Poison vs Bone

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PraetorianX

Guest
Poison vs Bone

K, ive read all the guides on both builds, but i want to know from ppl here that have played these in pvm through act5 hell, which one fairs better, assuming, lets say +15 skills with good equipment. Plz help me with my decision on which necro to make! :thumbsup:
 

Mad Mantis

D2/3 Necromancer & Witch Doctor Moderator
Welcome Newcomer to The Darkness. Grab a brew :drink: and feel free to raise some corpses.

My vote goes to Poison. I find this to be the most fun. It suits my play style and lets me customize to a certain degree.

The Bonemancer performs very good in both PvM and PvP, but I just don't enjoy it as much as a Poisonmancer.
 
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PraetorianX

Guest
thx for the reply. What makes poison better for u? does it kill faster, or does it allow for more spread on ur skill pts? Or do u just like the color green? :uhhuh:
 

Mad Mantis

D2/3 Necromancer & Witch Doctor Moderator
PraetorianX said:
thx for the reply. What makes poison better for u? does it kill faster, or does it allow for more spread on ur skill pts? Or do u just like the color green? :uhhuh:
After I'm done maxing my synergies I can go out and change my build if I wish. I can use the rest of my points and pump a skill I hardly ever use and see if I can find a use for it. I can experiment with the build. Even if the skill I invested in doesn't do it for me, I can still MF with my Poisonmancer until I rebuild him.

And it is not just a Poisonmancer, but also a Daggermancer. This means that I can try new tactics for a Daggermancer with just a few simple equipment switches.

The visuals are just a bonus. :D
 

Tanatus

Diabloii.Net Member
Of course bone better
Here is a few reasons for that
a) Bone spear/spirit/teeth - practically irresistable damage - very few monsters posses magic immuntity while many if not most monsters in hell resistant to poison and like 20% immune to poison (which mean you wont be able even damage em)
b) Bonner can do equally good PvM and PvP
c) Bone spear posses ITD, cannt be blocked and piercing targets. Bone spirit is homid attack to compare effectivity bonner vs poisonmancer compare time that requied for boner to kill baal and for poisonmancer
d) assuming that you using morrowalk as a boots offensive part of boner finished by 81-82 (if you decided to have some cureses namely dim vision, amp and decrify and 3 skills in summoning tree - summon clay golem-golem mastery - summon resist) otherwise offensive part done by early 70s
e) 1 point in CE provide for you best area attack you can dream about
f) absence of minions make you very loved in most multiplayer games
 

eL [email protected]

Diabloii.Net Member
Since I've been inactive for a while, I'm still experimenting with our lovely necro's
@ the moment I'm making a bone mancer on hcl (and not for tppk ^^) and i think it will own
When it's finished I'll write a guide about it, and then I'll go poison.
When that's done, that will be after a month and a half, since I don't have any stuff @ the moment, I'll also compare both in a topic, but if you wanna be able to handle all monsters, I suggest bone ( my personal fav @ the moment)
But poison mancers ar also very cool and strong
 

fallen angel of satan

Diabloii.Net Member
poisen necs all the way :D my latest creation my ladder nec lvl92 he was built souly because poisen necs are one of the most fun chars ever. He uses alright gear but not super godly. only 3 skillers for example, since this is pvm marrowalk bug use and abuse :D this gives 495 more to bone armour and as my nec discovered so many attack in pvm are physical which means he is a better tank then baiscally any other char I have.

as mad mantis said they are easily fuly synergized as thery only have 3 poisen skills which means at lvl 59 they COULD be max with the rest of my points I have 1 in each summen skill this gives me 6 skeles and mages 1 golem and 20 revives (i didnt put in in mastary because of the +2 from marrowalk) and a fire golem the fire golem is mainly for when I duel because its so useful to take the final hit off.

As for poisen immunes 99% of immunities are broken by lower resist although this only just breaks their imunity so your damage will suck against them unless you have extra - res I currently have -** with equip 3 facets 2x-5 1x-4 and a -49 deaths web. For the few exceptions where they remain immune my act1 normal cold merc with wf shaft and gaze deals with most also I have a 2.5k bone spirit(again marrowalk helps alot here)

Also look at a bone necro they have to kill everything individually. I just run into the middle of a group of monsters nova then carry on running, most are dead before they leave my screen.

If I summen my tiny army i am virtually imortal because they take all the hits. My nec has no problems anywhere in the game, I know this as I soloed hell from act1-5 gathering all wps and doing all those random quests without enigma so I was running all the way, killing as I went.

The 1 problem with a poisenmancer is bosses, especially hell diablo and baal they take along time 2 kill mephi duri and andy are alright, but still slow

Hope this helps :D
 

Tanatus

Diabloii.Net Member
Second problem with poisonmancer absence of area attack... Then boner attack pack of monster - it goes like that decrify to make tight pack... - hit pack with 2-4 bone spears - hit pack with amp damage and start blowing corpses with CE - area will cleaned of monsters in blink of eye
Bonner dont need to kill invidially whole pack - this is misleading. Bonner technically need just 1 corpse and that's it - once you got corpes you amp pack and start CE everything (its 50% fire 50% phisical damage - both 2X with amp).
 

Myrakh-2

Diabloii.Net Member
Tanatus said:
start CE everything (its 50% fire 50% phisical damage - both 2X with amp).
Amp lowers physical resistance by 100%, doubling phyiscal damage. It does nothing to any other damage type.
 

fallen angel of satan

Diabloii.Net Member
might I point out that corpse explosion can be used to exactly the same affect for both builds, both builds require at least lvl1 corpse explosion(pre req 4 spear and poisen explosion), so we are not comparing corpse explosion to nova but bone spells to nova, yes corpse explosion is godly in tight groups. So plz do not say a boner is better than poisen because a boner can use corpse explosion, in fact it is easier for poisenmancer because we fully synergize our poisen alot faster than you synergize ur bone

EDIT:also nova is a very good area attack, in fact owns hell cows faster than my 3k light fury javazon (alot faster) maye that is to do with my skill with javazons tho lol
 

GovernerOfCali

Diabloii.Net Member
Hmm, i've never played a boner, but I do have a poison necro. He uses full trangs, marrowwalks, +3 P&B skills amulet, (don't remember rings) and FINALLY a Death's Web wand. And he does not own hell. In fact, Act 4 is Hell for him. Killing boss's is also tough with a poison necro. I put one point into my skellies and let +skills to the rest... and 1 point into revives. This gives me good meat shields, but with 1 point into each curse, 20 into nova, explosion, and dagger, the 1 point spells like bone armor and CE... and I put one into spear to see how well marrowwalks would help it... there is really not enough points left to make ANYTHING powerful after you fully synergize your poison spells. So I can do areas with non poison immunes great. I spend a lot of time throwing up bone walls, curses, and hiding behind my revives/summons... but when it comes to areas with poison immunes, it's tough (try act 4 with poison necro in hell).. and boss's... let's not even talk about boss's with a poison necro. Show me a poison necro who can effectively deal with Listers pack and I will be suprised. Not to say poison necros aren't a blast, but I would NEVER suggest one to somebody who plays mainly solo and intends to finish hell. Maybe other poison necros will say differently, but that's been my experience.
 
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PraetorianX

Guest
Can someone give me an idea what kind of damage to expect from a poisonmancer? Also, what does it do per second?
 

KrizQooo

Diabloii.Net Member
GovernerOfCali said:
Hmm, i've never played a boner, but I do have a poison necro. He uses full trangs, marrowwalks, +3 P&B skills amulet, (don't remember rings) and FINALLY a Death's Web wand. And he does not own hell. In fact, Act 4 is Hell for him. Killing boss's is also tough with a poison necro. I put one point into my skellies and let +skills to the rest... and 1 point into revives. This gives me good meat shields, but with 1 point into each curse, 20 into nova, explosion, and dagger, the 1 point spells like bone armor and CE... and I put one into spear to see how well marrowwalks would help it... there is really not enough points left to make ANYTHING powerful after you fully synergize your poison spells. So I can do areas with non poison immunes great. I spend a lot of time throwing up bone walls, curses, and hiding behind my revives/summons... but when it comes to areas with poison immunes, it's tough (try act 4 with poison necro in hell).. and boss's... let's not even talk about boss's with a poison necro. Show me a poison necro who can effectively deal with Listers pack and I will be suprised. Not to say poison necros aren't a blast, but I would NEVER suggest one to somebody who plays mainly solo and intends to finish hell. Maybe other poison necros will say differently, but that's been my experience.
hell act 4 maybe tough but there is not a problem to handle lister......
bone wall before they're spawned lower resist and poison nova , they'll be taken down in....30 seconds maybe? and anyone of them died.....just amplify and CE killing other remaining minions
perhaps u should try to bone wall a bit before :) just my opinion :idea:
 

fallen angel of satan

Diabloii.Net Member
my equip
deaths web1/-54(this is including a -5/4 facet)
shako(-5/4 facet)
trangs head belt gloves(-4/5 facet in head)
marrowalk
bk5%
soj
maras 25
on switch +4 ondals
vipermagi armour
3 skillers

I do 7k poisen nova damage
with -** poisen resist from gearwith a futher -60 from curse(or it could be 59)

As for act4 hell there isnt usually a problem, I dont even use bone wall :/

I have about 1200 life(no bo) abdout 600mana(base energy) 75% chance 2 block

usually I run everywhere with my fire golem and merc, every now and again I raise some skeles and in extre,e circumstances I might raise a few revive(mostly so I can tank things like baal for the insane time it takes 2 kill him) because yes they are very slow at bosses. no-one can deny that.

also something that should be added they are not super fast killers in game with more than 4 other people, things might take more than 1 nova then to kill.

This is just my experiance, I used to have a boner with somewhere over 5k damage(although I did not use ce) and he was alot slower at pvm then this current poisenmancer
 
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PraetorianX

Guest
If anybody here has a higher lvl poisonmancer on UsEast Ladder, sofcore, can i plz see ur necro in action? I would really like to see the playstyle first hand, in say the Chaos sanctuary in hell. or wherever.

Another question: does lower resist Always remove immunities and then the percentage it says? or do u have to have lower resist at insane levels to remove immunes?
 

fallen angel of satan

Diabloii.Net Member
I have lower resist at lvl1 + skills, this removes about 95% of immunities although I think it still leaves them with a hige resists, lik 95, so I also recomend - monster resists on items so you can take their resists down to a more dealable level

Ime afraid ime europe, but if you have a char over that all sure you can watch me in action lol
 
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