Poison/Summon Hybrid Necromancer This is the build I used for my Necromancer. Stats Strength - 106 Dexterity - 25 Vitality - 374 (At lvl. 90) Energy - 25 Skills: Summoning Skills Raise Skeleton - 20 Skeleton Mastery - 20 Clay Golem - 1 Golem Mastery - 1 Summon Resist - 1 + any extra skill points Poison and Bone Skills Teeth - 1 Corpse Explosion - 1 Poison Dagger -1 Poison Explosion - 1 (synergy for Poison Nova, and it's good for enclosed areas) Poison Nova - 20 Curses Amplify Damage - 1 Weaken - 1 Iron Maiden - 1 Terror - 1 Life Tap - 1 Decrepify - 1 Lower Resist - 1 Gear: Helm - Trang Oul's Guise socketed with a 5/5 Poison Facet Armor - Trang Oul's Scales Gloves - Trang Oul's Claws Belt - Trang Oul's Girth Boots - Marrowwalks Weapon - Beast for Fanaticism Aura/Switch - Arm of King Leoric Shield - Trang Oul's Wing socketed with a 5/5 Poison Facet/Switch - Homonculus Charms: 9 Graverobbers Grand Charms (Necromancer Summon Grand Charms) 1 Hellfire Torch (15/20) 1 Annihilus Small Charm (17/17) Mercenary: Get an Act 2 Nightmare Mercenary for its Might Aura, which will benefit your Skeletons. Helm - Anything with + to skills. Armor - Chains of Honor for its + to skills. Weapon - Arioc's Needle for its + 4 to skills. For your Mercenary it's best to get anything with + to skills. This will boost the might aura making your summons stronger. With every 3 levels your mercenary gets, he will get +1 more to its Aura. Strategy: When using this build, it's best to let your summons do most of the work while you cast Amplify Damage and Poison Nova to bring your enemies' life down. *note: If you use the Call to Arms runeword (AmnRalMalIstOhm) for your switch, you could probably make your summons even more burly with the Battle Command and Battle Orders.