poison

Taddl

Diabloii.Net Member
poison

didnt find a thread where this was issued so i am opening a new one...

my question is: did u like the way poison worked in co-op in d2?

i hated it... as soon as someone else was in your game with more poison dmg (even if it was just 10 dmg/sec more -.-) my poison dmg would get 100% useless when we were attacking the same monster... and it just isnt the spirit of an arpg making sure which enemie u attack in order to prevent doing no impact at all...

i sure would like to see them changing that... or do u disagree and think it was ok the way it was in d2?
 

Kiroptus

Diabloii.Net Member
Re: poison

many many mechanics in Diablo 2 were poorly designed, Poison is one of them and its certainly near the top. We can expect that poison will be far better handled in Diablo 3.
 

konfeta

Diabloii.Net Member
Re: poison

Personally, I hope poison won't be a pure DoT mechanic. There are plenty of ways to include that through spells (such as burning, curses, etc.)

Poisons could be a combination of damage and debuffs. Slows, paralysis, damage reduction, etc. A decision to use a poison spell/item/ability could be a decision to trade immediate damage for utility and hit&run.
 
Top