*WARNING: SEVERAL WALLS OF TEXT AHEAD* This all started with research I was doing simply because I’ve always been interested in how the colours work in D2, and could only find sparse information here and there about it. As I read and delved into it more, I started to compile all the information into one place. This ultimately led to some brainstorming and I figured that this could make a pretty cool tournament as well! Here I present to you a preliminary idea for a future tournament; The Show Your Colours Tournament. This is not a sign-up thread, it is just a preliminary thread to (primarily) gauge interest in the idea, and polish up the ruleset. I still have some testing to do with several things, but if there is significant interest, I can speed up the timeline for when this officially starts. The basic premise is straightforward. Your character must pick a colour, and all equipment that is "displayed" (ie. helm, armour, weapon and shield) must adhere to this colour, so that you have a colour-coordinated character suited up in a snazzy outfit to dazzle all the monsters with! All other equipment (gloves, belt, boots, and jewelery) is not accounted for in the character display, and does not need to adhere to the coloration rule. There are multiple ways in which to achieve this coloration, so let's begin with a (not-so) little primer on transform colours. Don’t let the amount of information here deter you, you can get by easily in this tournament by discounting most of what is there. I just figured that since this IS the SPF, I’d at least give everyone a chance to get overly meticulous in their planning . Spoiler: Basics of Coloration *Note-all .txt files referenced here can be found in ATMA's Config directory, just drop them into Excel for easy viewing! I will also attach an Excel file that has all relevant .txt files sorted by colour in Appendix B for those interested.* Basics of Coloration An item's colour is controlled by transform flags located in the data files. There are two ways in which these transform flags can be manipulated to produce an item with colour; Affixes and the socketing of gems. Not all affixes will change the colour of an item, but those which have a transform code (located in MagicPrefix.txt and MagicSuffix.txt data files) have the potential to change the colour of an item, assuming other conditions are met which I will get into later. Gems work similarly in that they have a transform number (found in Gems.txt) that will change the colour of an item if certain parameters are met (again, I'll explain later). The transform numbers and codes, and what they represent, are as follows: Code: # - code - Colour - Gems(if applicable) 00 - whit - White - Perfect Diamond 01 - lgry - Light Gray - Chipped-Flawless Diamond 02 - dgry - Dark Gray - Chipped-Flawless Skull 03 - blac - Black - Perfect Skull 04 - lblu - Light Blue 05 - dblu - Dark Blue - Chipped-Flawless Sapphire 06 - cblu - Crystal Blue - Perfect Sapphire 07 - lred - Light Red 08 - dred - Dark Red - Chipped-Flawless Ruby 09 - cred - Crystal Red - Perfect Ruby 10 - lgrn - Light Green 11 - dgrn - Dark Green - Chipped-Flawless Emerald 12 - cgrn - Crystal Green - Perfect Emerald 13 - lyel - Light Yellow - Perfect Topaz 14 - dyel - Dark Yellow - Chipped-Flawless Topaz 15 - lgld - Light Gold 16 - dgld - Dark Gold 17 - lpur - Light Purple - Perfect Amethyst 18 - dpur - Dark Purple - Chipped-Flawless Amethyst 19 - oran - Orange 20 - bwht - Bright White *One thing to note just for completeness’ sake is that runes have a Transform Number of 18, although they do not actually transform equipment to a purple colour* One last thing to note about affixes is that they have a chain of priority which decides exactly which colour takes precedence. If there is only 1 Affix with a Transform Code, if will change the colour of the item (assuming of course the item is able to change colour), whereas if two conflicting affixes are on the same item, the Suffix will take precedence. For example: Godly (Dark Gold) Archon Plate of Ages (no Transform code) will display as Dark Gold, whereas Godly (Dark Gold) Archon Plate of Swords (Orange) will display as Orange. This gets slightly more complicated in rares and crafts when there are multiple prefixes and suffixes, but there remains a hierarchy there as well; suffix 1, suffix 2, suffix 3, prefix 1, prefix 2, prefix 3. Unique and Set items also have their own respective transform codes listed in the UniqueItems.txt and SetItems.txt data files. -- Now that we know HOW they change colour, there is also the trouble of whether or not they CAN change colour. Basically in the Armor.txt and Weapons.txt data files, there are two columns which govern if it is possible for an item to change colour. These are the "Transform" column which dictates whether or not the colour will change on your character in-game, and "InvTrans" column which dictates whether or not the item will change colour in your inventory. If the "transform" column has a 0 in it, the item will never change colour on your character (though these items can still change colour in your inventory if the InvTrans column does not = 0). So you'll have to be careful that you do not waste a socketing opportunity on an item that won't display on your character, as that is what counts for this tournament. Items that do NOT change display colour (ie. Transform = 0) on your character, and are thus banned*, are as follows: - Full Helm, Basinet, Giant Conch - All Paladin Shields - Circlet, Coronet, Tiara, Diadem (These do not have a graphical display at all on the character, so even though they have a non-zero Transform number, they are still banned) *Obviously Gloves, Belts, Boots, and Jewelery are not included under this section, despite having a Transform value of 0, as none of them are actually displayed on your character Now that we know what happens when an item has a Transform value of 0, you might ask what all the other values mean. Well, the rest of the Transform values (1,2,5,7,8) dictate which PART of the item actually changes colour. I don’t know what they all reference, but it seems that each one pertains to a different colour on the actual item (so, if an item has Transform = 1, all gray areas will change colour). The only reason I’m mentioning this is because there are certain items (Mask-type helms come to mind) that only small portions of the item change colour. Taking a Mask as an example, only the horns of the mask actually change colour, but the face does not (think Tal’s Helm). For our purposes in this tournament that will suffice, and I’ll leave it up to the individual participant whether or not they feel it is enough of an impact to warrant use. One very last thing to note when you are looking for equipment is that you should pay attention to the affixes of the item in question, rather than simply if the colour looks blue/purple/whatever or not. There are items that do not transform colour in the inventory at all (InvTrans = 0), or do not transform in any really noticeable way, but DO still change the colour displayed on your character (Transform =/= 0). Some examples are Necro heads and Barb-specific helms (Invtrans = 0), and Large/Kite/Tower/Gothic type Shields and their exceptional/elite counterparts (InvTrans = 2). For example, a Savage Helmet of the Mammoth will look its normal gray in your inventory screen, but will give a nice blood-red appearance on your character. Again, the only items that never change colour (Transform=0) are listed above in the banned section, so everything else is fair game as long as it has an applicable affix or gem socketed! Confused enough yet? Good, let's get to the tournament's rules! Preliminary Rules (pending feedback, tweaking): 1. Standard HC (or SC-first-death-DQ), Single-pass, FAM, GoMule/Atma, etc etc. 2. All "displayed" equipment in-game (not the inventory screen) must match in colour, chosen on character selection. Colour choices are: Red, Blue, Green, Yellow (includes Gold), White (includes Light gray), Black (includes Dark Gray), Purple, Orange* a) This includes helm, body armor, weapon and shield i) As stated in the Primer above, certain items do not ever change colour, and thus cannot be used in this tournament. These items include: Full Helm/Basinet/Giant Conch, All Paladin-specific Shields, and Circlet/Coronet/Tiara/Diadems. ii) See “Appendix A – How to Colour” for all ways in which equipment can be coloured for you and by you. b) All other equipment (gloves, belt, boots, jewelery) have no colour restraints (this helps alleviate the disadvantage of not choosing yellow for MF, as well as adding valuable survival options) c) Plain (non-magic), empty-socketed, or ethereal equipment may be used until your first piece of coloured equpiment is found/made. *Kudos to anyone who chooses Orange. No gems to modify equipment and a very limited Affix/Set/Unique pool will not be easy! 3. Mercenary equipment must follow the same restrictions (although the colour need not be the same as your characters), with the colour chosen on hire. I know their display never changes, but it suits the theme. a) Plain (non-magic), empty-socketed, or ethereal equipment may be used until the first piece of coloured equpiment is found/made. b) If you switch mercenary types, you may choose a new colour upon hiring them. c) To keep people from just switching around to change equpiment on their mercenaries, a mercenary of a given type (eg. Act II – Blessed Aim, or Act I - Cold) may only be selected ONCE, and may not be selected again once they have been relieved of duty. Barbarian Mercs may only be hired and have a colour chosen once. 4. Skill restrictions: Shapeshifting (Werewolf, Werebear) are banned. We're here to show off our colours! Holy Shield may only be used is White is selected as your character’s colour. Venom may only be used if Green is selected as your character's colour. Enchant may only be used if Red is selected as your character's colour (although it may be used freely on mercenaries, as their display doesn't change. 5. No Stat restrictions 6. Runewords are banned (though individual runes can be socketed into appropriate equipment) 7. Socketing may be done as you wish, as long as the final item is properly coloured. See Appendix A for details. 8. Gambling is permitted and encouraged. 9. Respec is banned. 10. This will be extra difficult for weapon-dependent melee builds, especially considering socketing only affects crafted and socketed (gray) items. Keep this in mind when selecting colour and build plan. --- Appendices: Appendix A – How to Colour Wondering how to make the most of your opportunities? Here is a full breakdown of what works (and what doesn’t) in terms of finding/making those colourful pieces: Spoiler There are multiple ways in which items can be manipulated to attain specific colour transforms, here I will list all the ways that you can obtain a valid item to equip on your character. These rules are obviously only practically applied to armour, helm, and weapon/shield slots for this tournament. 1. Socketed (Gray): The first socket must be filled with an appropriate gem (ie. Sapphire of any quality for Blue). Remaining sockets may be filled as you wish. This means that for a 3-socket chain mail you can socket sapphire-topaz-topaz, and your armor will still be coloured blue. This is handy, so that characters who choose colours other than yellow are not too handicapped in the MF department early on! 2. Magic/Rare: The only way is to find/buy/gamble an item with an appropriate affix (ie. *item* of Nova Shield for Blue). Socketing does NOT affect the colour of the item. 3. Set/Unique: All Set/Uniques come with an inherent Transform colour found in SetItems.txt and UniqueItems.txt. There is no other way to alter their colour. 4. Crafted: The first socket must be filled with an appropriate gem. Remaining sockets may be filled as you wish. Crafts do not transform based on affix selection (strangely), so socketing is the only way in which they will be useable. Appendix B – Further Resources (Use them, they’re helpful!) Spoiler List of Magic Prefixes (Arreat Summit) List of Magic Suffixes (Arreat Summit) Affix Calculator which also shows their respective colours Here is an Excel Spreadsheet with all .txt files mentioned in the Primer, sorted by colour. You can also see what item type each affix will spawn on if you scroll over to the “itype” columns. Make sure you take a look over there in your planning, it will give you a good idea of what will be available! Fun little resource, if nothing else. Spreadsheet DL Link -- So there you have it. Let me know if you’re interested in this at all. I do have a couple areas of concern, mostly just that certain colours (Green, Purple, and especially Orange) are seemingly a fair bit more difficult to pull off for the end-game than the other colours. It’s a real shame that Magic items don’t transform colour when socketed, but I guess the silver lining is that for some reason crafted items do. Maybe that’s a good thing though, it will force people to take some interesting item choices. Either way, let me know what you think and we’ll sort out a general timeline depending on the amount of interest. Thanks for reading!