PvP Teleporting Summoner

Led Zeppelin

Diabloii.Net Member
PvP Teleporting Summoner

Now, I know all about the bad manner things and what not, but I have not once in my life on D2 ever do any private dueling with rules. I've been pro-public rooms for my entire life, and I dunno' why. So toss all the rules out the window and go all out when giving me advice or flaming me. (I'm on US-East non-hardcore non-ladder)

First off, I like getting a response from people. I like to watch them grow emotional as they die/kill me. It's just something I like to watch. Like "WTF n00b" and whatever else I get from all those megaton punch classes (megaton punch is what my friend and I call those .. well .. uh .. classes that people get pissed of at, like ele druids, trap sins, bone necs, and all else. So this Teleporting Summoner is meant less to "own all," but at least make people respond with something.

Stats and skills .. I was curious in this general area. Stat-wise, I figured I'd have just enough strength to wear all my gear, enough dex for a decent amount of block, but then again, if I use Homunculus, would it be worthwhile to even bother with block? (or is some dex good to give my skellies attack rating? .. or does my attack rating not affect theirs at all?) Base energy, and I would probably dump the rest into vit. For skills, obviously 20 skeleton, 20 skeleton mastery, 20 skeletal mage (not sure about this, they are weaker than warriors, but do provide some elemental damage and maybe get people stuck in block/recovery animation?), 1 point in summon resist along with its pre-reqs., 1 point in revive along with its pre-reqs., 1 point in lower resist along with all its pre-reqs. (well, I'm getting this mainly to help sorcs that party with me or something), 1 in bone armor and 1 in bone wall (I may use the Marrowalk bug for a nice boost to bone armor absorbtion). I think after all that, I may have enough points for a secondary/support spell. Like poison nova or bone spirit. This is where I need some advice or help.

Gear-wise, I think I have a vague idea of what I'm getting, but I tend to me closed-minded when it comes to thinking of new gear, so I may need some advice here.

Helmet: Harlequin Crest Shako (socketed with .. ?)
Seems like a good all-around helmet, but I'm unsure of what to socket it with that would prove most useful to me, maybe an "Um" rune or something if I need the resists?

Armor: Enigma Breastplate
Breastplate has the lowest strength requirement I believe, making it good n' easy to get on.

Belt: Arachnid's Mesh Spiderweb Sash
Good caster belt, plus I need the faster cast rate so I can at least hit um .. 75% cast rate or so.

Boots: Marrowalks .. ?
Again, I'm using these mainly for the synergy trick for my bone armor. If you have better suggestions, please feel free to throw them my way.

Gloves: um ..Trangs or something?
I'm not too sure here, Trangs are good for the cast rate and cold resist.

Shield: Homunculus or Darkforce Spawn (socketed with .. ?)
Tough decision here, Homunculus has nice +skills, nice resists, good block. But Darkforce does have that cast rate which I may be needing to get. I may socket it with an "Um" or something if I need the resists.

Weapon: Beast Double Axe
I think double axe had the lowest strength requirement for 5 sockets. Beast will be good since the Fanat will make my skellies attack faster and do some better damage.

Rings: Wisp Projector, Nature's Peace, caster ring, soj?
Now, Wisp Projector and Nature's Peace are good because they have sage charges, Nature's has a better Oak, but Wisp has the other sages that can help out with damage or dish out thorn damage. I may need a caster ring to hit that 75% cast rate, but maybe a simple soj could suffice?

Amulet: Maybe Mara's or a crafted necro amulet
Mara's seems all around, but a good crafted necro ammy would be nice, but I have no idea how much they would cost me.

Inventory: Ten Summoning Charms, Annihilus, rest of space filled with +life,+resist, or faster hit recovery if I can get a break point.

Mercenary: Act 2 Might Merc equipped with Bramble Armor, Doom weapon, and whatever headgear. He will churn out some nice auras. :drool:

I ***THINK*** I covered most all what I needed to cover .. if not, someone will prolly' post something and I'll have it fixed/added right away.

I FORGOT MY SECONDARY WEAPON:
Call to arms ... :idea:
 

Delmarbackman13

Diabloii.Net Member
Your necro

First of all im glad there are still people that think outside the box when building chars, thank you for reminding me there are still decent people on D2.

As for your necro, this is what i use:

Helm-+3 summoning circlet

Ammy-+3 summoning ammy with +27 str

Armor-Sup. Bp enigma

Wep-I was useing perf hoto untill i realized that arm of leoric was better so I use thatn ow

Shield-Dark force with um in it

Gloves-trangs

Rings-2x sojs

Belt-archnid

Boots-+2 marrows

MERC:(its a act 2 holy frezze merc)(btw act2 merc cant use a doom ive tried it)

Armor-bramble
Wep-beast pike
Helm-3xlight facet bone visage

swap:
CTA
lidless

lmk what u think! i hope it helps, i have been useing this setup for a long time now, duel games dont like me but WHO CARES? what i useually do is sqelsh everyone in the game but my freinds.....try it some time.

Thank you agian,
-Richard
 

~Kazama Fury~

Diabloii.Net Member
act2 merc cant use a doom ive tried it
last i checked, mercs didnt have some descrimination towards runewords.

you sure you didnt try a doom POLEARM/SPEAR on him? i am sure you didnt. cause they do in fact equip it.
 

Led Zeppelin

Diabloii.Net Member
I'm glad someone who plays as one gives me advice. I'm glad your not some other person who's biased enough to run in and just hollar something along the lines of "WTF n00b NEKROZ R TEH SUX" or whatever one might say.

You use Arm of Leoric, but if you switch the Beast off of your merc and replace it with a Doom weapon for him, using a beast on yourself would benefit you more than the +stuff from Leoric. If you search teleporting summoner or something like that, somewhere back in the depths of threads someone did the math between skelly warrior damage with Leoric and Beast. Bother averaged to about 900 or something like that .. something above that. BUT don't forget they will attack faster with Beast and have a higher attack rating.

Another question is how do you fare in dueling games? I know people probably become highly upset if they lose to skeletons, but have they ever gotten annoyed enough to the point where they gangbang you?

Lastly, how are your resists in Hell, if you are there, that is. I realize the Um rune inside the Darkforce Spawn shield helps, but is it enough to max you out?

Thank you for posting your gear, it gave me another idea or two as I fiddle around with this stuff. Also, if anyone knows of some good stat/skill calculators, like .. a stat/skill planner or something .. I would be grateful. I checked the main site, but I think the links are broken? Maybe it was just my connection .. but .. ah .. who knows.
 

Solarious

Diabloii.Net Member
You know what would be really helpful? Reading the Commandomancer guide. It gives you all the advice you need to make all those skellies truly lethal. Of course, you may need to adjust the build itself, because the author himself says that the build is mostly for PvM, although it works okay for PvP.

Personally, I suggest using the Arm of King Leoric for it's +skills to build up the army, switch to Call of Arms to amp up their life and stuff, then switch over to Beast for some Werebear beatdown with your army of skellies. Yes, you need to switch weapons in the inventory, but the life gain is probably worth it.

If you have the wealth, you might consider a Bramble for your merc, which would make your army quite lethal against meelers. But don't take my word for it, I never had the wealth to make a top-notch necro, although one does try ;)
 

Dimoak

Banned
Solarious said:
Ah, but an Iron Golem can. :D
That's the stupidest thing I've ever heard. Ever.

It would die 2 seconds into a duel. If you die, it dies. You will die, be it to a sorc (almost all sorcs **** a summoner, it's true) or hammerdin or foh pally w/namelock.

When I had my teleporting summoner I would have to recast clay golem many many times per duel, and they have a lot more life than iron golems.
 

Led Zeppelin

Diabloii.Net Member
All these contrasting replies are confusing me. I thought I said I was getting a Bramble for my merc? And I honestly don't care 'bout Beast on the merc, as I will have that on my necro. I'm curious to know how I live incase somebody manages to namelock me with a spell or attack, my army may be complete badasses, but my necro will be kind of weak, as he won't have defense and other such stuff to live. One solid hit from like .. a charged strike zon or something would destroy me. The problem would be killing her first, and if the army doesn't do it, tele away and such? Now I'm getting into tactics, I have a fairly clear idea of my gear and now I'm starting to dig deep.

The idea of wasting so much gold on the merc is beginning to scare me. I would like to know of any good anecdotes, or stories, that one might have of the advantures of you and your teleporting summoner. I just wanna' hear ways you killed people and ways people killed you. May be a bit much to ask, but it'll be nice if lots of people come and give a bit of advice, learn from one anothers mistakes, one of the best ways to improve yourself.
 

Dimoak

Banned
Led Zeppelin said:
All these contrasting replies are confusing me. I thought I said I was getting a Bramble for my merc? And I honestly don't care 'bout Beast on the merc, as I will have that on my necro. I'm curious to know how I live incase somebody manages to namelock me with a spell or attack, my army may be complete badasses, but my necro will be kind of weak, as he won't have defense and other such stuff to live. One solid hit from like .. a charged strike zon or something would destroy me. The problem would be killing her first, and if the army doesn't do it, tele away and such? Now I'm getting into tactics, I have a fairly clear idea of my gear and now I'm starting to dig deep.

The idea of wasting so much gold on the merc is beginning to scare me. I would like to know of any good anecdotes, or stories, that one might have of the advantures of you and your teleporting summoner. I just wanna' hear ways you killed people and ways people killed you. May be a bit much to ask, but it'll be nice if lots of people come and give a bit of advice, learn from one anothers mistakes, one of the best ways to improve yourself.
Okay, look, do this. Your summons won't be able to kill everything by themselves. Be it a barb that can leech, a pally with lifetap, or simply chars that run/tele away too fast for your summons to get a hit.

Since I assume you're going marrows, then get 1 pt in revive for summon bugging (you said you didn't care about manners right?) 20 skellies, 20 rsm, 1 summon resist. The rest, max Bone Spear, Bone Spirit, rest into bone wall. This will give you a 3k+ bone spirit/spear and believe it or not that's quite a bit.

The only way people will be able to namelock you (if you keep up a good tele) is if they have that maphack that doesn't show skeletons except their own.

Anyway...summon/bone is your best choice. (you need bone to kill necs, windys, and sorcs, and to get corpses/help your minions)

Oh, and don't worry about a merc except for PvM. Something in the game code makes attacks target him first, so he'll die all the time. You don't need one to kill, I did fine on mine with HoTO instead of beast..and nothing but barbs and huge defense pallies can really survive 16+ skellies w/amp hitting them.

Edit: Oh, and definitely get 75 fcr..do whatever you have to to get it. You have to be able to catch people. You already have 40 from Arach/Trang, so go for a Darkforce Spawn and a 10fcr ring.
 

ArmorForSleep

Diabloii.Net Member
Would Iron maiden work? If you cast iron maiden on your enemy, and they start hacking away at your skeletons....would iron maiden kick in?
 

Relive The Stupidty

Diabloii.Net Member
ArmorForSleep said:
Would Iron maiden work? If you cast iron maiden on your enemy, and they start hacking away at your skeletons....would iron maiden kick in?
Ya thats why summon necros are good against meele...but you have a problem...when you die all of your skelies die right, of course. You get body, you cast armor, you go out to find monsters to summon up, but before you can get to any minions you get killed. thats why I never will make a dueler summon necro. also the fact that you have to cast IM (iorn madiain just in case).
 

Dimoak

Banned
Relive The Stupidty said:
Ya thats why summon necros are good against meele...but you have a problem...when you die all of your skelies die right, of course. You get body, you cast armor, you go out to find monsters to summon up, but before you can get to any minions you get killed. thats why I never will make a dueler summon necro. also the fact that you have to cast IM (iorn madiain just in case).
You don't use iron maiden you use amp..melee dies faster. You don't get killed, you have bo/golem/armor and 3k bone spells to kill monsters..you go to cold plains or stony instead of out into the blood moor to get corpses, duh.
 

Led Zeppelin

Diabloii.Net Member
Dimoak said:
Okay, look, do this. Your summons won't be able to kill everything by themselves. Be it a barb that can leech, a pally with lifetap, or simply chars that run/tele away too fast for your summons to get a hit.

Since I assume you're going marrows, then get 1 pt in revive for summon bugging (you said you didn't care about manners right?) 20 skellies, 20 rsm, 1 summon resist. The rest, max Bone Spear, Bone Spirit, rest into bone wall. This will give you a 3k+ bone spirit/spear and believe it or not that's quite a bit.

The only way people will be able to namelock you (if you keep up a good tele) is if they have that maphack that doesn't show skeletons except their own.

Anyway...summon/bone is your best choice. (you need bone to kill necs, windys, and sorcs, and to get corpses/help your minions)

Oh, and don't worry about a merc except for PvM. Something in the game code makes attacks target him first, so he'll die all the time. You don't need one to kill, I did fine on mine with HoTO instead of beast..and nothing but barbs and huge defense pallies can really survive 16+ skellies w/amp hitting them.

Edit: Oh, and definitely get 75 fcr..do whatever you have to to get it. You have to be able to catch people. You already have 40 from Arach/Trang, so go for a Darkforce Spawn and a 10fcr ring.
Wow, thank you for explaining that to me. It clears up several things that I had my doubts about, but now I feel a bit more confident. I may be able to keep some merc gear down for a while and use the extra cash for a nice +skills +fcr or something ammy. Or just a fcr ring. I PLAN on getting 75% cast rate, because I know it's piss slow if you don't have that much. I hope I'll have fun with this guy, lol. Even though I'm a pvp ill-mannered build, how would I fair pvm within nightmare and hell?

What's this summon bug you mentioned? I'm gonna' make a search for it in a second and prolly' edit my post with the answer if I found one. Or it may just be that I'm mistakened and you mean the Marrow bug for my bone armor and what not. Anway, I would just like to say thanks again for replying.
 

Lyrs

Diabloii.Net Member
Merc's are excellent compliments of your summoner. An eth-sone hudan with ias/more cb can easily take on many pubby characters and a might merc can be very beneficial. Leviathan armor and vamp game or 2xber CoA will help out.

I had some fun with my lvl 48 Summoner, max skele, max mastery, points into curses and passives, and with a tele ammy, my skele's was killing quite easily. It could be twinked up more for pvp, but it as primarily pvm.
 

Dimoak

Banned
Led Zeppelin said:
Wow, thank you for explaining that to me. It clears up several things that I had my doubts about, but now I feel a bit more confident. I may be able to keep some merc gear down for a while and use the extra cash for a nice +skills +fcr or something ammy. Or just a fcr ring. I PLAN on getting 75% cast rate, because I know it's piss slow if you don't have that much. I hope I'll have fun with this guy, lol. Even though I'm a pvp ill-mannered build, how would I fair pvm within nightmare and hell?

What's this summon bug you mentioned? I'm gonna' make a search for it in a second and prolly' edit my post with the answer if I found one. Or it may just be that I'm mistakened and you mean the Marrow bug for my bone armor and what not. Anway, I would just like to say thanks again for replying.
lol it's quite bm but if you don't care about manners ~shrugs~

Revive a few monsters that are immune to a damage type. Say you get hell slingers from canyon for fire immunity. When you tele/stack them, you and all your minions will be totally immune to fire.
 

Led Zeppelin

Diabloii.Net Member
Dimoak said:
lol it's quite bm but if you don't care about manners ~shrugs~

Revive a few monsters that are immune to a damage type. Say you get hell slingers from canyon for fire immunity. When you tele/stack them, you and all your minions will be totally immune to fire.
Wow, that IS quite bad mannered, but I like it. Anything for an underdog to **** in pubby games, keke. Hm. I suppose all that is left to go ahead and make him, my friend has got all my gear. I just need to get my hands on some cd-keys and install, lol.

I'm still curious on how well the PvP Summoner does versus monsters on nightmare and hell difficulties, normaly PvP classes do somewhat "okay" versus monsters, but I think I'd be either everyone's best friend or worst enemy. Nothing in the middle. People will love armies of skellies to take hits, along with the auras AND curses. Some people with slower computers would hate me for lagging them to death .. and then some.
 

dumbpig

Banned
stacking a bunch of fire immunes wont make you immune to fireball, neither will stacking a bunch of lightning immunes make you immune to cs... summon necros are pretty bad the only thing they;re good against is other necros and bow zons
 

Dimoak

Banned
dumbpig said:
stacking a bunch of fire immunes wont make you immune to fireball, neither will stacking a bunch of lightning immunes make you immune to cs... summon necros are pretty bad the only thing they;re good against is other necros and bow zons
my summoner vs. your barb?
 
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