skills

Keep in mind that none of this has to be done exactly as it says. Some of it may depend on what equipment you use, and how you duel. You are free to change anything to suit your needs. It is assumed that you will train your character to somewhere between levels 85 to 90. Of course, higher level means more stat points and skill points, which means more life and customizability, so try to get as far as you can.

Strength – Keep it as low as your charms and items will allow. Remember to check over all your strength bonuses so that you are able to pick up all your equipment if you die. My own character has a base strength of 25.

Dexterity – Again, keep it as low as possible. Maintain 75% blocking chance at all times. By the time you are around level 90, you will likely have 130-150 total. My own character has a base dexterity of 40.

Vitality – Pour any stat points you have left into this. The more vitality you have, the longer you survive. It is not surprising that some people have a base vitality of well over 400.

Energy – Your attacks do not require much mana, and you will have more than enough from items alone. Leave this at 15.

Combat Skills

Smite – 20. This is your primary attack skill. The advantage of this skill over the ones used in other Savior variants is that it ignores target defense, stuns and knocks back targets, and can only be blocked by certain Assassins, and dodged by Amazons. It is one of the deadliest close combat skills in the game.

Charge – 1 or more. This is a powerful attack if used correctly. It can deal a fair amount of damage with just one skill point, and also functions as transportation. This is your secondary attack skill. You may choose to invest more skill points in it, but you probably will not have a lot left over to do so.

Holy Shield – 20. This skill greatly enhances your blocking chance, defense, and Smite damage.

Prerequisites: Holy Bolt, Blessed Hammer – 1 in each.

Offensive Auras

Fanaticism – 20. This skill greatly improves the damage of your attacks, as well as boosts your attack rating for Charge. Keep this skill active as much as possible.

Prerequisites: Might, Blessed Aim, Concentration – 1 in each.

Defensive Auras

Resist Fire – 10 or more. Fire-based characters tend to deal very high and consistent damage. I find that the most efficient way of dealing with them is to wear Hotspur boots for +15% to max resist, and have the skill add another +5% passive bonus, boosting your fire resistance to 95%. If you are not using Hotspur at the moment and a fire user jumps you, you can simply turn on the aura, which should give you enough resistance to either take that enemy down or flee to town.

Resist Cold – 1 or more. The main, and probably only use for this is to deal with Blizzard Sorceresses. Cold Mastery can easily cut your cold resistance down to the negatives. Even with resist-stacking equipment, you will need to keep this aura active, unless you have a lot of resistance charms. This is a fight where maximum resistance does not matter nearly as much as resistance itself. Rather than investing heavily in the skill, a Snowclash may be used for its +15% max bonus.

Resist Lightning – 20. About half of the spell-casters are lightning-based. With this skill, you can instantly eliminate all those threats.

Salvation – 1 or none. Unlike the individual elemental resist auras, this one does not boost maximum resistances. It is handy for dealing with multiple opponents. If you feel that this skill is worth your one point, go for it. I chose not to.

Prerequisites: none.


Equipment

There are plenty of items to choose from. Most of them require a certain degree of wealth, but there are cheaper setups available that work quite well, depending on the level of competition. I will skip the details on each of the low-end items, so just remember that most of them are simply toned down versions of the high-end equipment. You may be forced to change items around occasionally, so make sure you have plenty of space in stash.

Weapons

“Grief†– Yes, it is expensive, but if you want to have a chance at beating other Vindicators, you will need this. There is an ongoing debate on which weapon to use this in, berserker axe or phase blade. That will be covered in a later subsection.

“Call to Arms†– As long as you are dueling in a place where it is allowed, CtA on weapon swap will give you an impressive boost in life and mana.

Other options: Astreon’s Iron Ward, The Redeemer, “Silenceâ€, “Kingslayerâ€.

Headgear

Harlequin Crest – It has damage reduction, +skills, a huge life bonus, and low requirement. It is also quite inexpensive.

Crown of Ages – It has high defense, +skills, +resistances, damage reduction, and a lot of faster hit recovery. However, due to its high strength requirement, I usually just stick with Shako instead.

“Dream†– Since you do have Resist Lightning, the Holy Shock from Dream should be fully enhanced by synergy already. When paired with a Dream shield, this may be useful against non-physical damage opponents (since you will lack DR) who run from you a lot.

Kira’s Guardian – This helm gives an enormous boost to all resistances. A perfect one with an Um rune gives 85%. It also has a bit of FHR, and also “cannot be frozen†(which is useful only if you have no other sources of CBF).

Other options: Peasant Crown, Rockstopper, Vampire Gaze, Andariel’s Visage.

Body Armors

“Enigma†– If you are like me, and prefer to have low strength and very high vitality, you will need this. The strength bonus is the main point of this armor. Other useful stats are the DR, +skills, a slight life boost, a lot of faster run/walk, and Teleport (which can save your life sometimes). Dusk shroud and mage plate are the most strength-conservative armors to use.

“Chains of Honor†– If you really need the resistances, go ahead and use this. Beware that you will likely need a lot more points in strength. Other useful stats are the DR and +skills.

“Fortitude†– The large damage boost from this armor is actually not a lot compared to Enigma, especially considering the strength needed use this in a setup. However, the life boost, resistances, and +5% max lightning resistance are pretty nice.

Other options: Shaftstop, Guardian Angel, Arkaine’s Valor, “Lionheartâ€, “Duressâ€, “Principleâ€.

Shields

Herald of Zakarum (upgraded) – High and consistent damage, lots of +skill, high resistance boost, dual-attributes, good defense, and excellent blocking make this one of the best, if not the best, shield for Smite.

“Exile†– Some say it is the best, others say it is the worst, and I say it is neither. If used against a HoZ user, chances are, you will be beaten in terms of life and damage. However, it has its uses in PvM, and even against most Barbarians. This shield is far from bad. Most people simply do not know how to use it properly. Be prepared to receive complaints about Life Tap.

“Phoenix†– As with Exile, the blocking chance is terrible. It does have some bonuses to max resists, so it may prove to be useful against some casters. The insane damage bonus makes this shield a deadly tool against Exile users, finishing the duel quickly, making Life Tap useless.

“Sanctuary†– For those of you who wondered why I spent so long searching for this shield, now you know. Its excellent blocking and very high resistances make this a great all-purpose Savior shield. It even has Slow Missile charges do not cost a lot to repair, if you absolutely must use them. Get this in an elite Paladin shield with high resistances, and you may find yourself frequently using it on your main setup.

“Dream†– Refer to “Dream†under Headgear. It is best to make this in an elite Paladin shield with high resistances.

“Spirit†– If you use CtA, this will improve those spells. Keep this on weapon swap.

Stormshield – This is a shield that instantly solves all your DR problems. It lacks a bit in damage, but the resistances are decent, and you will have far more options for your other equipment.

Other options: Alma Negra, Herald of Zakarum, Griswold’s Honor.

Gloves

Bloodfist – It makes me wonder why such nice gloves are not exceptional or elite. It adds life, and a good chunk of FHR. Unless you absolutely must use something else, stick with this.

Dracul’s Grasp – The Open Wounds is useful in long duels, but the Life Tap is often frowned upon. It is useful to keep one around for PvM though.

Rare/Crafted gloves – Look for the following: IAS, attributes, resistances, life, and CB.

Other options: Immortal King’s Forge, Laying of Hands.

Belts

Verdungo’s Hearty Cord – With its DR, high vitality bonus, good defense, and some life replenishing, it is often considered to be the “perfect melee beltâ€.

Snowclash – There is no reason you should use this except when fighting cold Sorceresses. It only takes up 2 stash spaces, so why not?

Thundergod’s Vigor – The +10% max bonus from this along with Resist Lightning’s passive bonus will give you 95% just like that. On top of that, it adds dual-attributes and also a bit of lightning absorb, which is hopefully small enough that people will not complain about it.

Other options: String of Ears, Credendum.

Boots

Waterwalk – It gives a nice FRW, dexterity and life boost. The +5% max fire resistance is also convenient. Look for ones with at least +60 to life.

Sandstorm Trek – FRW, FHR, dual-attributes, and a huge boost to poison resistance makes this great for dealing with, well, poison users.

Hotspur – This will pretty much give you an automatic victory over all fire-based opponents.

Gore Rider – The CB and OW are useful, and the DS works with Charge. The defense and FRW are quite good as well.

Rare boots – Look for the following: FRW, attributes, resistances, FHR.

Other options: Aldur’s Advance, Immortal King’s Pillar, Natalya’s Soul.

Amulets

Mara’s Kaleidoscope – With its high resistances, +skills, and attribute bonuses, this thing is hard to beat.

Nokozan Relic – I find that it is more efficient to switch out the boots rather than the amulet. With Hotspur on, this is not necessary. If you cannot switch to Hotspur due to important stats on your current boots, then this amulet is your alternative.

Rare/Crafted amulets – Look for the following: +Paladin skills, attributes, resistances, life.
Other options: Highlord’s Wrath, Seraph’s Hymn.

Rings

Raven Frost – The dexterity boost and CBF are essential. The AR bonus is helpful for Charging too. Keep at least one equipped at all times. If a cold-based opponent complains about absorb, the most logical explanation is that you need the dexterity bonus.

Bul-Katho’s Wedding Band – The +skills help your damage, and there is a small life boost. Use this unless you really need some stats on another ring.

Dwarf Star – Who needs absorb when you have 95% resistance? Avoid this unless you really need to piss somebody off.

Wisp Projector – Refer to the comment on Dwarf Star.

Rare/Crafted rings – Look for the following: Attributes, resistances, life.

Other options: The Stone of Jordan.

Charms

Annihilus – This will give a significant boost to damage, resistances, and also save you many stat points. Definitely try to get one of these.

Hellfire Torch – Like Annihilus, it comes with stat boosts and resistances. It also gives a large boost in damage. Obviously, find one that adds to Paladin skills.

Lionbranded grand charm – This gives +1 to Paladin combat skills, which improves both defense and damage. Try to get 9 of them to fill up your inventory. If you cannot afford ones with life or FHR, plain ones will suffice.

Small charm of Vita – These each give +16-20 to life. If you have the maximum number of the other charms mentioned, you should have 10 inventory spaces left for these. If you have more space than that, fill it in with more life charms! Try to get ones with resistances.

The Choice of Weapon

I will go over the advantages of Grief berserker axes and Grief phase blades, but I cannot state that either one is better overall. The decision is yours to make.

Berserker axe has slightly longer range, slightly higher Charge damage, and low dex requirement. 54% total IAS is needed to reach the fastest Smite rate.

Phase blade is indestructible, and automatically reaches the fastest Smite rate. Also, attack speed will not be affected quite as much by enemies that slow you down.
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