Latest Diablo 3 News
DiabloWiki Updates
Support the site! Become a Diablo: IncGamers PAL - Remove ads and more!

Problems with Fury

Discussion in 'Single Player Forum' started by Turbocannon, May 22, 2015.

  1. Turbocannon

    Turbocannon IncGamers Member

    Joined:
    Apr 29, 2008
    Messages:
    216
    Likes Received:
    40
    Trophy Points:
    60
    Hello everyone,

    I'm making a Rabies/Fury-based wolf druid for the fun of it and he's proceeding quite nicely - Rabies is powerful indeed, at least up to Nightmare where I am right now, we'll see about Hell - but I'm finding Fury quite strange. He uses it to take on monsters when Rabies just isn't enough, but it seems to work in a very wonky way. I know that there is supposed to be a bug where if the first attack misses in the sequence, so do all the rest. However, that's not the only thing. Sometimes, it seems that Fury strikes quite rapidly, at other times the 5 strikes are executed quite a lot slower. In addition, despite the fact that Rabies' attack rating is not that much higher than Fury's, Fury seems to miss strangely quite a lot while Rabies doesn't miss all that much - it still does, but the difference is noticeable.

    I've tried reading up on this and I did see some others complaining about other multi-attack skills, but their problems didn't seem to be the same as mine. Does anyone know what's up with Fury, and whether there are any special considerations I need to be aware of to use it efficiently? Thanks in advance for any responses.
     
  2. Username is not in use

    Username is not in use IncGamers Member

    Joined:
    Nov 18, 2009
    Messages:
    319
    Likes Received:
    46
    Trophy Points:
    80
    i just take a guess and say if you hit, you attack faster, thats at least the way feral rage works
     
  3. GooberGrape

    GooberGrape IncGamers Member

    Joined:
    Jan 24, 2004
    Messages:
    2,044
    Likes Received:
    312
    Trophy Points:
    287
    I had a similar experience with my Fury wolf. I discovered that Fury (unlike Zeal) is interruptible. That means if you get hit mid-Fury, it interrupts the sequence, and you have to start over. Which makes it appear like your character is stuttering or swinging slowly. Once you get enough HP (around 3000) regular hits stop interrupting your wolf, and he becomes a steamroller of doom. He can still be slowed by cold damage of course, but a Raven Frost fixes that.
     
  4. Zylo

    Zylo IncGamers Member

    Joined:
    Apr 8, 2006
    Messages:
    1,080
    Likes Received:
    305
    Trophy Points:
    152
    Yeah, why blizz chose to not make fury a non-interruptible attack is beyond me. Droods just can't catch a break in this game.
     
  5. japanzaman

    japanzaman IncGamers Member

    Joined:
    Dec 14, 2012
    Messages:
    661
    Likes Received:
    152
    Trophy Points:
    179
    Another reason why getting a range adder weapon is so important for Fury wolves, especially when dueling.
     
    SunsetVista likes this.
  6. Turbocannon

    Turbocannon IncGamers Member

    Joined:
    Apr 29, 2008
    Messages:
    216
    Likes Received:
    40
    Trophy Points:
    60
    Interesting. That explains why the problem was progressively worse with more enemies around my Druid. Cheers!
     
  7. GooberGrape

    GooberGrape IncGamers Member

    Joined:
    Jan 24, 2004
    Messages:
    2,044
    Likes Received:
    312
    Trophy Points:
    287
    You just reminded me I have a 3os Tomb Reaver in the stash.
     

Share This Page