PvP Balance High level hammerdins... (PRO) they do massive amounts of unresistable damage, (CON) but the spell Blessed Hammers is hard to aim, and is supposed to be mainly a defensive type spell. Oh wait a second, here comes MR. ENIGMA TO SCREW THIS UP. Now the hammerdin doesn't need to aim the hammers, he can just teleport on your head and kill you with 1 or 2 hammers. My point is the spell teleport is a lot more effective than most think...(I think) Take another example; bone spirit it does huge amounts of unresistable damage, but it's slow moving and easy to dodge. See each spell is supposed to have a weakness and a strength, that's what makes the game interesting. Teleport charges screw this all up though. A Necromancer could just throw on a teleport ammy, enigma or that crappy unique 2 handed axe steelspell (I think it's called.) and teleport on you, around you and every which way and spam bone spirit. There's 2 things Blizzard could do to fix this problem. One, they could take out Teleport charges all together, or two they could put a casting delay on teleport. For example: A level 1 teleport can only be casted every 2 seconds, and a level 20 teleport could be casted every .5 seconds or so... (just pulling numbers out of my head) so what do you guys think?