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Pure Trapper vs Flashdancer pvm

Discussion in 'Assassin' started by UberB, Apr 30, 2008.

  1. UberB

    UberB IncGamers Member

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    Pure Trapper vs Flashdancer pvm

    Which do you think is a faster killer and why?
     
  2. Scudstorm

    Scudstorm IncGamers Member

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    Re: Pure Trapper vs Flashdancer pvm

    As a general statement, pure builds kill faster (at least for no immune guys). Or they would have no reason to exist at all.

    But as we are talking about assassins, your skill at playing her will be the biggest factor IMO.
     
  3. improvius

    improvius IncGamers Member

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    Re: Pure Trapper vs Flashdancer pvm

    How fast can a pure trapper run Ubers?
     
  4. Scudstorm

    Scudstorm IncGamers Member

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    Re: Pure Trapper vs Flashdancer pvm

    Solo? o_O

    I think it's suicide...
     
  5. fullflavor

    fullflavor IncGamers Member

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    Re: Pure Trapper vs Flashdancer pvm

    as said before pure trappers cant solo the ubers.

    only viable assassin that can do it is a kicker assassin with loads of resists and life tab and as usual crushing blow,open wounds etc.


     
  6. Rocksin

    Rocksin IncGamers Member

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    Re: Pure Trapper vs Flashdancer pvm

    A DC assassin can do ubers as well. Actually quicker then a kicker. Ive had both.
     
  7. BIGeyedBUG

    BIGeyedBUG IncGamers Member

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    Re: Pure Trapper vs Flashdancer pvm

    I don't doubt a DC build could do it, but more quickly than a kicker? It seems unlikely, given equal skill, levels, and access to optimal equipment. The two biggest reasons: 3 frame follow-ups, and equipment flexibility in the weapon/shield slots.

    What were your setups?



     
  8. mephiztophelez

    mephiztophelez IncGamers Member

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    Re: Pure Trapper vs Flashdancer pvm

    i rekon flashdancers are faster than trappers.

    assuming no infinity merc, at which point they are both roughly equal.
     
  9. Rocksin

    Rocksin IncGamers Member

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    Re: Pure Trapper vs Flashdancer pvm

    Claws:
    1. Fury
    +40% Increased Attack Speed
    +209% Enhanced damage
    Ignore Target's Defense
    -25% Target's Defence
    20% Bonus to Attack Rating
    6% Life stolen per hit
    Deadly Strike 33%
    Chance of Open Wounds 66%

    2. Nat's Claw
    +40% Increased Attack Speed
    +200% Enhanced damage
    Ignore Target's Defense
    +200% Damage to Demons
    +200% Damage to Undead
    Adds 12-17 Fire Damage
    Adds 50 Cold Damage For 4 Seconds

    Armor:
    Foritude Armor
    20% Chance to Cast Level 15 Chilling Armor when Struck
    +25% Faster Cast Rate
    +300% Enhanced damage
    +200% Enhanced Defense
    +15 Defense
    +(1-1.5)-(99-148.5) to Life (Based on Character Level)
    +7 Replenish Life
    +5% to Maximum Lightning Resist
    +25-30% All Resistances
    Damage Reduced by 7
    Damage Taken Goes To Mana 12%
    +1 to Light Radius

    Boots:
    Gore Rider War Boots
    +30% Faster Run/Walk
    Chance of Crushing Blow 15%
    Deadly Strike 15%
    Chance of Open Wounds 10%
    +160-200% Enhanced Defense
    +20 Maximum Stamina
    -25% Requirements

    Helm:
    Guillaume's Face Winged Helm
    +30% Faster Hit Recovery
    Chance of Crushing Blow 35%
    Deadly Strike 15%
    +120% Enhanced Defense
    +15 to Strength

    Gloves:
    Laying of Hands Bramble Mitts
    10% Chance to Cast Level 3 Holy Bolt on Striking
    +20% Increased Attack Speed
    +350% Damage to Demons
    +25 Defense
    +50% Fire Resist

    Amulet:
    Highlord's Wrath Amulet
    +1 to All Skills
    +20% Increased Attack Speed
    Adds 1-30 Lightning Damage
    Deadly Strike 0.38-37.62% (Based on Character Level)
    +35% Lightning Resist
    Attacker Takes Lightning Damage of 15

    Belt:
    Verdungo's Hearty Cord Mithril Coil
    +10% Faster Hit Recovery
    +90-140% Enhanced Defense
    +30-40 to Vitality
    +10-13 Replenish Life
    +100-120 Maximum Stamina
    Damage Reduced by 10-15%

    Lots of DS and CS, lots of OW and CB. - And +550% Damage to Demons
    Yeah! :)


     
  10. Alc

    Alc IncGamers Member

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    Re: Pure Trapper vs Flashdancer pvm

    That 350% dmg to Demons, someone was telling me it was bugged in some way... could anyone elaborate? Any truth to it?


     
  11. BIGeyedBUG

    BIGeyedBUG IncGamers Member

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    Re: Pure Trapper vs Flashdancer pvm

    Thanks, Rocksin. What was your kicker setup?

    I don't believe it's a bug, but people often expect more out of it than it actually gives. The issue is that it always functions as off-weapon ED, even if it's on a weapon, and off-weapon ED is very common and becomes less effective per point as it exceeds on-weapon. So in the example above, the 550% total demon damage that the Nat's claw gets probably translates into less than double the damage for its attacks. (And less than that DPS increase overall, since the Fury only gets the LoH bonus.)

    That's still a crack-ton of extra damage, but sometimes people see the numbers and think they'll be getting 6.5x the damage.



     
  12. RibGriller

    RibGriller IncGamers Member

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    Re: Pure Trapper vs Flashdancer pvm

    You can have both if you forget about the Shadow master or warrior, which I don't think you really need. I have maxed trap synergies (10k LS) + 5 kick Talon (35% CB from gloves/boots) at lvl 91.

    When I feel lazy, I just let the traps kill everything. When I wanna get my hands dirty (which happens alot!), I'll start kickin stuff with a Lawbringer or whatever. :thumbsup:



     

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