PvP (1v1) Hybrid Nec draft
Hi, I'm a new member here and i'd like to post my necro build, just to share the ideas of my necs.
I've been playing d2 since around the end of 1.10 and necro was my first char and eventually the best char I've ever made. I'm currently playing ES Infi+Lightning sorcs n a windy, but still using my necs for gvg or pvp. As a note though, I dont play in bnet, I'm playing in priv serv. So, please forgive me if I'm stating such noobs theories or tactics whatsoever. Correction and suggestion are really appreciated.
Main Ideas: My Hyb nec is similar to the typical bone nec, but sacrificing damage in order to get more versatility in duels against various classes. The build makes it possible to duel with most classes and to get at least an even chance to beat the worst classes for the typical bone necro.
Eq:
Crown of Ages or Circlet with Fcr and + skills; I simply prefer CoA against HarLeq shako, as the additional str needed to use this really worths it. However, I still prefer rare circlet as it gives the versatility to switch belt or rings to use sorbing eqs.
Enigma; provides the most versatility.
Hoto; this build takes real benefit from the +3 all skills and the oak sage.
Stormshield; best defensive shield.
Sandstorm Trek or Waterwalk; ss for FHR or ww for life (n especially ES Fireball sorcs)
Trang Oul's or Magefist; Depends on the opponent. This build requires massive use of mana.
Arachnid mesh; for fcr n 1 to all skills.
2 Fcr rings and / or 1 Soj; depends on the set up.
Crafted Ammulet; with 15+ fcr.
Stats;
Str: add some strength so that you can wear stormshield without -req jewel.
Dex: enough for max block with SS.
Vit: the rest
Ene: none
Note: due to the eq n stats allocation, this builds will have less life compared to the typical bone nec, but the ability to use specific set up against specific classes.
Switch: Cta + spirit
Inven: Anni, hellfire, Skillers with Fhr, shimmering sc of balance, life sc.
Stash: sorbing eqs, homunculus, white wand or wiz spike.
Target; 86 Fhr n 125 or 75 Fcr. 75 is only acceptable for specific duels in which you should swap fcr rings n/or ammy for sorbing purposes.
Skills:
Summoning Trees;
1 Raise skel
1 Raise mage
1 skel mastery
1 Clay Golem
1 Golem mastery
1 blood golem (prereq)
1 iron golem (prereq)
1 fire golem (optional)
1 revive
1 summon resist (optional)
Bone Trees;
20 teeth
1 bone armor
~10 bone wall
~20 bone prison
1 corpse exp (prereqs)
1 poison exp (prereqs)
1 poison nova
20 bone spear
20 bone spirit
Curse trees;
1 amply
1 iron maiden
1 weaken (prereqs)
1 terror
1 Decrep
The use for the skills will be covered in the strategies section.
Strategies:
Some General tips;
-always keep golem n bone armor up.
-recast golem in order to close down attacks when your actual golem is out of position.
-cast oak sage before reviving the minions
-always have at least 1 Huge minion in your revived soldiers. Example: at least revive 1 gargantuan beast from den or stony field if you are duelling in blood moor. Huge minion will allow your other minions to stack right on top of you after teleport.
-If fighting without giant revives, be aware that if you namelock tele, your minions will still stack on you as they are not required to move to attack the target.
- Your minions will have enough attack rating to hit most of the classes with low defense, eventually casters. This is useful to trigger evade, claw block, shield block, fhr etc.
- Don't revive all of your minions at almost the same time, sometimes you will forget about the durations in defensive or heated battles and it will be a disadvantage to lose all of your minions in almost the same time.
-When you're running out of minions, play defensively with spirits n teeth (to keep the enemies away while also killing nearby creeps), reviving other minions while you teleport defesively
-Always Bo/prebuff after u've got your minions.
- If possible, use these types of mercs in duels;
act 1 with fana
act 2 blessed aim with pride
Specific tips;
I will list the strats for the general hard classes for nec.
- In specific duels with curse needed, always go with curse first and attack later.
- Make sure you've got at least 20 minions in touhg match.
1. Dual wield WW barb. (BvC)
Teleport defensively to see his pattern, an then spam a few spirit n teleport along with the spirit. Bypass the barb screen with your spirit, and while the barb is evading/ leaping, cast iron maiden (primary) and decrepify if possible (secondary). Retreat right after he gots an iron maiden. See if he's now playing defensively or offensively, n when you're ready tele right on top of him n bone prison him. The barb will not be able to attack you as 1) if he triangle whirl, he will die as he hits your minions and bone prison around him 2) houl n leap will not scatter your minions as they are all locked in your own prison. Spear him as soon as you got him prisoned. repeat until the barb is dead. Against berserker, use decrepify instead of iron maiden.
2. Blessed hammer paladin (Hammerdin)
Use minion stack carefully and bone wall to stop his charges. Stack bone wall in his direction so that he can't use a zigzag or straight charge. When he gots to your screen, quickly decrepify and teleport away, spamming spears n spirits. Let him chase you an use prison + spear as your main combo. If he decide to play defensively, use spirits to lure him out. Don't chase these guys.
3. ES Fireball Sorcs
Minion stack does not work against fireball. Use all of your sorbing eqs and instead of clay, use your fire golem for this fight. Approach the sorcs with half circle tele, and tele to them and run while circling the sorcs. As you start to run 1) the sorcs FB will miss if they are locking you 2) your minions will spread as soon as you move. This is useful so that they are not all taken out in a few FB, while they mob the sorcs to trigger fhr or block. Your fire golem will sorb these guys, making him a decent tank. As soon as you've run, spam poison nova to make them panic while it is also a good way to lure them to play more offensively. Spam spear n teeth if you have the edge. Always take the offence agains these guys. If you're really having problem going offensive with them, you could resort to revive some fire immune monsters in your soldiers, such as carver, lords etc.
4. WW / Trappers Assasin
Use your sorbing eqs, and get them with iron maiden. This is by all mean, a tough duel. You could also resort to revive lightning immune monsters if possible. Play defensively with spirits n decrep if possible. The rest is pretty much the same as WW barb, use minion stack to the full use and stay away from their traps. If you're going in for the kill, teleport on him n prison (assuming that she has iron maiden). Only goes offensive when you have a high lightning absorbs.
5. Wind Druids
Get your cham ss or raven frost, and as much minions as you can. Keep teleporting in his screen but not to close to avoid tornados. When he spams tornado, quickly sidestep it and cast terror to scatter his minions, when the minions scatter, tele on him an spear. Not much else. This is a tough one.
So far, wind druids and hybrid assasins give me the most trouble. But then again, what makes this build unique is that they do not relies on damage but mostly on tricks, giving them various tactics against different builds. With all the skills, this is also a very hard class to use.
I think thats all from me, hope you'd like it. Correction and suggestion are much appreciated.
Hi, I'm a new member here and i'd like to post my necro build, just to share the ideas of my necs.
I've been playing d2 since around the end of 1.10 and necro was my first char and eventually the best char I've ever made. I'm currently playing ES Infi+Lightning sorcs n a windy, but still using my necs for gvg or pvp. As a note though, I dont play in bnet, I'm playing in priv serv. So, please forgive me if I'm stating such noobs theories or tactics whatsoever. Correction and suggestion are really appreciated.
Main Ideas: My Hyb nec is similar to the typical bone nec, but sacrificing damage in order to get more versatility in duels against various classes. The build makes it possible to duel with most classes and to get at least an even chance to beat the worst classes for the typical bone necro.
Eq:
Crown of Ages or Circlet with Fcr and + skills; I simply prefer CoA against HarLeq shako, as the additional str needed to use this really worths it. However, I still prefer rare circlet as it gives the versatility to switch belt or rings to use sorbing eqs.
Enigma; provides the most versatility.
Hoto; this build takes real benefit from the +3 all skills and the oak sage.
Stormshield; best defensive shield.
Sandstorm Trek or Waterwalk; ss for FHR or ww for life (n especially ES Fireball sorcs)
Trang Oul's or Magefist; Depends on the opponent. This build requires massive use of mana.
Arachnid mesh; for fcr n 1 to all skills.
2 Fcr rings and / or 1 Soj; depends on the set up.
Crafted Ammulet; with 15+ fcr.
Stats;
Str: add some strength so that you can wear stormshield without -req jewel.
Dex: enough for max block with SS.
Vit: the rest
Ene: none
Note: due to the eq n stats allocation, this builds will have less life compared to the typical bone nec, but the ability to use specific set up against specific classes.
Switch: Cta + spirit
Inven: Anni, hellfire, Skillers with Fhr, shimmering sc of balance, life sc.
Stash: sorbing eqs, homunculus, white wand or wiz spike.
Target; 86 Fhr n 125 or 75 Fcr. 75 is only acceptable for specific duels in which you should swap fcr rings n/or ammy for sorbing purposes.
Skills:
Summoning Trees;
1 Raise skel
1 Raise mage
1 skel mastery
1 Clay Golem
1 Golem mastery
1 blood golem (prereq)
1 iron golem (prereq)
1 fire golem (optional)
1 revive
1 summon resist (optional)
Bone Trees;
20 teeth
1 bone armor
~10 bone wall
~20 bone prison
1 corpse exp (prereqs)
1 poison exp (prereqs)
1 poison nova
20 bone spear
20 bone spirit
Curse trees;
1 amply
1 iron maiden
1 weaken (prereqs)
1 terror
1 Decrep
The use for the skills will be covered in the strategies section.
Strategies:
Some General tips;
-always keep golem n bone armor up.
-recast golem in order to close down attacks when your actual golem is out of position.
-cast oak sage before reviving the minions
-always have at least 1 Huge minion in your revived soldiers. Example: at least revive 1 gargantuan beast from den or stony field if you are duelling in blood moor. Huge minion will allow your other minions to stack right on top of you after teleport.
-If fighting without giant revives, be aware that if you namelock tele, your minions will still stack on you as they are not required to move to attack the target.
- Your minions will have enough attack rating to hit most of the classes with low defense, eventually casters. This is useful to trigger evade, claw block, shield block, fhr etc.
- Don't revive all of your minions at almost the same time, sometimes you will forget about the durations in defensive or heated battles and it will be a disadvantage to lose all of your minions in almost the same time.
-When you're running out of minions, play defensively with spirits n teeth (to keep the enemies away while also killing nearby creeps), reviving other minions while you teleport defesively
-Always Bo/prebuff after u've got your minions.
- If possible, use these types of mercs in duels;
act 1 with fana
act 2 blessed aim with pride
Specific tips;
I will list the strats for the general hard classes for nec.
- In specific duels with curse needed, always go with curse first and attack later.
- Make sure you've got at least 20 minions in touhg match.
1. Dual wield WW barb. (BvC)
Teleport defensively to see his pattern, an then spam a few spirit n teleport along with the spirit. Bypass the barb screen with your spirit, and while the barb is evading/ leaping, cast iron maiden (primary) and decrepify if possible (secondary). Retreat right after he gots an iron maiden. See if he's now playing defensively or offensively, n when you're ready tele right on top of him n bone prison him. The barb will not be able to attack you as 1) if he triangle whirl, he will die as he hits your minions and bone prison around him 2) houl n leap will not scatter your minions as they are all locked in your own prison. Spear him as soon as you got him prisoned. repeat until the barb is dead. Against berserker, use decrepify instead of iron maiden.
2. Blessed hammer paladin (Hammerdin)
Use minion stack carefully and bone wall to stop his charges. Stack bone wall in his direction so that he can't use a zigzag or straight charge. When he gots to your screen, quickly decrepify and teleport away, spamming spears n spirits. Let him chase you an use prison + spear as your main combo. If he decide to play defensively, use spirits to lure him out. Don't chase these guys.
3. ES Fireball Sorcs
Minion stack does not work against fireball. Use all of your sorbing eqs and instead of clay, use your fire golem for this fight. Approach the sorcs with half circle tele, and tele to them and run while circling the sorcs. As you start to run 1) the sorcs FB will miss if they are locking you 2) your minions will spread as soon as you move. This is useful so that they are not all taken out in a few FB, while they mob the sorcs to trigger fhr or block. Your fire golem will sorb these guys, making him a decent tank. As soon as you've run, spam poison nova to make them panic while it is also a good way to lure them to play more offensively. Spam spear n teeth if you have the edge. Always take the offence agains these guys. If you're really having problem going offensive with them, you could resort to revive some fire immune monsters in your soldiers, such as carver, lords etc.
4. WW / Trappers Assasin
Use your sorbing eqs, and get them with iron maiden. This is by all mean, a tough duel. You could also resort to revive lightning immune monsters if possible. Play defensively with spirits n decrep if possible. The rest is pretty much the same as WW barb, use minion stack to the full use and stay away from their traps. If you're going in for the kill, teleport on him n prison (assuming that she has iron maiden). Only goes offensive when you have a high lightning absorbs.
5. Wind Druids
Get your cham ss or raven frost, and as much minions as you can. Keep teleporting in his screen but not to close to avoid tornados. When he spams tornado, quickly sidestep it and cast terror to scatter his minions, when the minions scatter, tele on him an spear. Not much else. This is a tough one.
So far, wind druids and hybrid assasins give me the most trouble. But then again, what makes this build unique is that they do not relies on damage but mostly on tricks, giving them various tactics against different builds. With all the skills, this is also a very hard class to use.
I think thats all from me, hope you'd like it. Correction and suggestion are much appreciated.