Poisonmancer test

Lord_Impaler20

Diabloii.Net Member
Is this necrobuild good in NM and Hell?

I want to try to build a poisonmancer, but the problem is I don't know how to build him, until now.

I've tested it a couple of times on several skill planners and now I know how to create him. I was thinking something like:

20 poison dagger
20 poison explosion
20 poison nova
10 corpse explosion
1 bone armor
1 teeth as prerequisite

10 amplify damage
10 lower resist
8-10 confuse
1 on the rest

Total of 108 points, I know it's much but I don't know how to do it otherwise.

By the way, which one of the poison skills should I max first?

Lord_Impaler20
 

Mad Mantis

D2/3 Necromancer & Witch Doctor Moderator
Lord_Impaler20 said:
20 poison dagger
20 poison explosion
20 poison nova
10 corpse explosion
1 bone armor
1 teeth as prerequisite

10 amplify damage
10 lower resist
8-10 confuse
1 on the rest
You have put an awful lot of points in Amp and LR. Both could do with a level 1 and some +skills. Even CE could do with a few less.

You might want to get a Clay Golem to do some tanking and general distraction. You will need it.


Lord_Impaler20 said:
By the way, which one of the poison skills should I max first?
Put points in PDagger until PExplosion becomes available. Put points in PExplosion until Nova becomes available. Then Max Nova and after that concentrate on whichever synergy you like.
 

Lord_Impaler20

Diabloii.Net Member
Regarding golem

Which of the golem's should I use? But I don't want to rely on +items, or am I just being stubborn?

What should I invest in if I only have 1 point in Amplify Damage and Lower Resist?
 

Lunatic

Diabloii.Net Member
Well I used a clay golem , and with 1 point in it and 1 in golem mastery (I did have some +skills) , he could tank fine enough. So that's not a real investment either. perhaps getting skeletons as tanks would work out nice too. You do need a high lvl skeletons and mastery in order to make them decent tanks (they also dish out some phys dmg that way aswell. With around a lvl 20 skeletons and 10 to 15 mastery you prolly do fine (if you do have some +skills , otherwise the skeletons would be to weak).
 

Mad Mantis

D2/3 Necromancer & Witch Doctor Moderator
Lord_Impaler20 said:
Which of the golem's should I use? But I don't want to rely on +items, or am I just being stubborn?
As said before, get Clay Golem.

It is not so much relying on +skills items as making the best of the situation. You are bound to collect some +skills on your equipment. Why not get the most out of them and use them to beef up your minion? We aren't talking about changing all you gear to get as much +skills as possible, just taking advantage of what you are bound to get.
Personally I also don't like to depend on +skills, but that is more from a role-playing perspective.




Lord_Impaler20 said:
What should I invest in if I only have 1 point in Amplify Damage and Lower Resist?
Get a point into Revive. Maybe pump your Golem.

Get some Bonewall. It does very well as a from of Crowd Control and gives synergy to BA.

This all drops the number of skills spent a lot, thus making sure you can actually finish your build in normal play without levelling to level 99.
 

GovernerOfCali

Diabloii.Net Member
If you use marrowwalks... I am using them with bonewall .... it's darn strong and you can box yourself in while you cast your LR and spam some nova's (you alos get a very nice bone armor).... and yeah... get a clay golem... if you are the only target... it makes it tough to cast spells while your running.
As far as if this is a good build in NM and Hell.... well... NM shouldn't be too bad... there are some area's you will be stuck and need to party up.... but in Hell, i'm finding it impossible to solo... yes, impossible (for me at least). But, he does shine very well in some areas... and can clear out masses very fast (assuming they are not poison immunes)
 

Lord_Impaler20

Diabloii.Net Member
Equipment

I was thinking of using either "Bramble or "Enigma" becuase I think they are the most worthwhile on my build, for helmet shako or a rare circlet and as weapon Blackbog's or the runeword "White".

I also hope that I find the Homonculous becuase it's quite good.
Also how much strength, dexterity, vitality and mana should I have? Just give me some examples on good items for a necromancer, and if I should have max block.
 

GovernerOfCali

Diabloii.Net Member
Str.. the usuall answer... enough to use your gear... the marrowwalks required the most str out of my setup, and I don't use enigma or anything else that gives me a str boost, so I had to get my str to 118. (I also don't like relying on gear for Str requirements out of fear of loosing gear if I die... that's just me though)

My Dex, I don't have an exact number right now (at work), but I saved a lot of points, and when I got my trangs head, I pumped dex until I hit 60% blocking. From my playing, I would say blocking is worthwhile. I know some ppl say to put those points into life, but I do get hit and I think the blocking is a better choice then more vit. I threw a diamond into my head, but an Eld would give you another 7% blocking... not a bad choice if your resists don't need another 19%.

Energy, I didn't put anything into

Vit - the rest

Also, my guess is your using Trangs gloves ( I don't think there is a better choice )... remember that if you have 3 Trangs pieces, the shield will reduce the enemies resistanace by 25%... Homonculous is also very good, you will have to compare them with your other gear and see what gives you the best bonus's.

For a weapon, you didn't mention Deaths Web wand, which would be the perfect weapon, but finding it is next to impossible... actually, for me... it has been impossible... so Blackbogs is a good choice and if you get a Deaths Web more power to you.

As for armor, Enigma or Brambles are great for this build (i'm to rune poor for either and i'm not gonna do the ebay thing) Brambles will do more poison damage, but of course, everyone loves Enigma for the TP.

Shako or circlet sound like a perfect choice.
 

cuibono

Diabloii.Net Member
My poisonmancer is by far the most fun toon I've played in 1.10. This is what I have so far.

Teeth 1
Bone Armor 1
Corpse Explosion 10
Poison Dagger 20
Poison Explosion 20
Poison Nova 20
Dim Vision 10
Lower Resist 1
all other curses 1
Golem Mastery 1
Clay Golem 1
Summon Resist 1

The rest of my points are saved for now. I'm inclined to max DV or pump CE. I would not pump Confusion, Amp, or Lower Resist. Confusion works fine with 1 pt, as does LR. (Most breakable immunities can be broken with 1 pt in LR and modest +skills, say +6 or so. More pts into LR gets you negligible extra dmg. As for those immune mobs who require more LR to break, lure them to corpses and CE.) Amp is tempting, since CE remains the best killer a nec has regardless of build, but LR will boost the fire dmg of CE, meaning your payoff for the investment into CE is far less than what a skellimancer would get.

The curse I would pump is Dim Vision. Then all extra points, I would put into CE. Disregard those who say CE works fine at 1 pt. Yes, it does work at 1 pt. But at 20 + skills, you clear maps several times as fast. Once your build is complete, there isn't a better place to put points, imho.

As for progression, I would max Poison Dagger, put 1 in Poison Explosion, then max Nova, then get 1 pt into each curse, and then max Poison Explosion. 1 pt each into Dim Vision, Confuse, Attract, Clay Golem, GMastery, and Summon Resist as they become available. You really don't need to synergize with Poison Explosion too early, 20 into Dagger and 20 into Nova will kill anything in NM in players1. It's only when you start tackling big games in Act 5 NM that you need the full synergy. You will however need Lower Resist before then, as poison immunes start showing up in Act 4 NM.

PS - Do not underestimate Blackbog's Sharp and fully synergized Poison Dagger. B's Sharp packs slow enemies by 50%. For fun, Decrep a mob, stick CG on it, then stab it. Watch it not be able to move as it dies. Good times. Another useful weapon is Blackhand Key, because it has Grim Ward charges. That way you can use LR and not lose crowd control.

Edited for rather egregious typo.
 

Lord_Impaler20

Diabloii.Net Member
Thanks guys

For all your tips, I think I can come up with something good now :)
I've decided to go for lvl 10-20 summon skeleton, lvl 10 skelly mastery, clay golem lvl 1 and summon mastery lvl 1 but the problem is how should I put my skillpoints? Because I really don't know how many points I need on skellys on act 1 for example.

I really hate when a character gets screwed up because I made the wrong choices when it comes to skills and the like, that's why I'm asking so much questions :scratch:

Once again thanks for your information and your tips.
Lord_Impaler20 Europe ladder
 

BipolarTemp

Diabloii.Net Member
Yes, the guides say start out as a normal summoner but they also say if you start out as a poison necro, nightmare will be a cakewalk. I recently built a poison necro and I must say it's true. By time I was level 30 I had a point in all curses, about 9 in dagger, 1 in nova, and enough in skeleton to get 6 of them. I only had one in mastery, as the guide suggests. Mastery doesn't help keep them alive as well as it increases their damage and that's not what they are there for. 20 RS, 20 Mastery is only three times the damage (around 150) as 20 RS, 1 Mastery. Percentage wise, it's a lot but you more than make up for it with poison. From 30-50 I only pumped nova, using quest skill points to work my way towards revives. I managed to get a Homonculus for a +17 max jewel I found and bought Trang's Gloves for a mere 6 pgems and I was happy. I ended up with about +4 summoning, +5 poison and bone, and +10 curses. It was amazing how fast poison nova could clear a room. In my experience, you don't need that many skeletons (or even powerful skeletons) through most of nightmare. Poison nova more than finishes the job before your skeletons can die. I only lost skeletons on act bosses in nightmare. I hope it works out for you as well as it did for me :thumbsup:
 

darnocpdx

Diabloii.Net Member
As far as Amp goes i like to pump mine to the same radius as myCE when I make a buiild that uses CE.

And like mentioned before Trangs gloves/shield and 3rd piece is better than homu. anyday for a posion necro. The +25% posion skill damage/-25% enemy posion restance is hands down the winner here.

Same with Bramble over enig. Bramble was practically invented for posion dealing necros.

Just my 2 sent worth.
 

cuibono

Diabloii.Net Member
darnocpdx said:
As far as Amp goes i like to pump mine to the same radius as myCE when I make a buiild that uses CE.
I would agree, EXCEPT when it comes to poisonmancers. While it's true that Amp + CE = more damage than Lower Resist + CE, LR + CE is still better than just CE. And just CE, with no curses, is pretty damned good to begin with. By investing those points into LR instead, you not only do more dmg with both your poison spells and your CE, but it's less hassle -- LR, poison, CE. It's just one less hotkey, one less cast animation. And if going the LR route saves you a few pts, you could invest in useful tools like Dim Vision.
 

GovernerOfCali

Diabloii.Net Member
LR is also party friendly when playing with Sorcs..... LR is good stuff!

cuibono said:
I would agree, EXCEPT when it comes to poisonmancers. While it's true that Amp + CE = more damage than Lower Resist + CE, LR + CE is still better than just CE. And just CE, with no curses, is pretty damned good to begin with. By investing those points into LR instead, you not only do more dmg with both your poison spells and your CE, but it's less hassle -- LR, poison, CE. It's just one less hotkey, one less cast animation. And if going the LR route saves you a few pts, you could invest in useful tools like Dim Vision.
 

Lord_Impaler20

Diabloii.Net Member
My necromancer rocks!!

My Poisonmancer has been going very smoothly and now I'm level 56 in ch. 3 NM, so far the monster die very quickly.

Skill points:

Poison Nova 20 pts with items level 27
Pexplosion 1 w/ items lvl8
pdagger 7 w/ items lvl 14
RS 20 w/ items 24
1 point in all curses +7
1 point in all prerequisites +7

I'm wearing a coronet with +3 P&B skills and another mod
Ume's Lament which i traded for twelve Pgems
A magical unraveller head w/+ to all skills and -6 to damage from enemies
Trang-Ouls Claws from an amazon who wanted a sheal rune
Treads of Cthon
rare plated belt with some minor bonuses
Splint Mail w/stealth
A summoners amulet
2 rare rings

My stats are:

strength 80 base
dex 125 base 140 with items
vit 130 base 461 life
energy base w/ items 35 323 mana w/ charms

I really want blackbog's sharp but havent found it yet :(
 

Lord_Impaler20

Diabloii.Net Member
I found a jah rune in the pit, and I was wondering what it is worth?
My poisonmancer has level 81 and he kills quite good actually.
I made a mauseleum run aswell and before I got down there I got an Heart Carver from one of blood ravens zombies.
I got 2 uniqes, 5 rare and 3 set items. :lol: Well they werent extremely great but I got Najs light plate laying of hands, mavinas gloves and a rare circlet and a rare full plate mail, i got an assassin claw with +2 MA and some minor bonuses.
 
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