Pvp Frost Zealot Help

bob

Diabloii.Net Member
Pvp Frost Zealot Help

Ok so i am building a Frost Zealot and i was wondering what i should allocate into skill points if im going to be a PVP frostie. I know they're kind rare but i want to make one anyway.

I noticed that there is a pretty big 1/6 penalty to magic damage in pvp so i was thinking maybei should probably put more points in zeal than in salvation for synergy.

20 Holy Freeze
20 Cold resist
20 zeal
10 Charge
10 salvation

some of you might wonder why i put charge in here. Well the reason is from my preliminary dueling with frost zealot during low lvls (30-40) i found that Charge is often times MUCH better than zeal for dueling since the opponent rarely will stay still and let you hit them.
With Charge i could charge in, deal some serious dmg then finish off with zeal.
IF they aren't dead then i could then charge back out before they could hit me cuz of the 55% slowing.
so
Does HF count towards 1/6 or 1/5 pvp penalty? if it counts to 1/6 im probably better off putting points into zeal/charge instead of salvation
 

RprsntDaHatchet

Diabloii.Net Member
I decided this can be my first post since I used a frostie pvm and pvp and have faced some pretty scare pvps. Open Wounds is good start. Pretty easy to hit most people with at least charge and get it going. Holy Freeze slows em down.. gives OW more time to work. pvp your better off aiming for more physical damage. I'd say:
20 zeal
20 Hf
20 C. Resis
20 sacrifice
20 Holy Shield
This'll give you decent ar/dam bonuses on Zeal and Holy freeze should still be adding around 1k, slowing like 50-60ish, 250ish aura damage. You won't be mowing people like most melee but people won't take lightly.
 

UserMathias

Diabloii.Net Member
Slowing 50% actually. That is the limit.


I agree with the 'you need open wounds'. It does wonders. Oh, and 1k cold damage is very little. With the 1/4 (iirc) penalty, thats 250 damage. Woot... you wouldn't be much worse off with only doom... Get some offensive skillers, be sure to have some +skills on items, and aim for AT LEAST 1.6k.

Btw, what's da gear?
 

bob

Diabloii.Net Member
well the gear ccould be
HOZ
Stormlash (looking for a replacement like heavens light)/lightsaber
Waterwalks
Some Raven frosts/Dwarf stars
Upped shaft
String of ears
gloves (unknown)
Helm either a rare pally circlet or Shako/Vamp gaze

Edit: also considering what you said about open wounds ill put a Swordbackhold and some other weapon on switch and charge em for open wounds first

Edit2: i havent had much experience dueling with physical dmg pally but it seems that its pretty hard to zeal sorcs/winddruids/Necros/WWbarbs. and also hard to duel zealots because they beat me in physical damage by a lot. Would u think that maxing Charge and doing hit and run tactics would be better than putting them in Holy Shield or is the defense really necessary?
 

UserMathias

Diabloii.Net Member
Waterwalks
String of ears

Replace these with gore riders and verdungo's.

A good choice for gloves would be draculs: 25 ow, up to 15 strenght. The life tap on it may be considered bm, though.


Hm... and well basically yes to charging teleporting cruelties. I found it successful.
 

bob

Diabloii.Net Member
RPRSNTdahatchet:
"pvp your better off aiming for more physical damage. I'd say:
20 zeal
20 Hf
20 C. Resis
20 sacrifice
20 Holy Shield
This'lThis'll give you decent ar/dam bonuses on Zeal

if i dont have enough points to max both zeal and sacrifice (i dont plan on reaching lvl 90) how much should i put into zeal/sacrifice if i have about 25 points to put into both
 

RprsntDaHatchet

Diabloii.Net Member
bob said:
RPRSNTdahatchet:
"pvp your better off aiming for more physical damage. I'd say:
20 zeal
20 Hf
20 C. Resis
20 sacrifice
20 Holy Shield
This'lThis'll give you decent ar/dam bonuses on Zeal

if i dont have enough points to max both zeal and sacrifice (i dont plan on reaching lvl 90) how much should i put into zeal/sacrifice if i have about 25 points to put into both
Max zeal then for the nice AR bonus as it doesn't matter how much damage you do if you can't hit them. Frosties just don't have as much killing power without crushing blow.. which really is pvm only. So again.. OW and go for the Ar on zeal to get it started. You just won't be hitting as hard per hit. If allowed.. go for some psn charms to help chip away at their life. I know some clans are real adament about keeping psn charms to a minimum.. but for pubbies.. load em up I guess. I duel on pubbies but try to stay away from enigma teleporting, life tap, and other such things that just plain make it no fun to duel some people. Teleing/absorbing Foh/Hammers anyone?
+Skillz REALLY helps Holy freeze 25+ also. Your never gonna slaughter with holy freeze.. so just remember to have fun. Its a game :flip: .
Thx above for the 50% chill note. :idea: Forgot about that.
Good Luck, always fun to see monsters get blue from 1 1/2 screens away and pretty much stop moving :lol:
 

bob

Diabloii.Net Member
as a followup i would like to mention that the Pvp frost zealot is moderately succesful against melee charachters. More so then i thought. If i had the ability to make it over again i would put more points in to Charge and smite though as i rarely use my zeal.
Even with moderate equip (hoz gore, naj's plate, guillmaes face) i could stand a fair chance against certain pallys/amazons though i had a very difficut time with barbs. Open wounds definetly helped alot since it could reduce non-barb life totals by half almost and the slowing aura would let me stall while the OW chipped away at their life then charge + smite
 

jumbo_SHRIMP

Diabloii.Net Member
i think this would work better for pvp:

max:
smite
holy shield
defiance
holy freeze

you can still get moderate damage from smite without fanatacism, plus open wounds and crushing blow make up a lot of damage

phelix
 

space_loner

Diabloii.Net Member
Actually, there is an obvious reason why you dont want frosties for PvP melee.

In pvp, there is one target, so your aura becomes meaningless, therefore you reply on your hit to make the 50% slow. I can name lots of weapons that also provides the 50% slow effect, and they can be used by much higher damaging builds.

Therefore, a frostzealot is at a definite disadvantage except when dueling against rangers and casters, where their aura actually does something.

A smitadin using holy freeze is a good idea, but you probably wont get enough damage from it at higher lvls (beast runeword weapon would be a nice equipment)

Charge is definitely more powerful than zeal in many circumstances, but you never put more than 1 point in it anyways because the damage increment is worthless.

If you are not smiting, dont put 20 points in holy shield, a zealot already goes for high life and max resists, so there is no need for so much defense.

Salvation is better than sacrifice for the following reasons:

1. If you boost offensive auras by concentrating on cold energy, you will be adding points to fanatism (nice secondary attack)
2. The greatest benefit of zeal: leach, if virtually useless in 1.10 PvP
3. You need your aura to do some damage if you are going to play hit and run or duel a lot of rangers.
 

bob

Diabloii.Net Member
Hmm i was not aware crushing blow made a difference in pvp i assumed it did not have any affect like static.
Spaceloner: i dont think slow enemy works anymore in pvp but i do agree that a beast weapon would help a lot with smite. Also i disagree that holy shield does not need maxing. I saw a significant improvement in survivability after my my defence jumped by 300 % since defence matters now pvp. And i found smiting to be better than zealing for this build.
As for rangers its practically immposibble to duel them except with loads of frw and fast reflexes
 
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