PvP Bone Necro Discussion

FcRx

Diabloii.Net Member
PvP Bone Necro Discussion

Intro: I've always loved casters more then melee, something about teleing around and spamming spells really appeals to me. Because of this I've basically spent most of my time playing/building casters. I have made quite a few melees but I basically suck with them in PvP.

My last build was a very godly pvp orber. Now i'm not one to use the term godly loosely (like most people) but this char beyond all p gear. I was doing about 1.7k with 8fcr bp, etc. It was great, but after dueling in the pubs for a while I realized even with the -resist of my orber and the damage I wasn't able to take hardly anyone. Now I can play a sorc well, I would never get hit and get several perfect ranged orbs with no prevail. The issue i quickly realized is if your going to duel in pubs everyone is going to absorb you. Now i'm not talking about the bowazon with 2x ravens, i'm talking about the people that quickly switch few items and render you completely harmless. This annoys me very much, and since I want a caster, I have only one option left.

(Haven't we all seen people asorb fb and lite sorces with ease?)

The bone necro.

Now I’ve made a few in the past and had okay success, but I’m hoping now that after selling my orber gear I’ll be able to get a bone necro going that will be able to kill 80% of a pub room.

First off I’d like to ask a few questions, I’m sorry if these have been posted before.

1) Does DR work against bone?
2) Is it worth getting a golem for pvp? Does he take damage for you right after a tele (stack)? What about skeletons or revives?
3) If Yes to 2, is it worth putting 1 into resistance, I’m assuming you should put one into mastery.
4) Is it me or does weaken really suck in pvp? I had it and it would take like 100 damage off of 5k.
5) What would people suggest for a safe FHR. BP 6 or 86% would be easy to get.

Here is my planned skill build:
1 Bone armor
20 Bone Wall
20 Bone Prison
14 Teeth
1 Corpse Explosion
20 Spear
20 Spirit
1 Clay golem
1 Golem Mastery
1 Summon resist
1 Skeleton
1 Skeleton mage
1 Revive

Stats:
All vit

Inv:
9 pnb gcs
1 anni
1 torch
10 x 20 life sc

Equipment:
Helm: +2/20%fcr/+28 str/varied resist (Not sure about what socket here)
Ammy: Storm C
Armor: P Archon nigma
Left Hand: +8 spear white
Right Hand: 35 spirit
Belt: Anarchid
Globes: magefist
Rings: 2x soj
Boots: +15 trek

This would give me 125 FCR (Over 9bp), decent health / mana, 75% FHR (Get to 86 with pnb /w FHR), and following resist:
Fire: 63
Cold: 32
Light: 32

Fire is the one I don’t care about as much as light / cold. So I should prob put an UM in my circet. OR re-think my equipment.

Basically making a good build is about figuring out the right combination of FCR/FHR/Health/Damage/Mana/Resist

Any thoughts or answers to some of my questions would be awesome! Please feel free to suggest other equipment build, etc.

Thanks for you time,
Jordan
 

RetroStar

Diabloii.Net Member
1) Nope DR doesn't reduce bone dmg
2) Golems especially Clay gives slow which is very useful when you include that with minion stacking. Skeletons and revives are needed as meat shields vs. zons/fohers/etc.
3) I would say yes
4) I have no clue
5) 86% is what you really need. Any higher will result in too much sacrifice to gear.

Skillwise:
Max teeth isntead of wall first. Teeth helps vs high FCR sorcs, wind druids, taking down last bit of life off opponent.

Stats:
You might consider going max block with a Ber'd SS going non block might yield only a few hundred more life, while blocking allows you to block 75% of melee attacks.

Equip:
I never felt the need for a +8Bone spear wand except in NvN. I would use wizpike simply cause 80% (on East) of pub duelers are casters.

Ber'd SS for blocking, Spirit on switch or for vs Casters
 

FcRx

Diabloii.Net Member
THanks for the help,
I would say that teeth should go last because wall adds to bone shield, which is vital. I won't go ss because just too much loss in fcr. I'm really planning on not getting hit much in meele. If they tele i'll have them beat and cast spirits wheren i'm going so they tele into them, if they run i'll prison and then spear. Plus like you said the loss in health

Thanks again for the suggestions.

Best,
Jordan
 

RetroStar

Diabloii.Net Member
FcRx said:
THanks for the help,
I would say that teeth should go last because wall adds to bone shield, which is vital. I won't go ss because just too much loss in fcr. I'm really planning on not getting hit much in meele. If they tele i'll have them beat and cast spirits wheren i'm going so they tele into them, if they run i'll prison and then spear. Plus like you said the loss in health

Thanks again for the suggestions.

Best,
Jordan
Loss in life is only around a few hundred. Not too much IMO.

Though if you plan on a NvC (Necro vs Caster) then your setup is fine.

Also, you might consider using wizpike as well as that wand. Since your resist is so low and it seems like you're geared towards fighting casters.
 

StillGreen

Diabloii.Net Member
I wouldn't take melee lightly. They are used to casters keeping out of range and can get pretty good at closing the distance. I've played a bone necro and SS has protected me against chargers and BvCs.

Also, the SS protects against ranged physical attacks. This helps against bowazons and wind druids.

To compensate for the fcr loss, use wizardspike or hoto + fcr rings.
 

morotsjos

Banned
a thing to keep in mind when pubbing with a nec is that sorcs are hard as hell unless you absorb. eshield makes them nearly immune to your attacks which is utterly annoying. druids can also end your pub-venture quickly if they jump you.
 

primerib

Diabloii.Net Member
I would go max block with ss. Barbs and pallys do too much damage not to be ignored. You definitely need those resistances higher.

You need to get ATLEAST 75 all (though fire will probably be lower, hotspurs will always solve that). You should still care about your fire res, unless you want to die in 2 fireballs. If you don't have 75 lit res, traps and lit sorcs will murder you. For fohers and blizzers, just switch to a 160 resisit shield. Otherwise, you'll die in 1-2 hits from them.

If you can, switch the boots to a classic duped boot like grim spurs. The resists will help a lot and the +15 vitality from treks only adds like 45 life after bo.

As others said, whites are only good in nvn. Otherwise, you're sacraficing a lot of versatility and resist for damage. Switch to a hoto, and one soj to a fcr ring, preferably with resist.

Magefists to trang's. Itty bitty mana regen or 30 cold res. I'll take the cold res thank you.

Finally, use a revive splendor instead of putting a point into revive. 3-4 skills just to get a skill you'd only use in bm. Not worth it IMO. But if you plan on using it a lot, it's your call.
 

FcRx

Diabloii.Net Member
@StillGreen
Thanks, I agree.

@stoutewolf
Me build gives me the str I need for a archon plate, so I will use it. I have not put any points into str as my orginal write up explains.

@primerib
Good stuff man. I agree with the resists, I have a pair of uped s spurs, however i don't like to wear as much because of perm. However I really like white because you only get more damage from the used spells skill, not the snyergies. So having +8 seems like something you can't ignore. I do agree that against certain casters a hoto/ss would work better.
I agree with you on the trangs but mana regin is faily important since i don't use pots. I agree with your comment about the revive, a waist of skills.
 
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