Poison Javazon Build - Comments? So... I was looking through this forum and I can't find anything about a pure poison (i.e., main attack is plague jav, no pumping of lit skills) amazon. What gives anyway? This seems like a really cool and viable build, unless I'm missing something. So skill points would go something like: Max Valkyrie Max Decoy Max Plague Javelin Max Poison Javelin 1 or more to Pierce 1 or more to Penetrate 1 to all prereqs This comes to 89 skill points, leaving plenty to put more into dodge, avoid or evade, but those skills shouldn't be necessary. The style of play would be to cast a decoy to attract monsters, hit them with plague jav, then wait for the poison to do its work while your valk keeps them busy. You could also cast lit bolt in the meantime if you're bored, since poison takes so long to do its job, but overall I think this build would work quite well. Pros: 1. Very few monsters are poison immune, and the ones that are, are usually undead (very slow) or stationary (like barricades, cats, etc. in act 5) 2. Massive damage with or without +poison skill damage and -enemy poison resists equipment. 3. Massive tanks in the form of decoy and valk, so safety is guaranteed. Cons: 1. Killing will be slow (the "spectator effect", as one necro guide put it). 2. Not a real viable way to deal with poison immunes except to use lit bolt (see note about gear) 3. AR might be a problem unless you pump dex. 4. HUGE casting delay on plague javelin - you're screwed if you miss. Some of the cons are solvable by various methods. If you're "spectating" a lot, try mixing it up with lit bolt just for something to do. Poison immunes can be killed by using thunderstroke, which is ideal for this build due to the lit damage it provides. Lit Bolt + Thunderstroke = dead poison immunes in a reasonable amount of time. Or you could let your valk kill them :lol: The AR problem could be solved with higher dex and/or more points to penetrate. As for the casting delay, you'd just have to run unless your valk is tanking the monsters alright and you can afford to wait for the delay to wear off. I do have a few questions that would influence this build though. For one, how do equipment and items with poison damage interact with plague javelin? This is a must to know. Also I'm wondering if the jav skills are considered "poison skills" by Blizz's definition so that trang's set or bramble would work with them. For stats, probably just enough str and dex to use thunderstroke, then possibly more dex if you want good AR and blocking. Blocking should be irrelevant since you won't come that close to monsters, but it never hurts to be safe. AR is a must and you definitely need it so you don't waste your one javelin cast. This build needs no energy for a couple reasons: long casting delay on your main skill, and the extremely long effect of poison (10+ seconds). Am I totally off-track here? Comments are welcome.