I think it's because when you do a smite vs smite or whatever, smite cannot be interrupted. I think charge is one of those skills that always puts you into hit recovery animation and knocks you back, even if you block it.
Wow, very controversial discussion here... I like it!
I haven't dueled with my Smiter yet (i'm making him for ubers)
I do know that Smite has both Stun and KB against monsters, and I think it has against players too (at least KB - kinda annoying, stun would be much better!).
However a question about stun: slvl 1 Smite has under 1 sec stun, and higher levels have more stun. IIRC back in 1.07 I was stunning the ancients with higher Smite levels but not with lower ones! I didn't do kb on them though!
Can anyone confirm whether longer stun times can get players stunned?
Can anyone confirm whether longer stun times can get players stunned?[/QUOTE]
i have a wsccl smiter, and smite does have auto knockback, and is unblockable. the stun length for pvp does increase with the lvl of smite.
seems like sometimes they cant move about for a sec, then sometimes they move inbetween smites, but with a fast smite it wont matter because they will getstun locked[try and push them up against objects like walls rocks players etc]. Btw crushing blow is essential for a smiter imo, with 25% cb and >1k smite u can kill any character in less than 2 seconds of smitelock. if ur not xpac try using holy freeze+generals tan do li ga, lvl 16 freeze + generals = 100+% slow= gg for duels. my classic smiter rocks melee characters with slow and cb. adding knockback to smite wont increase the natural kb of smite.
[if interested in a smite build visit the classic forum, look for my guide on smiters for some points on smite] hope this helps l8.
Thanks, very helpful post. How about bosses? I remember i was stunning all three ancients in hell with a level 20 smite back in 1.07, I could just keep them stunned forever. Does it work against Act end bosses the same way as players?