Pvp Bone/Poison Pubby dueling Necro Been thinking of the following pvp build idea, which might offer a bone necro better chances against certain opponents due to the addition of the second attack of poison nova. Magic Damage 20: Bone Spirit 20: Bone Spear 10: Bone Prison 10: Bone Wall Poison Damage 20 Poison Nova 10 Poison Explosion 10 Poison Dagger Curses 1 Point into all except dim vision, confuse, and attract (Fully powered at level 99) Summons No hard points; but a fire golem can be summoned from an item, and he won't poof when you remove that item. A nice choice might be a wand with plus to fire golem, plus to golem mastery, and plus to summon resist. Otherwise just don't use a summon except for walls and prisons. Stats Enough strength for gear: enough dex for max block: base energy: the rest goes into vitality. Equipment Helm: 2OS, Plus 2 Necro Skill, 20% FCR circlet (Ber, Ber) Amulet: Plus 2 Necro Skill, 20% FCR Weapon: Wizard Spike (Socketed with good rare jewel--fhr, cold resist, res all, etc). You could substitute death's web but your stacked resists and fcr will take a hit. Maybe keep in stash for massive poison stackers. Armor: Enigma Shield: Homunculous (socketed with Ber) Gloves: Trangs Belt: Arachnid Rings: 2XSoJ or 1 Soj 1 Ravenfrost or 2x wisp or 2xDwarf etc. Boots: Sandstorm Treks Switch: Call to arms, Spirit (or lidless, sigons shield) Prebuff: Treachery, CTA Charms: Anni, Torch, Skillers, and small charms (arrange to get 86fhr breakpoint) This tentative build/set-up offers: 130% FCR (important for movement and magic damage: however, for some duels you might want to ditch the Arachnid for T-gods and drop down to 110 fcr or 90 if using death's web, but then you'd probably have to use arachnid belt) 86% FHR 47% Physical damage reduction Max Block Minimum Stacked resists of 145 (Cold 175). These will likely be a bit higher however because I didn't consider the possible resists that could be on the circlet, ammy, and rare jewel. Overall the gear could withstand a wide variety of attacks, which is what you find in pub duels. The pvp damage works out to about 500 per spear/spirit and 875 per poison nova (assuming zero resists). The pvp magic damage works out to be about 1/2 that of a pure boner, but I'm thinking the poison nova attack would more than make up for it in terms of flexibility against certain classes. What do you think? Suggestions/improvements are appreciated.