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PVP build Idea: The Multimancer aka The BoneViper

The BoneViper/Multimancer presents skills from ALL THREE skill tabs in duels. Fully powered at level 99!

Been thinking of the following pvp build idea, which might offer a bone necro better chances against certain opponents due to the addition of the second attack of poison nova. Skeletons/mages/revives are added as needed.

Magic Damage

20: Bone Spirit
20: Bone Spear
10: Bone Prison
5: Bone Wall

Poison Damage

20 Poison Nova
10 Poison Explosion
5: Poison Dagger

Curses (Optional)

1 Point into all except dim vision, confuse and attract. (The only spell you really absoultely need is lower resist which could be spammed at a distance from "a switch" move).


Summons (Optional)

1 point into all. (If you feel you don't need meat shields/laggers/fhr sources, then by all means add these points into your poison/bone skills).

Stats

Enough strength for gear: enough dex for max block: base energy: the rest goes into vitality.

Actual stats might be with optimal gear:

Base Strength (20 str anni 20 str torch mage plate enigma: takes care of all strength)

Dex (About 145 -- 20 dex anni 20 dex torch 20 dex on circlet, 20 dex on Amulet) You can subtract another 20 dex and add it to vitality if you want to be married to ravenfrost.

Vitality 400 or 420 with permanent ravenfrost

Base Energy




Equipment

Helm: 2OS, Plus 2 Necro Skill, 20% FCR circlet (Ber, Ber)

Amulet: Plus 2 Necro Skill, 20% FCR

Weapon: Wizard Spike (Socketed with good rare jewel--fhr, cold resist, res all, etc). You could substitute death's web but your stacked resists and fcr will take a hit. Maybe keep in stash for massive poison stackers.

Armor: Enigma

Shield: Homunculous (socketed with Ber)

Gloves: Trangs

Belt: Arachnid

Rings: 2XSoJ or 1 Soj 1 Ravenfrost or 2x wisp or 2xDwarf etc.

Boots: Sandstorm Treks

Switch: Call to arms, Spirit

Prebuff: Treachery, CTA

Charms: Anni, Torch, P/B & Summon (for prebuffing) Skillers, and small charms (arrange to get 86fhr breakpoint)


This tentative build/set-up offers:

130% FCR (important for movement and creating IBS).
86% FHR
47% Physical damage reduction
Max Block
Minimum Stacked resists of 145 (Cold 175). These will likely be a bit higher however because I didn't consider the possible resists that could be on the circlet, ammy, and rare jewel.

Overall the gear could withstand a wide variety of attacks, which is what you find in pub duels.

The pvp magic/poison damage works out to be about 1/2 that of a pure boner/poisoner, but I'm thinking the poison nova attack would more than make up for it in terms of flexibility against certain classes (druids, ES sorces, others).

The skeleton damage/life is about 1/3 of that of a pure summoner, but they would still hurt and make nice meat shields, laggers, and fhr makers.

What do you think? Suggestions/improvements are appreciated.
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