When you're too close to charge your attack reverts to normal, ie no skill. At this point smite is really good. It always hits and with greif does pretty handy damage. I mainly use it v's bowzons/sorc's when they dodge/block my charge to keep the pressure on them. If you get a namelock then you can always switch back to charge when they try to run/tele away. I'm about to try a pb instead of a zerk for faster smite speed.Gotcha said:does a libby use smite? I thought they used just charge/hammer?
The drawbacks to this build are 08 valk's are all dupes (this is especially true on ladder where I play and it sux that they are on ladder), plus they're even more expensive and harder to get than CoA. The ias is not needed, nor is the frw, imo. If you're into dupes, use wiz gloves. But I'm not, so i don't.diet_sushi said:Id go with this setup instead of CoA build
Rare 2+ Skills/stat/10 fcr ammy
Grief PB (35+ias to hit 6 frame smite with conc)
trang/magefists for gloves
which give 30 + 20 + 10 + 20 which gives 80 fcr you could go for 125 BP if you went with two 10 fcr rings and spirit but I would just remain with the 75 BP since you sacrifice too much to hit the next BP
and max smite instead of charge since you get a bonus from vigor already and you're probubly going to telesmite a bit with hammers so Id focus more on smite and less on charge
Gotcha said:Thanks for all the imput
I do not think I will be getting many kills with charge having a low AR (no small charms with AR/life, etc. to pump up AR) so I am not sure highlords will mean a lot. I may be wrong, I have yet to really duel with the character yet. I will have to do some extensive tests with the highlords to see just how much of a factor it really is. The main concern for me may be more the smite then the charge. I am thinking charge may get a few kills but will mainly be for desyn/getting around/desyn hammer and for the initial hit/knockback into hammers, etc. I will have to play around with this a little since I would have to ditch the thundergods and go with spidy to regain the 75% FCR since the one ring slot has a raven (a must) and the helm must be a COA/ber ber in order to really help on both sides and also retain the FHR of 86%.diablotradez said:i dont think its good to not use highlords on a liberator since with lvl 90+ highlords and grief gives you a 50% ds with charge the damage is big but w/e works for you.