Priorities for Boosting Damage for Various Classes
So I just got back to playing D2 again. I haven't played in years, but my daughter is getting into computer games and asked me what some of my favorite games of all time were. I mentioned Diablo 2, and so she said "lets play!"
So I have made a bunch of characters, and one of them is a level 71 sorc that is just starting hell difficulty. So I run out of the rogue encampment. I start tossing spells and enemy health isn't dropping. Doh!
Without getting too much into exact specs, what are the types of things you look for as a sorc to increase damage?
1) Obviously spending skill points in your main spells, and the synergies for your main spells boosts your damage. What % of your magic damage comes from skill point increases? Is this the most important thing? Should I be looking for as many +skill items as possible?
2) For melee classes, I understand that getting a high level weapon with lots of damage, lots of +dmg or +%damage is really important.
3) Do magic items with +lightning damage, or +fire damage, or weapons with +X increased damage affect spells (or for that matter, special abilities in general)?
I know this is a pretty noobish question, but I haven't played in forever and I know things change a lot with various patches.
So if someone could explain the mechanics of how you boost your damage, I would really appreciate it. I am interested in understanding the mechanics for all classes, not just sorcs.
Thanks!