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PvP: Pure Hammer vs Liberator

Discussion in 'Paladin' started by tinytrix, Mar 2, 2004.

  1. tinytrix

    tinytrix IncGamers Member

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    PvP: Pure Hammer vs Liberator

    I have been struggling back and forth between the two for some time. Both seem to have clear advanatges and disadvantages once contrasted agaisnt one another. On top of personal prefernce and affordability of gear this leaves quite a margin for a decision on either side. Now, assuming that I can afford most gear and am a fairly experienced player which of the two builds do you think would be the most effective overall. This is to say that played out over a long period of time in pubbys and odd private duels, which build would likely have a greater win% ?

    It seems to me that slapping an engima on a hammerdin negates most of the disadvantage of leaving out charge... comments ?
     
  2. fugitive alien2

    fugitive alien2 IncGamers Member

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    a "pure" hammerdin with 1 point in charge can play either way just by adjusting gear. that's the beautiful of the dual vigor synergy - with the right gear and charms, max vigor 1 pt charge can be quite effective against the classes a liberator would normally play offensively against.
     
  3. shade449

    shade449 IncGamers Member

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    Liberator all the way. Even without blessed aim the hammers will still deal 10k+ dmg. Thats enough to kill most chars in 2-3 hits. And the extra charge damage makes up for it.
     
  4. fugitive alien2

    fugitive alien2 IncGamers Member

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    not quite - you might get to 8k or so without aim. while that's still an effective number, maxing aim nearly doubles your hammer damage. in general points in charge are much less beneficial, unless you plan to use charge as your primary skill and hammers just as a backup.
     
  5. tinytrix

    tinytrix IncGamers Member

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    It seems then for a Lib then you should max BH then vigor with 1 pt in charge..then fill out the rest...
     
  6. strength_honor

    strength_honor Banned

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    It will just be a tie both will be too scare to use anything besides FOH/BH.
     
  7. Halbreed7250

    Halbreed7250 IncGamers Member

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    yes i can see that happening!!

    personally i think a liberator will win, but then, i hate pure hammerdins :)
     
  8. strength_honor

    strength_honor Banned

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    No it is a tie if both play a defensive game. I cannot comment if one of them decide to foolishly attack.
     
  9. Halbreed7250

    Halbreed7250 IncGamers Member

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    i can though, see that's my reasoning, not only am i an oracle, but i am always right.
     
  10. LovelyGods

    LovelyGods Banned

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    All lies

    lol,

    liberator wins 98.9% of duels vs pure hammer. Even with Teleport.

    What attack does a pure hammerdin have that will beat a liberator?


    all they can do is hope and pray that you run into the hammer field.

    you have the advantage as a libby.

    u maxed charge and do 13k damage lol...

    two charges = Dead Pure hammerdin. Just be paticent.
     
  11. strength_honor

    strength_honor Banned

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    Pure Hammerdin also have 13K + Hammer dmg which means 1 hammer kills you.

    If he just keep casting hammers are you going to charge at him ?

    plus he doesnt even to have use Concentration aura all the time, he can flash HF for more control or just Meditation for Mana Regeneration and still be able to have 3 ~ 4 k dmg.
     
  12. LovelyGods

    LovelyGods Banned

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    ITs not to hard to figure out how to kill a Pure hammerdin

    Think about it..

    it doesn't really matter what hammer damage you or him does.

    You will never get hit.

    WHen the pure hamm moves away from him hammer field to attempt to hit you, Then you charge and make a dead hammerdin.
     
  13. fugitive alien2

    fugitive alien2 IncGamers Member

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    i've played a "pure" 1.10 hammerdin for quite some time now and I don't recall ever losing to charge (15k+ def, 75% block). i hardly ever get hit anymore since i got a feel for getting out of charge-lock.

    smite or defensive foh are much tougher to deal with for a pure hammerdin than charge. as long as they aren't going to smite, you WANT pallys to charge you. if they try to charge and run there's a much better chance they'll get hit than you will, and if they try to charge lock you it just makes it easy to shift-charge directly away and cast a hammer for them to run in to.
     
  14. fugitive alien2

    fugitive alien2 IncGamers Member

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    that was true before everyone starting using a CTA switch. now it takes two unfortunately :rant:
     
  15. LovelyGods

    LovelyGods Banned

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    You are right, most lib's don't have alot of attackrating to penetrate a 15k defense.

    Unless your like me i have now 12k attackrating. and its going up.

    so i would probably hit you.

    But MOST lib's dont have very good ar so your correct.
     
  16. fugitive alien2

    fugitive alien2 IncGamers Member

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    with 12k ar on avg only about 1 in 9 connected charges is actually going to land (assuming you're at least clvl 85, otherwise it's even less). you'd have to land at least two charges to win, so if you can connect 18+ charge-and-runs without getting hit by 2 hammers you should win most - but it never seems to happen that way.

    and if you try to charge-lock you WILL get hit.

    for a hammerdin that knows what he's doing, smite is scary - charge is not. this was a little different in 1.09 when most liberators used eth.
     
  17. Sonic

    Sonic IncGamers Member

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    i guess its a matter of tastes but i'd personally prefer the liberator
     
  18. fugitive alien2

    fugitive alien2 IncGamers Member

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    link will destroy sonic :king:
     
  19. LovelyGods

    LovelyGods Banned

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    ah but you probably have never faced a lib who used his charge / hammer technique (shhhh its a secret)


    hehe... this way you get hit with Charge + Hammer in a matter of seconds.


    ask my friends .. i do it to em all the time..

    its how a libby can win impossible duels.

    Pure hammer isn't a problem to face, you just have to wait for a right opening.

    Then Charge in . then back out. and wait some more. but if your pure hammerdin isn't moving. Look for that spot where the hammmer never hits and charge in there using vigor.. you probably won't get hit if you time it right.

    It doesn't really matter what hammer damage is. And one 15 k hammer won't kill me. It takes two.

    Hence y i go for the most life possible with awsome damage. :lol:

    If you really would like to know a lib dueling style of charge/hammer vs a hammerdin pm me i'll explain further.
     
  20. Sonic

    Sonic IncGamers Member

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    huh? im a bit confused
     

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