Fonis post mortem
Banned
Soepgroente said:That's nonsense, if that was true anyone could just walk away from 6fpa smite with no FHR. The reality is that poor FHR people can't get out of a smite when knocked against a wall.
I think berserk stuns itself, I remember going into hit recovery a lot until it was over, and you get the swirley thing on yourself too.
Oh holy crap.
Okay. To enter Stun (not ******** stun monsters experience where they get all wavery and ****, pvp stun where you go into hit recovery) a player must be dealt >= 1/12 of his max HP in one stroke (or very short time period, like 2 frames [arbitrary guess] for like firewall). At that point he will stop what he is doing and go "wooo, that sucked." FHR reduces this time length. Smite can do this. Zeal can do this. Firebolt can do this. Ravens can do this. Etc.
Special ****:
Smite, one of a few skills, can "stun" an opponent by making it so ANY OTHER ATTACK BUT SMITE is not checked for the 1/12 dmg thing and send them into recovery EVERY TIME. Since it's been a while I cannot confirm nor deny whether or not their defense = 0, but that's beside the point. A common tactic with V/T's in all the time I've pvp'd has been to Smite a bit, shift-charge off, and foh them. Even the measly 4-8 dmg being dealt per foh would send you into recovery, making 75% fcr with FoH nearly awesome to screw with people.
As I don't play druid, I can't recall if Shockwave produces said swirlies with the same effect.
MB has the same effect as Smite, though. At least hit recovery wise.
Since I've never been "stun"'d by a barb, I have no comment on that.
Beserk: I'm pretty sure that just sets your def to 0. Otherwise, Zerker barbs would have never stood a chance in 1.09 what with Eth and their def = to zero. They just took the dmg from what I recall.