Poison summoner build: requesting feedback. Considering this build: IMG: Build specs here: Poison Summoner build Main Skills 20 Skeleton Mastery 20 Raise Skeleton 20 Poison Nova 20 Poison Explosion 1-15 Poison Dagger as levels allow 1 Corpse Explosion 1 Amplify Damage 1 Decrepify + prereqs One point wonders: 1 Clay Golem 1 Golem Mastery 1 Summon Resist Like a fishymancer with poison skills maxed as far as possible. Call it the philthymancer... What do you think? Trangs gloves are about the only thing I've got that are nice at the moment. The pic is at level 79 and I'd keep stuffing points into poison dagger after that. At level 79 I'm doing about 1889 poison damage over 2 seconds, + 25% more for trangs gloves. Heart of the Oak and White may come in later but I've got a Gravenspine working +2 skills at the mo. Would I be better off maxing corpse explosion? Am I making a huge mistake by ignoring revives? They drive me a bit nuts because they disappear when I outrun them and they only last 180 seconds. Oh yeah: Merc is a might merc to increase skellie damage. Thanks all!