presenting my new build, the fartarian - and the world rejoiced. the fartarian is a new build, named after its inventory... me.:uhhuh: it requires some light modding to do, but does not affect game play at all. it has 1 unique feature. it frenzies with 2 wirts legs.:surprise: normally you can only carry 1 leg, but i have 2, duel weilding on a barb. as far as i know, this is the first duel wirtarian ever made. his bravery will be legendry throughout the diablo world as he beats at the ancients, diablo and baal, all with 2 rotting legs. my planned skills for the fartarian will be: 20 battle cry 20 mace mastery (wirts is mace classed) 20 frenzy 11 double swing 10 natural resistance 5 shout 1 prereqs (5) total: 91 points battle cry - a must have for all fartarians. it reduces all enemies def and there dmg done, and since you will want them to have as little def as possible for your legs, this is clearly the way to go. and whatever skills you'll use, you'll be standing there a long time, so lowered dmg will save a few potions or deaths. mace mastery - kinda obvious, at lvl 20 it provides an 123% dmg boots, which is a hell of a lot and you really need it. frenzy - your main attack skill. when maxed this is a godly skill for duel weilders like fartarians. nearly 200% dmg boost, 233% attack bonus, alot faster run/walk and some faster attack speed. is there anything wrong with this skill?? any mana leech at all will claw back the 3 mana it eats. double swing - will help in the early art of the game, and is a good synergy (8% dmg) to frenzy. with this at 11, frenzy maxed, you do 281% ED, plus 123 from mace mastery with frenzy, not bad. natural res - without a shield you need that extra resistance, and nat res is the best way to do it. 10 points add 54% res to all, easily making up for even a good shield. shout - you'll be standing there fighting alot so having 140% extra def at slvl 5 has to be useful. ive never made this (only thought it up today) fartarian, but purely from a mathmatical point of view, its skills will decide if this is a hell beater, or a quill rats breakfast. skill timing: lvl 1-6 1 in mace mastery, 1 in howl (prereq), taunt (prereq), bash (prereq), double swing lvl 7-18 5 in shout, 4 in mace mastery, 1 in double throw (prereq) lvl 19-30 5 in frenzy, 6 in battle cry, 2 in mace mastery, 1 in iron skin (prereq) lvl 31-50 9 in frenzy, 7 in batte cry, 4 in mace mastery, 1 in nat res lvl 51+ max out frenzy first, then mace mastery/battle cry at the same time, followed by nat res (put some earlier if its needed). finally, start maxing out double swing. this is just a draft, ive never built him before, any suggestions please do say. if you would like to do a fartarian, PM me and i'll tell you how to allow multi wirt's legs on the same character using ATMA.