PvP Light\ES build

Anger-DRS

Diabloii.Net Member
Astral__PvP said:
Anger-DRS:
Why do you care about resists when you have ES?
Also OW cant kill, it just reduces your life to 1 like poison, so if Im taking no dmg OW does mean nothing to me, and I think I can kill my opponent a lot faster than OW gets my life to 1.
Even with enviable equipment, without boosting vitality my sorc only had around 600 health, when I tried without max block a good WW'ing barb would get a hit or two and at 1 life left whether or not he deals 2 damage or 20 its still going to kill you. ^^

I would say adjust to your environment. When I first had my sorc there was more sorcs then anything around, hence 95% ES, base vitality, no block uber boosted energy for alot of mana.

Then I found that alot of people started playing Amazons and Barbarians, alittle bit of O/W on an Amazon seemed to ALWAYS triger ( :grrr: ) and I'd be tele'ing around, watching my petty life orb slowly diminish. I found with alittle more life and max block its rather fun to tele infront of them and spam charged bolts at them.

Also, out of curiosity in Sorc Vs. Sorc I created a non-ES lightning sorc, interestingly the almost double of my original damage helped me kill alot easier so damage is a factor to consider.

But as I said, thats just my view of the ES/Lit build and its fallacies, have fun with your sorc ^^

EDIT: Oh, I care about resistances because the damage goes through energy shield and then resistances before whittling away your health, if you're going base vitality I would say they're even more important.
 

Butchke

Diabloii.Net Member
If anytime you decide orb/es which IMHO is superior - remember to get ormus instead of viper.
If you are very rich and can afford 10x skillers with high life - don't go block and max energy.
After good bo you can look at 1.2k hp and 4k mana and even more + lvl 40 es which again IMO every % matters.
The point is balancing between the mana, life and es lvl - if you put all in mana and have lets say 82% es you will lose your life orb with your mana around half and vice verca.
Ignore the English mistakes - this isn't my mommy language :)
 

abtarkerpal

Diabloii.Net Member
Sartok said:
This is because after 95% Dmg Reduction there is barely any left, if you are taking 20 actual dmg to health, Sol will make it 8, while Ber will make it 18.4. It is just because after the reduction the dmg is so low that actual dmg reduction is better than a percentage.
That makes sense now, if the damage reduction is applied after the energy shield, then it's almost useless.

So is this the order for damage?
17% pvp penalty
Energy shield
Resists
Damage reduced by %
Damage reduced by #

thx
 

Sartok

Diabloii.Net Member
It sounds about right.. there's a link I can get for you... but yes. ES comes first, that is the main thing you need to know.
 

Astral__PvP

Diabloii.Net Member
abtarkerpal said:
That makes sense now, if the damage reduction is applied after the energy shield, then it's almost useless.

So is this the order for damage?
17% pvp penalty
Energy shield
Resists
Damage reduced by %
Damage reduced by #

thx
No this is completly the other way around.

pvp penalty
ES
Damage reduced by #
Damage reduced by% / Resists

And thats why I dont understand why Anger uses resists..
Because the dmg is absorbed by MDR and no dmg proceeds to the resist calculation..
 

Sartok

Diabloii.Net Member
I don't like res either, but the only point I was trying to get across was that the damage is so small when taking dmg, you don't need reduced by % or res...

I'm with you Astral.
 

abtarkerpal

Diabloii.Net Member
Astral__PvP said:
No this is completly the other way around.

pvp penalty
ES
Damage reduced by #
Damage reduced by% / Resists

And thats why I dont understand why Anger uses resists..
Because the dmg is absorbed by MDR and no dmg proceeds to the resist calculation..
Is Damage reduced by% applied before Resists, or is it the other way around?

Also, when you guys fight hammerdins that spit out 10k damage a hammer, is it even possible to tank a single hamer hammer? I figured that
10,000 - .17(10,000) = 8,300 damage
.95(8,300) = 7,885 damage to mana

The thing is that if you only have 6,000 mana, 1,885 damage is going to your health before Damage reduce, Damage reduced by %, and Resists are applied. Lets say you have -44 magical damage, 10% damage reduction, and +10 magic resistance (with mal shako, mal viper, and mal safety shield)
1,885 - 44 = 1841
1841 - .10(1841) = ~1657
1657 - .10(1657) = ~1491 damage to health

If you have 1000 health, then that single hammer should be able to kill you.
Right??? I'm thinkin the idea behind this is wrong...

Btw, how many hammers can you guys tank?
 

soulesschild

Diabloii.Net Member
i find that if u dont have the str for glads bane as good as it is, 111 str req, u can use iron pelt, which has

20 pdr, 16 mdr, and a 61 str req, plus a +25 life :D
 

Astral__PvP

Diabloii.Net Member
abtarkerpal said:
Is Damage reduced by% applied before Resists, or is it the other way around?
....
Btw, how many hammers can you guys tank?
Damage reduced by% is applied at the same points as resists. The difference is that DR is applied for physical dmg and resists for elemental dmg(lets spread some basic knowledge here :howdy: )
I can tank 3-4 hammers(10k dmg).
 

Sartok

Diabloii.Net Member
soulesschild said:
i find that if u dont have the str for glads bane as good as it is, 111 str req, u can use iron pelt, which has

20 pdr, 16 mdr, and a 61 str req, plus a +25 life :D
True... but when I socketed mine with Mal anyways, I figured why not go all out on the magic dmg recuced by... why settle for just 16 hahaha. Good call though, was wondering why I still have an Iron Pelt on a mule.
 

Astral__PvP

Diabloii.Net Member
Sartok said:
True... but when I socketed mine with Mal anyways, I figured why not go all out on the magic dmg recuced by... why settle for just 16 hahaha. Good call though, was wondering why I still have an Iron Pelt on a mule.
Yeah sure when I play against casters I have 34MDR which lets me absorb 4k+dmg hits. The rest is ussually so small that no resists are needed.
 

abtarkerpal

Diabloii.Net Member
ZealotAssasin said:
PvP damage is about 1/6 or normal or 0.17.

10,000 * .17 = 1700 damage

Then Energy Shield applied

1700 - 0.95(1700) = 85 damage

Then the damage reductions.
Ohh.. I always thought it was original damage - pvp penalty :lol:
 
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