Latest Diablo 3 News
DiabloWiki Updates
Support the site! Become a Diablo: IncGamers PAL - Remove ads and more!

Pure Blizz Sorc (Pindle Runner) Guide

Discussion in 'Sorceress' started by triela, Mar 18, 2004.

  1. triela

    triela IncGamers Member

    Joined:
    Mar 18, 2004
    Messages:
    6
    Likes Received:
    0
    Trophy Points:
    1
    Pure Blizz Sorc (Pindle Runner) Guide

    There seems to be a lot of questions about pure blizz sorcs and no real straightforward guide on it. Pure blizzard sorcs are not hard to figure out and are very easy to make.

    Here's the equipment I use:
    Helm: ptopazed Shako
    Armor: ptopazed Skullder's Ire
    Weapon: Oculus
    Shield: Rhyme runeword (Shael+Eth) in a Grim Shield
    Gloves: Chance Guards
    Belt: Upgraded Goldwrap
    Boots: War Travs
    Amulet: Magic amulet of luck
    Rings: 2x Nagelring
    Charms: 12/20/8 Anni, 34% mf Gheed's, 4 mfscs of varying %s

    Mercenary:
    Act 2 Nightmare Defensive (Holy Freeze)
    Helm: Andariel's Visage
    Armor: Gladiator Bane
    Weapon: Tomb Reaver (3 socketed with shael+shael+amn)

    Stat points:
    97 Str (for Skullder's)
    Base Dex (your merc should be getting hit by physical attacks, not you)
    Base-75 Energy (depends on how much vitality you want, if you use base energy I'd recommend using frostburns instead of chance guards for the extra mana)
    Everything else goes into Vitality

    Skills:
    1 Warmth
    1 Telekinesis (pre-req)
    1 Teleport
    1 Static Field
    1 Frost Nova (pre-req)
    20 Blizzard (right click skill, basis of the build)
    20 Glacial Spike (pre-req, synergy, and your left click skill)
    20 Ice Blast (pre-req, synergy)
    20 Ice Bolt (pre-req, synergy)
    7+ Cold Mastery

    Skill progression:
    2 - Warmth
    3 - Ice Bolt
    Den - Save
    4 - Save
    5 - Save
    6 - Static Field, Frost Nova, Telekinesis, Ice Blast
    7 - Save
    8 - Save
    9 - Save
    10 - Save
    11 - Save
    12 - Save
    Radamant - Save
    13 - Save
    14 - Save
    15 - Save
    16 - Save
    17 - Save
    18 - Glacial Spike, Teleport
    19 - Glacial Spike
    20 - Glacial Spike
    21 - Glacial Spike
    22 - Glacial Spike
    23 - Glacial Spike
    24 - Glacial Spike, Blizzard
    Izual - Save
    25 - Glacial Spike, Blizzard
    26 - Glacial Spike, Blizzard
    27 - Glacial Spike, Blizzard
    28 - Glacial Spike, Blizzard
    29 - Glacial Spike, Blizzard
    30 - Blizzard, Cold Mastery
    31 - Blizzard, Cold Mastery
    32 - Blizzard, Cold Mastery
    33 - Blizzard, Cold Mastery
    34 - Blizzard, Cold Mastery
    35 - Blizzard, Cold Mastery
    36 - Blizzard, Cold Mastery
    From here,
    Max Blizzard
    Max Glacial Spike
    Max Ice Blast/Ice Bolt
    In that order
    Do what you want with extra points, I've been putting them into Cold Mastery

    While doing pindle runs, your choice of gear should be prioritized like this:
    Magic Find
    + Skills
    + Resists

    Your mercenary's equipment should be prioritized like this:
    Life Leech
    Damage
    + Damage to Undead
    Increased Attack Speed
    Damage Reduction
    Defense
    Cannot Be Frozen
    Absorb
    Magic Find

    Hope this helps.
     
  2. melianor

    melianor D3 Wizard Moderator

    Joined:
    Nov 13, 2003
    Messages:
    4,478
    Likes Received:
    0
    Trophy Points:
    166
    Nice and short :D

    I'd max CM rather though as in single-tree beiing able to tackle monsters strongly resistant to your attack faster and more efficient.

    For none cold resistent monster (0% cold resistance) you will reach the -100% resist with +7 base and +skills easily though. anything above lvl 32 CM (maxed CM +12 or more) would be useless though. So how many points you put in there would also depend on how many +skills you can aquire. so if you have more +skills than 12 put a few less in CM.

    Otherwise there is nothing much more to say about this guide. Totally agree with the lvlup-guide. :thumbsup:
     
  3. ivasar

    ivasar IncGamers Member

    Joined:
    Oct 15, 2003
    Messages:
    990
    Likes Received:
    0
    Trophy Points:
    105
    I would add/comment that probably doing Pindle runs you won't need more energy than the base, so if this is sorc's main goal keep it at minimun (won't be needing even frosties =) About the points on CM, his biuld is finished by level 81 (92 skill points), being quite fast and/or easy to level a sorc up to level 85, and being worthed to take her up to 90 because of the skully's mf bonus. These remaining skill points will put CM at level 11-15, 17-21 with current gear, thus reducing enemy resistances 100-120, which IMO is quite enough :thumbsup:
     
  4. Kyo

    Kyo IncGamers Member

    Joined:
    Jun 27, 2003
    Messages:
    1,177
    Likes Received:
    0
    Trophy Points:
    165
    The suggest merc was a Holy Freeze Merc? Would it not be better with a Might merc to get rid of the pesky CI mobs faster. With blizzarrd, you be chilling them anyway. ?

    As with the guide short and sweet.

    Nice Job :thumbsup:

    Kyo
     
  5. kuza

    kuza IncGamers Member

    Joined:
    Feb 19, 2004
    Messages:
    295
    Likes Received:
    0
    Trophy Points:
    42
    you don't slow down CI monsters with your cold spells, but your holy freeze merc will slow them down. You can static to have the same effect as a might merc :)

    Oh, and I'd put at least 1 point into frozen armour, will save your butt many times.
     
  6. Kyo

    Kyo IncGamers Member

    Joined:
    Jun 27, 2003
    Messages:
    1,177
    Likes Received:
    0
    Trophy Points:
    165
    But that doesn't really answer why would u want to rely on a merc to freeze things when all your main skills will do that. Against those CI your primary concern (or my main concern anyway) is to get rid of CI ASAP. So imo a good ol Might merc with some decent eq would do that job better than most.

    A good help is static but i would like to see you static a balrog or something nasty close up unless you got good range from some +skills to boost static
     
  7. kuza

    kuza IncGamers Member

    Joined:
    Feb 19, 2004
    Messages:
    295
    Likes Received:
    0
    Trophy Points:
    42
    the holy freeze merc slows down EVERYTHING including CIs. And I use a level 89 holy freeze merc that ownes anythign int he game. He tanks baal and any other monster you can bring up.

    Reapers Toll
    Gaze
    Upgraded Druiels.
     
  8. Kyo

    Kyo IncGamers Member

    Joined:
    Jun 27, 2003
    Messages:
    1,177
    Likes Received:
    0
    Trophy Points:
    165
    I still dun get it?.

    I am not saying HF is bad but isn't Might imo better in terms of aura. My Logic for this is that merc is stil going to do decent amount of damage regardless of the aura but i suppose HF will help it by stopping the mob on it tracks but might will still own espeically from the increase damage and take CI down faster?
     
  9. kuza

    kuza IncGamers Member

    Joined:
    Feb 19, 2004
    Messages:
    295
    Likes Received:
    0
    Trophy Points:
    42
    well he's got many great uses. If you are teleporitng around, he slows them down before they get a chance to hit you, kind of stunning them.

    Then there are the super fast Cold immunes that only a holy freeze merc can slow down, thus saving you again.
    In my mind the merc isn't just for killing CIs, he's there to tank for you, and with the reapers toll decrepify, and his HF aurora, everything is slow motion while your merc (CBF) from duriels shell, is whacking the holy hell out of them.

    Now, if you can manage to make the doom runeword polearm, then you'll be set with a might merc. SO a might merc is all good for kill speed, I can manage the same kill speed wiht my HF merc because he's decreping them, and freezing them before hacking them to death.

    I do use a might merc with my barb, just to get more damage myself.
     
  10. Kyo

    Kyo IncGamers Member

    Joined:
    Jun 27, 2003
    Messages:
    1,177
    Likes Received:
    0
    Trophy Points:
    165
    Ah i c :thumbsup: Never realised that you had decrep so basically your doing the old gumby trick so bascially anything that can't move, can't really do much other than be a statue. From memory Hf doesn't stop them casting right?
     
  11. kuza

    kuza IncGamers Member

    Joined:
    Feb 19, 2004
    Messages:
    295
    Likes Received:
    0
    Trophy Points:
    42
    exactly, they will cast, but the stun on dolls heps a ton :)
     
  12. Kyo

    Kyo IncGamers Member

    Joined:
    Jun 27, 2003
    Messages:
    1,177
    Likes Received:
    0
    Trophy Points:
    165
    I am bit iffy on the upgrade theme. Take it u upgrade it into a duriel shell (looks like breastplate) and change it to the type (whatver armor type is one up from breastplate)? Or have i got it totally wrong?
     
  13. gvandale

    gvandale IncGamers Member

    Joined:
    Jun 22, 2003
    Messages:
    1,677
    Likes Received:
    0
    Trophy Points:
    166
    wow. why not title this thread "pindlebot sorc setup"?

    would have been more straightforward.

    g
     
  14. kuza

    kuza IncGamers Member

    Joined:
    Feb 19, 2004
    Messages:
    295
    Likes Received:
    0
    Trophy Points:
    42
    It turned it into a Great Hauberk and it's got 1250 base defense now. lem+ko well spent for me.
     
  15. triela

    triela IncGamers Member

    Joined:
    Mar 18, 2004
    Messages:
    6
    Likes Received:
    0
    Trophy Points:
    1
    Actually the best merc would probably be either might (good for countess runs) or defiance with a ethereal Doom runeword cryptic axe.

    Countess runs would work very well with this build if you switched some equipment around and went more for +skills, FCR, increase max mana, and mana regen. The only naturally cold immune monsters in the area are the countess and her minions. Static + a strong merc will be able to finish them off pretty quickly.
     
  16. kuza

    kuza IncGamers Member

    Joined:
    Feb 19, 2004
    Messages:
    295
    Likes Received:
    0
    Trophy Points:
    42
    uh.. Blizzard is timed, it doesn't work with FCR at all. And we already went over using doom on a might merc.
     
  17. triela

    triela IncGamers Member

    Joined:
    Mar 18, 2004
    Messages:
    6
    Likes Received:
    0
    Trophy Points:
    1
    FCR would be for teleport and glacial spike
     
  18. Kyo

    Kyo IncGamers Member

    Joined:
    Jun 27, 2003
    Messages:
    1,177
    Likes Received:
    0
    Trophy Points:
    165
    LoL i dun think he listening. It amazes me how we just went through about 3/4 message exchange talking that very thing and someone just has to rerun the whole thing almost like the old posts were invisible. :lol:
     
  19. kuza

    kuza IncGamers Member

    Joined:
    Feb 19, 2004
    Messages:
    295
    Likes Received:
    0
    Trophy Points:
    42
    hehe, and he even used our own argument against me! :)
     
  20. Zavior

    Zavior IncGamers Member

    Joined:
    Jun 28, 2003
    Messages:
    1,116
    Likes Received:
    0
    Trophy Points:
    165
    Why not block?
    Its waaaayy more better then pumping vita. And besides, you WILL get hit when running pindle.
     

Share This Page