PvE Cold + meteor wizard build Hi all, By reading the forum, asking questions and using the skill planner, I have come up with a PvE cold + meteor wizard build: Link to uploaded screenshot: http://imageshack.us/photo/my-images/4/screenshotdwr.png/ (for an unknown reason, when I link to D3 calculator, the runes do not appear) The idea of this character is to reduce the AP cost of my spells enough to be able to use blizzard (snowbound) one time, then spam Ray of Frost (Cold blooded) and/or Meteor (Star Pact). To mf pretty fast, I can Teleport (Wormhole). To slow down monster, I can Slow Time (Time Warp). However, as present below, I am hesitating between Slow Time and Frost Nova. I have 3 questions about this build: 1) Is a 60 AP meteor sustainable in the general context of: a 12 AP Ray of Frost (cold blood), a 20 AP blizzard (snowbound), a +20 AP Energy Armor (Energy Tap) and a +20 AP and +2 regeneration Astral presence? If not, I’ll go for 35 AP meteor (star pact) 1.1) If a 60 AP meteor is sustainable with my setup, which of those 2 runes do you think is the best: Molten impact (for more fire damage and a non-cold spell which is very useful vs cold immunes) or Comet (converting the damage to cold would make the Cold Blooded passive apply, which would make even more damage than the +fire option, however then I would be vulnerable to cold immunes). 2) Frost nova or Slow time : which of those 2 will help the most to max out DPS from other skills like Blizzard, Ray of Frost and meteor in the PvE context ? 2.1) Which rune do you prefer for [Frost Nova or Slow time] ? For Slow time, I was thinking about Time Warp, since I really like the (multiplicative?) 20% damage bonus. For Frost nova, I was thinking about Bone chill. 3) Do you have any general comments or questions about this cold + meteor build ? I thank you in advance for any constructive comment or question !