About damn time!!!!!!!!!!!!!!Player hit boxes have been adjusted to more closely represent character models
Indeed, as I said, I'm currently running Torment III, and that seems fine. I might try out Torment IV, but I'm not sure if I'm strong enough. In any case, Torment III seems good, and I have currently gotten a decent amount of legendaries from it. Anyone who was definitely strong enough to do Torment I should probably at least check out Torment II or III. Now that monster health is down, it's not even nearly as hard.Use the difficulty slider and go to torment 2 or 3!
Juggernaut and Ignore Pain / Bravado, learn to love them. The former is buffed to 30% CC reduction, while the latter completely breaks CCs on the PTR. As a Barb these skills are instrumental if your gear isn't good enough to survive CC spams. We need counters against CC just like we need recovery against damage.
Indeed, all XP gains were massively buffed. Enemies grant much more XP than they did before as well.The final two things I noticed about XP were that quest reward XP and object destruction/enemy kill-streak bonus XP were massively buffed.
I don't think so. Your only option is to combine that ring with items that have the fear proc. Maybe there are some Legendaries that have it in useful amounts.does the Monk of DH have any skills that fear?
The second has a 30 sec CD which makes it totally useless in these kinds of situations. That video is pretty damn inexcusable. I legit think Blizz should see that one cuz that crap needs to be fixed. Did I mention that in one of those encounters where literally every inch of the dungeon floor was covered in Plagued also had me running from ice balls 90% of the time?Juggernaut and Ignore Pain / Bravado, learn to love them. The former is buffed to 30% CC reduction, while the latter completely breaks CCs on the PTR.
One of the DH Elemental Arrows runes fears. It's actually a really good CC skill.does the Monk of DH have any skills that fear?
Me neither. However, CC reduction is a secondary stat, spawns in 5 item slots (not counting Legendaries), with up to 20% reduction at level 60 (again, Legendaries not included). It doesn't stack additively, so with Rares you can "only" get ~67%, but I think that's more than enough. If someone feels that CC hinders their character too much and they want to keep using their current skills then they should enchant for CC reduction, not damage or toughness.Nice that Barb is getting more CC break. Do you know if other classes are too?
I havent noticed any.
More choices would be nice, although I'd like to point out that people ignore even the few options that's in the game, even when it could save them for sure.But tbh all classes ought to have at least 4-5 CC breakers, to offer some choices.
Maybe. The main issue in the video was innate Knockback coupled with Horde, but Bravado would have helped against Frozen and Jailer, so he would have lost less health overall. Enemy Knockback should probably have a lower proc chance and/or a slightly longer inner cooldown.The second has a 30 sec CD which makes it totally useless in these kinds of situations.
If not for the enchanting thing you might have. As it is the closest you'll get is me being thankful for the RMAH funding my DS 2 and computer upgrade.Damnit, Steve, I was hoping to get you to have something positive to say for once.![]()
Yup, now enemies spam it all over the place instead of aiming in your general direction. Just further adds to the stand and spam and hope your numbers are superior mentality.That vid reminded me - did they change Mortar from classic? Visually it felt like each time I encountered I was just overwhelmed and disoriented by the tons of visual particle soup going on. I died a couple times to this just cuz I got confused and couldn't see what the hell was going on.
I hadn't either but since I finally got the PTR to test the excellent hitbox change I went ahead and poked around the new skill changes and overall really like what I'm seeing. There's still plenty of dumb runes no one will ever use (see: almost any rune that adds a little slow to an attack) but there have been a lot of good/interesting redesigns too. I really hope they put a lot of focus on making the remaining garbage-y skills/runes more useful. (EG. I've always loved the idea of Wall of Zombies but from my brief playtime with it that skill still seems awful despite some buffs.)Or at least they WERE there, I haven't really been paying attention to skill changes in RoS (want to be surprised when I do random skills with it). Maybe they were removed.