Poison-summon hybrid for 1st char?

windwingwind

Diabloii.Net Member
Poison-summon hybrid for 1st char?

hi experienced necro fellows :wave:

Just wonder what's your opinion on using a Poison-summon hybrid as first char in hardcore ladder. Would it be killing ok without much twinking gears?

Thx :wave:
 

Dazuni

Diabloii.Net Member
I think by poison summoner you will max out the poison tree, skelly and skelly mastery.

I think it will be just fine, but dont make silly hardcore mistake, like teleport into a room full of monster, runing to the front line etc. and you might want to team up for normal andy. coz I think necro have most problem with her.
 

Bladewind

Diabloii.Net Member
Poison focused.

20 RS
20 psn dagger
20 psn explosion
20 psn nova
10 points into all curses.

After that, its as many points into SM as you can. This is if you prefer poison as a primary mode of attack, however, your skellies won't be as buffed as a normal skelemancers or have a strong CE ability. Plus side is, you are not as dependent on corpses as a pure Fishymancer. This build sucks alot of points though and you will want to put pts into other parts of the summon tree as well.

Having alot of +skills is recommended for this build. Death Fathom plus three piece trang set is highly recommended. Cast LR and watch the green death sweep through them while skeletons add as additional damage dealers and tanks.

Summon focused.

20 RS
20 SM
20 psn explosion
20 psn nova
10 pts into curses.

Other pts go into 1 pt wonders like CG and SR etc. Stronger skellies but your psn attack will be more supportive rather than a main attack. You will spam nova as the skellies cut through your enemy legions to speed up the job. Use LR and psn nova to get the first few corpses and let the fun begin.
 

windwingwind

Diabloii.Net Member
Thx Bladewind

You get to the point.....after reading the two guides in stickies I'm not sure which route to choose. It's better for new char to take the skele route, but it would just be another summoner which I played quite a few. Think I will take the first route and gradually getting wealth for a Death's web ^^.
 

Bladewind

Diabloii.Net Member
oops got me there, its death web not death fathom -__-

P.S. There is always Bramble if you go the psn route. :laugh: No Nigma but you prolly won't rely on skellies too much anyway though you might need it in the Maggot's lair.

Gotta love poison. Trang glove + belt + shield + DW + Bramble. :grin:
 

minizx

Diabloii.Net Member
i dont play hardcore myself because in too much of a wimp i guess :p
but i have just made a poison/summoner ill post my gear and stats before anything else

gear

helm : shako (will have a 5/5 poison facet)
armour :enigma mage plate
belt :arrachnid mesh
boots: marrows
gloves : trang owls
sheild : homunculus (i want a 5/5 poison facet here too)
weapon deaths web (and here :p) also beast on switch
rings 2x rare fcr rings with a bit of res str
amu :maras

stash
anni
torch
5 p+b skillers
res sc's

all my stat points are put into life

skill points

p+b
20 poison dagger
20 poison explotion
20 poison nova
1 teeth
1 corpse explosion
1 bone armour

curses

1 amp
1 weakon
1 terror
1 im
1 life tap
1 decrep
1 lower resist

summon

10 skeleton mastery
7 raise skeleton
1 clay golem
1natural resistance
1 summon mage

at the moment he is lvl 82 and in 1 player games he tears through almost anything except souls and the venom lords in the wsk and throne and also cold worm the burrower because of lower resists doesnt get rid of there poison immunity :(


so what i want to do (when i can afford it )is use an act2 merc with infinity
but till now im going to put my remaining points in reveives because of my skeletons simply dont deal enough damage corpse explosion is nice but theres a lack of bodies in the throne when facing up against venom lords and when your skeles face up against venom lords its not 10 vs 1 its 10 vs 10-15 so the venom lords cut through my poor little skeles in no time so i think if you go through the summon route this wouldnt change

so i hope this helped as intended and you dont see this as bragging :p

hope this helps
 

Bladewind

Diabloii.Net Member
1) Infinity does NOT affect poison immunes.

2)Your poison gains tremendous damage if u use Trang shield + Trang belt and glove.

Trang-Oul's Wing
Defense: 175-189 (varies)(Base Defense: 50-64)
Required Level: 54
Required Strength: 50
Durability: 20
Chance to Block: 60%
(Necromancer Only)
+125 Defense
+30% Increased Chance Of Blocking
Poison Resist +40%
Fire Resist +38-45% (varies)
+15 To Dexterity
+25 To Strength
+2 To Poison And Bone Skills (Necromancer Only)
-25% To Enemy Poison Resistance (3 Items)

Put in another Psn facet for -30% !

Trang-Oul's Girth
Defense: 134-166 (varies)(Base Defense: 59-66)
Required Level: 62
Required Strength: 91
Durability: 18
16 boxes
+75-100 Defense (varies)
Requirements -40%
Cannot Be Frozen
Replenish Life +5
+25-50 To Mana (varies)
+30 Maximum Stamina
+66 To Life
Cold Resist +40% (3 Items)


Trang-Oul's Claws
Defense: 67-74 (varies)(Base Defense: 37-44)
Required Level: 45
Required Strength: 58
Durability: 16
+20% Faster Cast Rate
Cold Resist +30%
+30 Defense
+25% Poison Skill Damage
+2 To Curses (Necromancer Only)

You lose out on FCR that Arachnid offers, blocking and resists on the Arachs but marvel at the damage. ;) An additional -30% poison resist is a HUGE factor, combined with DW (psn faculted) you are looking at double damage figures after Lower Resist (even just lvl1).

Then the crowning glory for a poison necro has to be a 2 os + 2 necro skill + 20 fcr circlet with other goodies. 2 more facults for more FUN !

3) Max raise skeletons offers greater benefit before SM is factor in. 10 SM and 7 RS (assume NO +skills) create 206 hp and 28 dmg skeles but only 4. 17RS creates 336 hp and 23 dmg skeles BUT there are 7. In general raise skeletons create more resillient skellies and give you more of them.

4) As for Venom Lords, use Decrip and a Clay Golem. Slowing them down helps immensely, a Might merc with Pride will help the skellies in the killing speed while Might merc with Doom CA pretty much slooooows down the Venom Lords to impotent levels when combined with Decrip.
 

minizx

Diabloii.Net Member
i know infinity has -50 light res but the conviction aura and lower resist should be enough to break there poison immunity also im going to make dream in an eth corona i have to make use of the holy shock -50 to lightening conviction and lower resists
 

Bladewind

Diabloii.Net Member
Nope conviction does NOT affect poison resists / immunes, it affects only fire cold and lightning resists/immunes. Don't waste the runes !
Aside from giving your merc decent Lit damage, all it does is make it easier for your skellies to hit the enemy.

Lvl 15 Holy shock:

13.3 radius
dmg to attack = 1 - 648
dmg to enemy = 1 - 108

With lvl12 Conviction = -85% resist (EXCEPT POISON) and -82% def
Infinity has - 50% lit resist
Your LR is 20 -62% resist (i check ur + skills)

Total = - 197% Light resist.

Lvl15 HS dmg = 1 to 648 dmg
Real damage = 3 to 1924 dmg

Not a whole lot of damage but is a nice boost to the merc. But then there are better alternatives. So don't waste the runes.

http://www.battle.net/diablo2exp/skills/paladin-offense.shtml#conviction
 

Cdnexpat

Diabloii.Net Member
If your just starting=poor I would plan on using trangs set. it should be reasonably cheap and it works well. My first poison summoner used it.

I would go with
20RS
1 SM
1 CG
1 GM
1 SResist
20 PD
20 PE
20 PN
10 in curses

That puts you at level 82 with all quests completed. Somewhere a long the way you need to decided if you want to have revives or not, I like them, some people don't they cost two points. Your remaining points can go to Skeleton Mastery or Curses depending on what you like.

I should add a disclaimer, I don't play hard core as I tend to suffer from lag a lot.
 
Top