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Possible way to stop baal runs.... Maybe

Well after playing D2 on and off for the past 2 years i am praying that D3 does not rely on Baal runs for Leveling or drops.

I was thinking and EVE online has an incredible system to spread players throughout the universe..

It works on the idea that if too many players are in 1 area rewards will diminish accordingly... I think this would stop people from over farming "the most effective bosses" and explore .

Example :
if Less than 1% of players who are online are in an area, they recieve 20% extra EXP and drops.

If more than 15% of players are in an area they will recieve a 40% penalty to EXP and drop rates.

If more than 33% of players are in the an area 80% penalty.


Areas are not Chapters btw, just specific Dungeons and such. Ex: Worldstone


This may not be viable to implicate instantly because at release most players will be traveling at a steady pace and grouped together...
maybe only implicate it after a week or 2??? or only in NM and Hell???

Just my take on what could halt repetitive farming..

So many advantagous to this system.

Feel free to comment :coffee:

KnS
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