bartekwoda said:
What do you mean cold mastery has been nerfed? On the contrary - before the marginal increase in the -cold resist was smaller and smaller with every additional skill point. Now it increases it by 5% every time. Therefore, you can get -200% to cold resist, which was impossible to obtain in 1.09.
Second, I can think of no way that you could absorb 15,000 cold damage from blizzard. I duelled a barb once - 3000 life, 90% cold resist, blackoak shield (about 50 cold absorb), snowclash (15 cold absorb) and 2 ravens and he..... died in 1 hit (my blizz doesnt do 18k, but it does 15k, which is still a lot).
Hmmm first, Cold Mastery was infinitely more powerful back in 1.09. Not only did it affect resistances differently, but the order of resolution on resists is first cold mastery, and THEN the difficulty penalty. Perhaps an example will suffice.
1.09
Assume Hell Duels, 500% Stacked Cold Resist on your opponent and 95% Cold Mastery which was like around level 38 or so.
500% CR after 95% Cold Mastery reduction became a good old 25% Cold Resist. After this, the Hell difficulty penalty comes into play and subtracts 100 from this so you opponent would have -75 Resists. This was why no one stacked resists back in 1.09 because you would need about 2000 Cold Resist just to break even against Cold Mastery.
1.10
Now assume the same thing in today's environment. Level 38 Cold Mastery + some facets. I'll just say its about -250 Cold Resist although its probably lower than this.
500% CR after cold mastery now becomes 250 Cold Resist and then apply the hell penalty gives your opponent 150 Cold Resist now which means your opponent still has well over maxed resist.
That wonderful barb example there doesn't paint the whole picture. The resistances you have listed on your character stat screen doesn't show how much stacking you have. Cold Mastery would eat through a plain old 90% Resist VERY easily if they weren't stacked well past that level. I see ignorant barbs in duel games all the time using Guardian Angel without stacked resist and they end up killing all sorcs except cold ones. Not to mention that 3000 life is rather poor for a PvP barb.
As for absorbing that kind of blizz. Hmmm...
Get about 450 Total Cold Resist which is enough to nullify -250 Resists, Hell Penalty, and still have over 95% left over. 2 Ravens, Snowclash for absorb.
Using the top of the line 18k Blizz against that.
18k / PvP Penalty ~ 3000
3000 / 95% Cold Resist ~ 150
150 / 2 Ravens ~ 30
30 / 15 Plain Absorb from Snowclash = 0 -> Negated
Anything less than an 18k Blizz will be healing them. You might say thats a rather large sacrifice to your dueling gear but your opponent is immune to you. He doesn't even have to give up his weapon to put all this on. If its a barb you're dueling they can use a Wizardspike /w UM rune which gives them cast rate, resistances, and Open Wounds. Then they just negate your damage and use open wounds to kill you slowly.
Wizspike /w UM
4-P.Sapphire Shield
Enigma
Snowclash
20 FCR Circlet /w OHM
20 FCR Caster Amulet /w Resists
Magefists
Rare Boots /w Resists
2 Ravens
Some Cold Resist charms for stacking.
That setup lets a Barb negate your damage AND have 8 frame cast which is just as fast as you. He'll just kill you slowly with open wounds and when you get to 1 life wizspike is just as good as any other weapon.
There are quite a few other setups that allow classes to negate damage or almost negate damage and still be effective in killing you. But that's another post altogether =D.