Prudence Sorc? +25% Faster Hit Recovery +140-170% Enhanced Defense (varies) All Resistances +25-35 (varies) Damage Reduced by 3 Magic Damage Reduced by 17 +2 To Mana After Each Kill +1 To Light Radius Repairs Durability 1 In 4 Seconds From some (brief) calculations if you put this in a perfect ebug archon plate and got a perfect roll you can get 3183 defense, and it repairs itself. Plus the res/fhr mods are gravy, and the magic/phys damage reduce is gravy (more on that soon). So I was thinking of making an anti-ww (both assa and barb) sorc, one that had huge defense that very few people will suspect, and also have max block and max DR. As having a cold shield lends itself to a defense build I chose an orb sorc. Cold Skills 20 Ice Bolt 20 Frozen Orb 20 Cold mastery 20 Chilling Armor 6 Pre-reqs Light Skills 1 Static (pvm) 1-x Telekenesis 1 Tele Fire Skills 1-x Warmth Total of 90 skills to start with, finished at 79. Rest of skills go into Telekenesis (or warmth). Stats Strength for gear Dex for max block with storm Some mix between Energy and vit, or else pure vit. Total Defense: Assuming perfect everything and level 99: Nightwings:352 Storm: 519 Prudence: 3183 Sandstorm trek: 267 double up'd mages: 98 Arach: 138 Base defense (due to dex): 59 Total Base:4616 Prebuffed level 51 Chilling armor = %295 enhanced defense Final Def:18,233 Which ain't bad at all, especially if the BvC or wwSin sees you and puts on fast cast gear over ar gear. If you went the Telek route, you could nearly max it with a bit of leveling, would allow you to be even more of a tank, excessive prebuff of ES wouldn't be necessary as large life pool would be preferable as the enemies your trying to negate often use poison and OW to kill you. Main problems: Can't use both Nightwings and Deaths Fathom and achieve 105 fcr. Hoto would be nice for the resists, fcr, and dex boost. For max DR both helm and shield would need to be ber'd which would lower damage. I reckon it could be worth a go, and can always swap to other gear when not fighting a char that relies on their ar to hit. Could even loose the block and go for spirit. Thoughts/Critiques? Anyone tried this?