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Preparing my Zealot for Hell

Discussion in 'Single Player Forum' started by Enzio, Apr 27, 2015.

  1. Enzio

    Enzio Diabloii.Net Member

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    So I just beat Nightmare for the first time ever, and my gear is definitely not good enough to do Hell yet. Killing Baal got me to 70. What are some good areas to farm for gear/levels, and is there anything in particular as far as items or breakpoints or resist levels I should reach before venturing back to Act I one last time?

    Edit: also, is it recommended to be at
    least a certain level before Hell? An should I be farming these areas on any particular /players setting?
     
  2. pharphis

    pharphis Diabloii.Net Site Pal

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    fanazealot?

    70+ is a nice amount. If you're struggling to hit then you might want to gain 1-2 more levels.

    You might even just want to go somewhere in A1 and level there. This will give a chance to get used to fighting tough boss packs, for example. Try the cave or somewhere without any immune monsters (phys?)

    You'll probably find that your merc struggles a lot, depending on his gear. This will take practice and effort to protect him.
     
  3. GooberGrape

    GooberGrape Diabloii.Net Member

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    I might do a first stop by Hell Countess and hit her up for some runes. Shael+Pul+Mal+Lum gives you Oath, an incredibly powerful runeword for the cost. Stick it in any 1H ethereal elite sword/axe/mace for an indestructible beating stick.

    Once I had a decent weapon, The Pit would be a great place to hunt for xp and loots. It's an easy run from the Outer Cloister waypoint, don't even have to beat Andariel first.
     
  4. SunsetVista

    SunsetVista Diabloii.Net Member

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    Congrats on making it to Hell! Hell is tough at first; each new waypoint is a great victory. It's ok to just run the earlier outdoor areas (Blood Moor, Cold Plains) a bit. The most popular places to level are the lvl 85 areas when you can handle it. Before 80 it can be tough to keep a merc alive in there. So find an area in Hell you can do safely at a player setting you can do safely until then.

    Here's where you can check the area levels, try to stay in an area close to your level (easier to hit things, merc will die less, no xp penalty): http://diablo2.diablowiki.net/Area_Level

    Try to have non-negative resists. Lightning is probably the most important one, but fire and cold are important in melee to survive death explosions. As a zealot, a source of Cannot Be Frozen is nice. Make sure you have enough lifeleech, both for yourself and for the merc. Don't get surrounded by skellies that you can't leech from. Monsters have a lot of life, so preventing their regen in most cases with a small charm with poison damage is a good move.

    The most dangerous monsters in Act 1 Hell are archers (watch out for cursed, extra strong, extra fast, or aura enchanted), tainted/misshapen in the Underground Passage with their lightning projectiles (watch out for fire + cold enchanted), and ghosts in the Tower and Jail (always physical immune, their innate mana burn can make that harder to deal with).

    As for specific items, a few really stand out. 'Lawbringer' (Amn Lem Ko) is good to break physical immunes. 'Crescent Moon' (Shael Um Tir) is great with the ctc static field. Dracul's Grasp gloves are amazing with the lifetap proc. If you have trouble hitting things, one or 2 angelic rings plus the amulet, or hsarus's boots and belt can help with AR.
     
    Last edited: Apr 27, 2015
  5. srrw

    srrw Diabloii.Net Member

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    Nightmare Mephisto is a great choice for mid-level sets/uniques and getting a good map shouldn't be much of a problem.

    That said, as long as you have a halfway decent weapon you can start running countess for Oath runes and base (hit the weapon racks). When that's done quest-bug Hell Andariel (when you kill her, don't talk to anyone in town, just save and exit) and start running her. Even with low MF her drops are great. Might be a bit of a challenge at first but it's worth the effort.

    Pits is a great place to hit once you're ~80ish but don't expect many/any decent drops there. If your goal is solely to beat Hell, Pits are not a good target.

    You can stop at Hell Mephisto if you want to, but Andariel should be a better target. She can drop (almost) all of the items an endgame zealot would wear (HoZ/Guillaume's/Ravenfrosts/Shaftstop/Drac's/LoH/SoE etc, etc.) and quest-bugged she'll cough them up faster.
     
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  6. japanzaman

    japanzaman Diabloii.Net Member

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    Running Pindleskin at P7 or P8 is a good way to gain a few more levels quickly if you haven't lost the red portal yet. Melee builds are tough untwinked in Hell, as the beginning of the game can be just as challenging as the end in certain areas like the Pits where the area lvl is high.

    High damage, crushing blow, and defense are a must. High resists and damage reduction (%) will help too. There isn't any other real secret other than to get some better gear, usually in Act 5 of hell. Try to finds some elite bases to make some runewords in.

    You should also have Holy Shield up a bit as the defense and block will be very helpful.
     
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  7. thefranklin

    thefranklin Diabloii.Net Member

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    Don't forget to switch to Sanctuary for killing undead stone skin (PI) and ghosts in the tower!
     
  8. Enzio

    Enzio Diabloii.Net Member

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    i guess I should've said: I'm a pure Fanazealot, though I am using a Lawbringer runeword (I use RWM) to deal with physical immunes (and help with undead) atm (and, honestly, it's a pretty good weapon overall IMHO). The resists are the biggest issue I think I have right now, that and my merc has 0 life leech. Sounds like NM Mephisto is a good place to start - there's no reason to do anything less than the highest /players I can stand/do in a relatively quick time, right?
     
  9. GooberGrape

    GooberGrape Diabloii.Net Member

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  10. krischan

    krischan Europe Trade Moderator

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    If no twinking is to be done, melee characters have a rather hard time. My standard "from rags to riches" procedure is to start a sorc in order to find basic gear for all the others.

    The character level is not that important for melee characters, but the weapon. Once you have one which is suitable for hell mode, you have to meet its level req, that's all.

    I would look for runes, so you can make a nice runeword weapon. The only uniques which can compare to some extent are Stormlash, Death Cleaver end the like, but they drop very rarely and have level reqs in the 80s IIRC. You might get along well for a time with a Black weapon, but Crescent Moon or Oath are better. Small crescents can already drop in late nightmare. If nightmare WSK and Baal minions are no problem, I would do that, as you also get good XP there. I'm usually losing my patience at L75, but you might have to be there a bit longer than that.

    With Oath in an ethereal small crescent, you can finish hell mode and then you should go for areas in which there's a good drop chance for Lo which is obviously used for Grief. Also look out for 5 socket phase blades, as it's probably very unnerving to have the Grief runes, but no weapon for it :)
     
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  11. BBS_Agonistes

    BBS_Agonistes Diabloii.Net Member

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    What Merc gear are you using? I feel like I generally want my merc to be a tank in order to function defensively--not so much to deal big damage, though that's nice. To this end, life leech helps to keep the merc alive. In fact, in my experience, it might be the single biggest factor, since mercs have decent resists. You might want to look here to plan gear:
    http://wiki.theamazonbasin.com/index.php/Life_Stolen

    As others have said, run Countess for Oath. While you are doing this, you can likely get the runes for Smoke as well, which will fix your resists problem:
    Code:
    Smoke
    Needed:
      Body Armor with 2 sockets
      Runes: Nef + Lum
      Required Level: 37
    Result:
    +75% Enhanced Defense
    +280 Defense vs. Missiles
    All Resistances+50
    20% Faster Hit Recovery
    Level 6 Weaken (18 Charges)
    +10 To Energy
    -1 To Light Radius
    
    Since you say resists are the biggest immediate problem, in the meantime, you could use my own budget option for untwinked Hell Armor.
    Code:
    Needed:
    Body Armor with 4 Sockets
    Ral + Ral + Ort + Ort
    Result:
    +60 Fire Resist
    +60 Lightning Resist
    
    I know it seems a bit silly, but it's fairly effective, and could easily last you until you put together Smoke.

    Also, maybe it goes without saying, but put a point in Charge if you are going to run the Countess!
     
    Last edited: Apr 27, 2015
  12. Enzio

    Enzio Diabloii.Net Member

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    You know, that was my plan as well. I've played Diablo II a LOT over the years, but always single player, and never beyond Act I, usually. I get bored quite easily. I made a sorceress and was just so annoyed with the fact that I wasn't really a casting sorc, so I leveled a paladin with the goal of MFing with a hammerdin. Zealot was so easy through the first 2 acts, and I just kind of stuck with it. I tried to do a hammerdin once, but I'm awful at it and didn't enjoy it, so I went back to zeal. Now I'm at the end of nightmare wishing my blizzard sorc were here to teleport/static things to death instead of my paladin. Such is life.
     
  13. SunsetVista

    SunsetVista Diabloii.Net Member

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    I'm curious about this, please explain.
     
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  14. Enzio

    Enzio Diabloii.Net Member

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    Hope I'm doing this right

    Code:
    Name:       Seraphim
    Class:      Paladin
    Experience: 336886644
    Level:      71
    
                Naked/Gear
    Strength:   122/122
    Dexterity:  109/129
    Vitality:   199/199
    Energy:     15/25
    HP:         757/757
    Mana:       120/165
    Stamina:    332/332
    Defense:    27/426
    AR:         530/725
    
    Fire:       91/51/-9
    Cold:       93/53/-7
    Lightning:  129/89/29
    Poison:     87/47/-13
    
    MF:         25       Block:      56
    GF:         125
    FR/W:       38
    FHR:        20
    IAS:        0
    FCR:        0
    
    Sacrifice: 20/20
    Smite: 1/1
    Holy Bolt: 1/1
    Zeal: 20/21
    Charge: 1/1
    Vengeance: 0/0
    Blessed Hammer: 1/1
    Conversion: 0/0
    Holy Shield: 5/5
    Fist of the Heavens: 0/0
    
    Might: 1/1
    Holy Fire: 0/0
    Thorns: 0/0
    Blessed Aim: 1/1
    Concentration: 1/1
    Holy Freeze: 0/0
    Holy Shock: 0/0
    Sanctuary: 0/0
    Fanaticism: 20/20
    Conviction: 0/0
    
    Prayer: 1/1
    Resist Fire: 0/0
    Defiance: 1/1
    Resist Cold: 0/0
    Cleansing: 1/1
    Resist Lightning: 0/0
    Vigor: 1/1
    Meditation: 0/0
    Redemption: 1/1
    Salvation: 1/1
    
    Tome of Town Portal
    Fingerprint: 0xac11a57e
    Item Level: 12
    Version: Expansion 1.10+
    
    Horadric Cube
    Fingerprint: 0xd7404342
    Item Level: 13
    Version: Expansion 1.10+
    
    Greater Healing Potion
    Version: Expansion 1.10+
    Replenish Life +180
    
    Tome of Identify
    Fingerprint: 0x1a1fb144
    Item Level: 12
    Version: Expansion 1.10+
    
    Viper Veil
    Death Mask
    Defense: 102
    Durability: 20 of 20
    Required Level: 25
    Required Strength: 55
    Fingerprint: 0x98f74ea4
    Item Level: 61
    Version: Expansion 1.10+
    10% Chance to cast level 3 Charged Bolt when struck
    +18% Enhanced Defense
    Cold Resist +26%
    Fire Resist +10%
    Repairs 1 Durability in 20 Seconds
    
    Rainbow Amulet of Revivification
    Amulet
    Required Level: 30
    Fingerprint: 0xc1e599c6
    Item Level: 56
    Version: Expansion 1.10+
    Replenish Life +14
    All Resistances +8
    
    Blood Jack
    Full Plate Mail
    Defense: 226
    Durability: 70 of 70
    Required Level: 24
    Required Strength: 64
    Fingerprint: 0xa1bf0329
    Item Level: 55
    Version: Expansion 1.10+
    +40% Enhanced Defense
    +3 to Dexterity
    Lightning Resist +8%
    Poison Resist +5%
    Damage Reduced by 3
    Requirements -20%
    
    Stone Loop
    Ring
    Required Level: 24
    Fingerprint: 0xd27640a8
    Item Level: 30
    Version: Expansion 1.10+
    +37 to Attack Rating
    3% Life stolen per hit
    +10 to Energy
    Lightning Resist +11%
    Level 1 Ice Blast (22/22 Charges)
    
    Dread Spiral
    Ring
    Required Level: 22
    Fingerprint: 0xdee3909
    Item Level: 45
    Version: Expansion 1.10+
    +58 to Attack Rating
    +45 to Mana
    Lightning Resist +27%
    Magic Damage Reduced by 2
    Level 2 Charged Bolt (25/25 Charges)
    
    Cruel Fringe
    Plated Belt
    Defense: 8
    Durability: 24 of 24
    Required Level: 21
    Required Strength: 60
    Fingerprint: 0x4c0d53f3
    Item Level: 43
    Version: Expansion 1.10+
    12% Chance to cast level 4 Nova when struck
    +10% Faster Hit Recovery
    Lightning Resist +24%
    Fire Resist +22%
    
    Rune Greaves
    Light Plated Boots
    Defense: 9
    Durability: 18 of 18
    Required Level: 29
    Required Strength: 50
    Fingerprint: 0x1bba7e05
    Item Level: 48
    Version: Expansion 1.10+
    +30% Faster Run/Walk
    +10% Faster Hit Recovery
    +5 to Dexterity
    Heal Stamina Plus 50%
    Poison Resist +7%
    
    Fiend Knuckle
    Gauntlets
    Defense: 15
    Durability: 24 of 24
    Required Level: 9
    Required Strength: 60
    Fingerprint: 0x9ff40c2d
    Item Level: 26
    Version: Expansion 1.10+
    5% Chance to cast level 3 Frost Nova when struck
    +2 to Dexterity
    Cold Resist +8%
    Poison Resist +16%
    Half Freeze Duration
    
    Cruel Harp
    Heavy Crossbow
    Two Hand Damage: 20 - 43
    Durability: 40 of 50
    Required Level: 19
    Required Strength: 60
    Required Dexterity: 40
    Fingerprint: 0x3c5d7ee8
    Item Level: 43
    Version: Expansion 1.10+
    46% Enhanced Damage
    +6 to Maximum Damage
    +92 to Attack Rating
    +90% Damage to Undead
    +121 to Attack Rating against Undead
    Adds 1 - 26 Lightning Damage
    4% Life stolen per hit
    
    Bolts
    Fingerprint: 0xca318805
    Item Level: 52
    Version: Expansion 1.10+
    
    Greater Healing Potion
    Version: Expansion 1.10+
    Replenish Life +180
    
    Greater Healing Potion
    Version: Expansion 1.10+
    Replenish Life +180
    
    Greater Healing Potion
    Version: Expansion 1.10+
    Replenish Life +180
    
    Greater Healing Potion
    Version: Expansion 1.10+
    Replenish Life +180
    
    Greater Healing Potion
    Version: Expansion 1.10+
    Replenish Life +180
    
    Greater Healing Potion
    Version: Expansion 1.10+
    Replenish Life +180
    
    Greater Healing Potion
    Version: Expansion 1.10+
    Replenish Life +180
    
    Greater Healing Potion
    Version: Expansion 1.10+
    Replenish Life +180
    
    Greater Healing Potion
    Version: Expansion 1.10+
    Replenish Life +180
    
    Greater Healing Potion
    Version: Expansion 1.10+
    Replenish Life +180
    
    Super Healing Potion
    Version: Expansion 1.10+
    Replenish Life +320
    
    Foul Large Charm of Inertia
    Large Charm
    Required Level: 19
    Fingerprint: 0xfbde127f
    Item Level: 36
    Version: Expansion 1.10+
    +5% Faster Run/Walk
    Adds 30 Poison Damage Over 4 Secs (100 Frames)
    
    Key
    Fingerprint: 0xf8023c8a
    Item Level: 65
    Version: Expansion 1.10+
    
    Greater Healing Potion
    Version: Expansion 1.10+
    Replenish Life +180
    
    Super Healing Potion
    Version: Expansion 1.10+
    Replenish Life +320
    
    Greater Healing Potion
    Version: Expansion 1.10+
    Replenish Life +180
    
    Greater Healing Potion
    Version: Expansion 1.10+
    Replenish Life +180
    
    Shimmering Large Charm
    Large Charm
    Required Level: 26
    Fingerprint: 0x3edfd8d8
    Item Level: 49
    Version: Expansion 1.10+
    All Resistances +6
    
    Small Charm of Anthrax
    Small Charm
    Required Level: 36
    Fingerprint: 0x101b119e
    Item Level: 63
    Version: Expansion 1.10+
    Adds 50 Poison Damage Over 6 Secs (150 Frames)
    
    Septic Small Charm of Lightning
    Small Charm
    Required Level: 15
    Fingerprint: 0x2d7ef274
    Item Level: 37
    Version: Expansion 1.10+
    Adds 1 - 7 Lightning Damage
    Adds 15 Poison Damage Over 3 Secs (75 Frames)
    
    Septic Small Charm
    Small Charm
    Required Level: 13
    Fingerprint: 0xf335288b
    Item Level: 39
    Version: Expansion 1.10+
    Adds 15 Poison Damage Over 3 Secs (75 Frames)
    
    Greater Healing Potion
    Version: Expansion 1.10+
    Replenish Life +180
    
    Super Healing Potion
    Version: Expansion 1.10+
    Replenish Life +320
    
    Greater Healing Potion
    Version: Expansion 1.10+
    Replenish Life +180
    
    Small Charm of Inertia
    Small Charm
    Required Level: 27
    Fingerprint: 0xfaf834f6
    Item Level: 50
    Version: Expansion 1.10+
    +3% Faster Run/Walk
    
    Lawbringer
    Holy Water Sprinkler
    AmnLemKo
    One Hand Damage: 14 - 36
    Durability: 60 of 60
    Required Level: 43
    Required Strength: 76
    Fingerprint: 0x859ad4ce
    Item Level: 41
    Version: Expansion 1.10+
    20% Chance to cast level 15 Decrepify on striking
    Level 17 Sanctuary Aura When Equipped
    -50% Target Defense
    +150% Damage to Undead
    Adds 150 - 210 Fire Damage
    Adds 130 - 180 Cold Damage Over 5 Secs (133 Frames)
    7% Life stolen per hit
    Slain Monsters Rest in Peace
    +1 to Zeal (Paladin Only)
    +204 Defense vs. Missile
    +10 to Dexterity
    75% Extra Gold from Monsters
    3 Sockets (3 used)
    Socketed: Amn Rune
    Socketed: Lem Rune
    Socketed: Ko Rune
    
    Amn Rune
    Required Level: 25
    Version: Expansion 1.10+
    Weapons: 7% Life stolen per hit
    Armor: Attacker Takes Damage of 14
    Shields: Attacker Takes Damage of 14
    
    Lem Rune
    Required Level: 43
    Version: Expansion 1.10+
    Weapons: 75% Extra Gold from Monsters
    Armor: 50% Extra Gold from Monsters
    Shields: 50% Extra Gold from Monsters
    
    Ko Rune
    Required Level: 39
    Version: Expansion 1.10+
    Weapons: +10 to Dexterity
    Armor: +10 to Dexterity
    Shields: +10 to Dexterity
    
    Rhyme
    Superior Bone Shield
    ShaelEth
    Defense: 34
    Chance to Block: 40
    Durability: 40 of 40
    Required Level: 29
    Required Strength: 25
    Fingerprint: 0xfb454772
    Item Level: 36
    Version: Expansion 1.10+
    +40% Faster Block Rate
    20% Increased Chance of Blocking
    +10% Enhanced Defense
    Regenerate Mana 15%
    All Resistances +25
    Cannot Be Frozen
    50% Extra Gold from Monsters
    25% Better Chance of Getting Magic Items
    2 Sockets (2 used)
    Socketed: Shael Rune
    Socketed: Eth Rune
    
    Shael Rune
    Required Level: 29
    Version: Expansion 1.10+
    Weapons: +20% Increased Attack Speed
    Armor: +20% Faster Hit Recovery
    Shields: +20% Faster Block Rate
    
    Eth Rune
    Required Level: 15
    Version: Expansion 1.10+
    Weapons: -25% Target Defense
    Armor: Regenerate Mana 15%
    Shields: Regenerate Mana 15%
    
    Mercenary:
    
    Name:       Emilio
    Race:       Desert Mercenary
    Type:       Def-Nightmare
    Experience: 43566398
    Level:      71
    Dead?:      false
    
                Naked/Gear
    Strength:   162/167
    Dexterity:  129/134
    HP:         1267/1267
    Defense:    941/1294
    AR:         1079/209432
    
    Fire:       132/92/32
    Cold:       132/92/32
    Lightning:  141/101/41
    Poison:    145/105/45
    
    Bitter Mask
    Basinet
    Defense: 102
    Durability: 30 of 30
    Required Level: 25
    Required Strength: 82
    Fingerprint: 0xb7f7c5d1
    Item Level: 49
    Version: Expansion 1.10+
    +10% Faster Hit Recovery
    +21% Enhanced Defense
    +3 to Energy
    Lightning Resist +9%
    Poison Resist +13%
    
    
    Boneflesh
    Plate Mail
    Defense: 251
    Durability: 60 of 60
    Required Level: 26
    Required Strength: 65
    Fingerprint: 0x62061396
    Item Level: 45
    Version: Expansion 1.10+
    +35 to Attack Rating
    5% Life stolen per hit
    25% Chance of Open Wounds
    +115% Enhanced Defense
    
    
    Insight
    Poleaxe
    RalTirTalSol
    Two Hand Damage: 71 - 135
    Durability: 41 of 65
    Required Level: 27
    Required Strength: 62
    Fingerprint: 0x120df4e3
    Item Level: 38
    Version: Expansion 1.10+
    Level 16 Meditation Aura When Equipped
    +35% Faster Cast Rate
    248% Enhanced Damage
    +9 to Minimum Damage
    187% Bonus to Attack Rating
    Adds 5 - 30 Fire Damage
    Adds 75 Poison Damage Over 5 Secs (125 Frames)
    +6 to Critical Strike
    All Stats +5
    +2 to Mana after each Kill
    23% Better Chance of Getting Magic Items
    4 Sockets (4 used)
    Socketed: Ral Rune
    Socketed: Tir Rune
    Socketed: Tal Rune
    Socketed: Sol Rune
    
    Ral Rune
    Required Level: 19
    Version: Expansion 1.10+
    Weapons: Adds 5 - 30 Fire Damage
    Armor: Fire Resist +30%
    Shields: Fire Resist +35%
    
    Tir Rune
    Required Level: 13
    Version: Expansion 1.10+
    Weapons: +2 to Mana after each Kill
    Armor: +2 to Mana after each Kill
    Shields: +2 to Mana after each Kill
    
    Tal Rune
    Required Level: 17
    Version: Expansion 1.10+
    Weapons: Adds 75 Poison Damage Over 5 Secs (125 Frames)
    Armor: Poison Resist +30%
    Shields: Poison Resist +35%
    
    Sol Rune
    Required Level: 27
    Version: Expansion 1.10+
    Weapons: +9 to Minimum Damage
    Armor: Damage Reduced by 7
    Shields: Damage Reduced by 7

    Might even just do a Tal/Ral/Ort/Thul, get 30% to each element.
     
  15. SunsetVista

    SunsetVista Diabloii.Net Member

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    Smoke gives 50 to each element. After looking at your gear, that's what I recommend most.
     
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  16. Enzio

    Enzio Diabloii.Net Member

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    Anybody got a Lum laying around they don't need? ;-)
     
  17. BBS_Agonistes

    BBS_Agonistes Diabloii.Net Member

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    Yeah, Smoke is ideal. Also, the charges of Weaken are nice against bosses!

    I have done Tal/Ral/Ort/Thul, but in my experience I'm generally killed by Lightning or Fire, so maxing those out is nice. The only Fanazealot I've matted had resist of 75 Fire / 1 Cold / 80 Lightning / 1 Poison, and he was pretty beastly.

    You at least have a little life leech on your merc from your armor. I'd say getting his resists up might be helpful too. I've done similar stuff like just using a 2/3 socket helm with Rals and Orts to up my merc's resists if he keeps dying. Again, it's a really cheap option, and Rals, Orts, etc., are throwaway runes that you can get from even NM Countess, so even though it's inelegant it works.
     
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  18. BBS_Agonistes

    BBS_Agonistes Diabloii.Net Member

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    If you just hold down shift and Charge around at light speed, you hardly even need Enigma. Really, for trav runs on my Zealot, Charge was almost as fast as Enigma! I was so glad another member told me to put a point in Charge. It's a huge time saver, especially for large areas like in Act 3 where you don't need to be dawdling about.

    No reason to put more than a point since you aren't worried about actually doing damage with it.
     
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  19. pharphis

    pharphis Diabloii.Net Site Pal

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    I can't remember if vigor boosts your charge speed or not but 1 pt vigor is also useful for messing around in town or dodging monsters between charges
     
  20. Enzio

    Enzio Diabloii.Net Member

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    Hell fun: Den of Evil dropped a Wizardspike for me. Now I have to decide what to get to 61 to use it...decisions, decisions ;)
     
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