Poll on the Most Skill Required pvp build

thefrag

Diabloii.Net Member
Poll on the Most Skill Required pvp build

I've never been a fan of easymode play, and get a lot of satisfaction out of playing a hard to master build and dominating with it. That said I'm interested in what you guys all feel the most skill intensive build is. Now I don't mean like a grimward barb, because while it would take an insane amount of personal ability to pull that crap off, I do want results that when mastered, the char can really be a monster, even if still beatable.

So far I personally believe a good Hybrid sin to require the most skill to play effectively and rock hard in a public duel game. A well played one can pretty much take all other classes out, but that's the hard part, playing one well. Mastering tri-whirls, learning when and how to attack with melee, and balancing traps for side damage and stun can take some practice, especially against mobile enemies.

Also what do you guys think would be the least skill intensive char? I gotta say auradins take this spot for me =p
 

mainaman

Diabloii.Net Member
here is my take at this

bvc
sin sybrids such as kicker/bow, ghost
v/t, mage,
might be missing some tho
 
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ulmty

Guest
Flaming Rabies builds
I have one of these and the hard part I find is the low life, and the large amount of synergies. IE FC,rabies,2xfc synergies, and sneaking 10pts into psn creeper. This leaves only one pt in lycan/oak/wolf. Thats why I'm rebuilding into a fury/rabies, that and the etomb I bought.



 

mephiztophelez

Diabloii.Net Member
my $0.02:

ww/kick'sins (speeder'sins)

and

BvC's <-- my 'standard' 200+ ping makes these nigh-on impossible for me ply effectivly
 

wizAdept

Diabloii.Net Member
Kinda hard to answer this question, cause truth is just about any class takes a bit of learning. You can be a hammerdin just charging back and forth in the moor and get kills without knowing what the hell you are doing, but playing a hammerdin effectivly against gg players can be very very difficult.

For me, coming from playing assassins for so long, I found a bvc difficult to play because of the limitation of skills, you only have leap, zerk, unsummon, tele, ww. This was difficult for me because I was used to characters that had instant stun spells and other attacks.
On the other hand some players coming from using wwbarbs find wwsins and assassins in general very difficult because of the use of damage over time and use of multiple skills instead of one main form of damage.

I'll tell ya from my experience kicksin (bowsin) took me a very long time to learn to duel with properly, and I enjoyed the learning experience very much, only single character that kept me playing the same build for so long.
 

Skull Bash

Diabloii.Net Member
Well, hybrid sins certainly look difficult to master, although I've never tried one(but the more i see of them the more i want to). But in my experience, learning to master Armageddon and the skill timers effectively on a Fire Druid in a duel environment was about the hardest.
 

Moritz

Diabloii.Net Member
For me, coming from playing assassins for so long, I found a bvc difficult to play because of the limitation of skills, you only have leap, zerk, unsummon, tele, ww. This was difficult for me because I was used to characters that had instant stun spells and other attacks.

On the other hand some players coming from using wwbarbs find wwsins and assassins in general very difficult because of the use of damage over time and use of multiple skills instead of one main form of damage.

Heh funny, I just started practising with a bvc a few days ago in private IP games with edited 'legit' chars (similar to d2pk if you want so), and your description depicts 100% what I felt.
I consider myself as a more or less experienced assassin player, including WW-sins.
But it's just a totally different thing on a bvc, I wouldn't have thought that before I tried it out. I am just too used to ''prepare'' my melee attacks with stunlocks or at least I can often keep my opponents in trouble with traps so they don't start northshooting when I teletalon them etc.
Bvc is just about teleing on/near your opponent without even having a namelock before (exception are unsummon locks) and triwhirl them - on an assassin almost nothing works without namelocks.
That's weird because wwsin and bvc seem similar but are totally diffrent in handling.



 
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