Contents: 1. Strategy 2. Skills 3. Attributes 4. Gear 5. Mercenary 1. Strategy As a Summonmancer you first need Skeletons. You can go to Blood Moor or Cold Plains and use your Mercenary, Golem and Bone Spear to create bodies and make Skeletons but there is also a trick to get Skeletons. Go to Act 5 town, Harrogath, and take the portal by Anya. There are some bodies lying there and you can use them to make Skeletons. For this to work you can never take the Halls of Pain waypoint or the portal will dissapear. Allways use Decrepify on monsters and if you dont have it yet use Dim Vision on monsters with ranged attacks and Amplify Damage on other monsters. When you have all your Skeletons, Skeleton Mages and Revives use the rest of the bodies for Corpse Eplosion. Bone Armor is a good skill on low levels. You have a choice which Golem to use. I would go for Fire Golem but you can also use Iron Golem. If you use Iron Golem you can use an item with Crushing Blow to cast it like Immortal King's Stone Crusher. Then your Iron Golem will have Crushing Blow. An other option is to use Insight to make your Iron Golem. Then your Iron Golem will have a Meditation aura. In this build the Mercenary allready has Meditaion Aura so that's not very usefull. The chance to cast Bone Prison on Arm of King Leoric is potentailly annoying because when you get hit by a monster you have a chance to get stuck and will be hit by that monster again. That's why you really need Enigma for Teleport so you can teleport away. Also you can use Teleport to guide your army. If you want your army to attack a certain group of monsters you teleport towards them and walk back a bit. Function keys: F1: Decrepify F2: Teleport F3: Corpse Explosion F4: Bone Armor F5: Raise Skeleton F6: Skelelon Mage F7: Revive F8: Fire Golem To open a Town Portal press I for inventory and click the book. If you go to Options, Configure Controls you can even assign keys to more Skills. Low level Advice: Your most imporant Skill is Raise Skeleton. Put as many points as possible in it but don't forget Amplify Damage, Dim Vision, Bone Armor and Clay Golem. On level 18 you put one point in Bone Spear. When Raise Skeleton is maxed out you start putting points in Skeleton Mastery, Bone Spear and the other Skills mentioned in this guide. The remaining points you put in either Corpse Explosion or a Golem of choise. Put the first attribute points you get in Strenght so you can wear your gear. Then put points in vitality and later you can put the remaining points in Attributes as mentioned in the guide. On low levels you use a Boneshield socketed with two Perfect Diamonds and Resistance Amulet for Resistances. You can craft the Amulet with six different gems and any amulet, put them in the cube and transmute. This is an expensive way to make such an amulet so its better to just find one. You use plain Faster Castrate rings till you find better. Use Sigon Armor and Belt for Defence and Fire resist. Later you can use Skin on the Vipermagi for +1 Skills, Resistances and Faster Castrate. Use boots with 40% Faster Runwalk like Sander's Riprap. Any wand with +1 or +2 Skills will do on low level. Use charms with Life, Resistances or Magicfind. As hat you can use Cathan's Visage Mask for Mana and Cold Resist or Peasant Crown for +1 Skills, Energy and Vitality. If you have full Sigons you can use it in normal. Socketing: You socket the Shako and Homunculus with Um for resistances. Then you have one socket reward left. You can use it either to socket your second Homunculus with Um or to socket your Arm of King Leoric with Ist for Magicfind or a Jewel with Resistances. 2. Skills Summoning Spells: 20 in Raise Skeleton. This is your main Spell. 20 in Skeleton Mastery. 1 in all other Skills. Poison and Bone Spells: 1 in Teeth for prerequisite and low level use. Also it's a Synergy with Bone Spear. 1 in Bone Armor for prerequisite and low level use. 1 in Corpse Explosion. Later when you have skillpoints left you put everything you have left in this skill or in a Golem of choise. 1 in Bone Wall. Synergy with Bone Spear. 20 in Bone Spear. This is your main attack. Put it on left mouse button. 1 in Bone Prison. Synergy with Bone Spear. 1 in Bone Spirit. Synergy with Bone Spear. Curses: 1 in all skills. The most important skills are Amplify Damage, Dim Vision and Decrepify. If you want to you can skip the rest and maybe put them in Corspe Explosion also or in a Golem of choise. 3. Attributes Strenght: Depends on gear more specificly on what your socket your Enigma in. For Enigma Archon Plate set Strenght to 103. With the Strenght boost from Enigma you will have engough for Marrowwalk. Dexterity: None Vitality: All other points Energy: None 4. Gear In your gear you look for +Skills, Faster Castrate, Vitality, Life, +Life after each kill, Energy, Mana, +Mana after each kill, Mana regeneration, Resistances, Damage Reduction, Magicfind and you also need some Defence. Things you don't need include Damage, Lifeleach, Manaleach, Crushing Blow, Open Wounds and such skills because the Summoner is a caster and not a melee character. If there's more than one option given on certain gear the best option is mentioned first. Armor: Enigma Archon Plate: If you find an other elite light armor, like Dusk Shroud or Wyrmhide, with more than 450 defence and three sockets that's allright also. You can also use a Breastplate or Mage Plate but then you will have less defence but also will need less strenght. +2 Skills, Teleport, Life, Damage Reduction, Strenght, Defence and Magicfind. Trang Oul's Scales: +2 Summoning Skills, Defence, Faster Runwalk and Poison Resist. Weapon: Arm of King Leoric: +2 to Poison and Bone Spells, +2 to Summoning Skills and +3 to Skeletons. Thats a total of +5 to Skeletons. You have the option to Socket it with Ist for magicfind or a Jewel of Resistances if you don't socket your second shield. Heart of the Oak Flail: +3 Skills, Faster Castrate, Resistances. Weapon Switch: Call to Arms: +1 Skills, Battle Command and Battle Orders. First cast Battle Command, then switch back to Arm of King Leoric and make your Skeletons, then cast Battle orders and switch back to Arm of King Leoric. Beast Runeword: Fanaticism and +2 Mana after each kill. First cast your Skeletons with Arm of King Leoric, then switch to Beast to give your Skeletons Fanaticism. Shield: Homunculus: +2 Skills and Resistances. Socket with Um. Shield Switch: Homunculus: +2 Skills and Resistances. You have the option to socket it with Um if you have a socket reward left. Hat: Harlequins Crest/Shako: +2 Skills, Life, Mana, Magicfind and Damage Reduction. Socket with Um. Boots: Marrowwalk: Faster Runwalk, +2 to Skeleton Mastery and Mana Regeneration. Gloves: Magefist: Faster Castrate and Regenerate Mana. Trang Oul's Claws: Faster Castrate, Cold Resistance and +2 to Curses. Belt: Arachnid Mesh: +1 Skills, Faster Castrate and Mana. Amulet: Mara's Kaleidoscope: +2 Skills, Resistances and Attributes. Rings: Stone of Jordan: +1 Skills and Mana. Bull-Kathos's Wedding Band: +1 Skills and Life. Faster Castrate rings: Find one with usefull moderators like Life, Mana or Resistances. Charms: Annihilus: +1 Skills, Resistances, Attributes and extra Experience. Hellfire Torch: +3 Skills, Resistances and Attributes. Necromancer Summoning Grandcharms with 40+ Life: +1 to Summoning Skills and Life. Gheed's Fortune: Magicfind. Smallcharms: Life, Resistances or Magicfind. 5. Mercenary: Allways use a Might Mercenary to boost your Skeletons damage. This is a Nightmare Offensive act two Mercenary. Use Insight as weapon. It gives you and your army a Meditation aura that regenerates Mana so you can teleport without having to drink potions all the time. It's a Ladder Only runeword. As armor you can use Fortitute, it increases the damage your Mercenary does, has high defence and other usefull properties like Resistances, Life and Damage Reduction. This is also a Ladder Only Runeword. I would look for a helm with Lifeleach like Tal Rasha's Horadric Crest. The Mercenary doens't need to repair his equipment so you can use ethereal gear for it.