Well, just like any other necro, CE is irreplaceable. LR would be very useful, though Im not sure how many points you'd want. Many poisonmancers put points in skels and skel mastery, though again Im not sure how many. Have you seen usamahanas' guide?Kool69 said:Besides having p dagger, p explosion, and p nova maxed, what other skills should be used? thanks in advance
-K69
No i havent seen usamahanas guild, where is it?Zertuals_Ovrlrd said:Well, just like any other necro, CE is irreplaceable. LR would be very useful, though Im not sure how many points you'd want. Many poisonmancers put points in skels and skel mastery, though again Im not sure how many. Have you seen usamahanas' guide?
Z_O
http://www.rpgforums.net/showthread.php?t=174285Kool69 said:No i havent seen usamahanas guild, where is it?
Problem with HF: It will turn the monsters blue. If you are using PNova only, it's not such a problem, but if you are using Explosion or ESPECIALLY Dagger, get a Defiance merc. The extra defense added onto the def you'll already have (which should be higher if you are going melee with Dagger) will keep you alive longer.Bolinbrooke said:Try a Clay Golem and a Holy Freeze merc to slow monsters. As poison takes time to kill, the slower they are the more likely they will die before hitting you.