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Poison dmg charms

Discussion in 'Newcomer Forum' started by Rafaell, Feb 10, 2004.

  1. Rafaell

    Rafaell IncGamers Member

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    Poison dmg charms

    Heya guys, thanks in advance for your help.

    Something happened which is a bit confusing to me. I'm using a weapon with a high poison dmg component (180 poison dmg over 4 seconds on the Jade Tan Do Kris). Then, when I got an inventory charm which is supposed to add 6 poison damage over 3 seconds, my overall weapon damage which is shown as 189-242, went DOWN when I used it (to 173-226) I'm not sure why the damage range of the weapon would drop. If I add a second 6 poison damage charm / 3 sec, the ratio drops even lower to 172-225.

    Also, on a related note. Would the poison damage that the Jade Tan Do inflicts apply to frenzy for a barbarian? If I used two weapons with poison damage, would the poison of both weapons get applied to a mob I am frenzying? I know it's kind of a dumb question, and I appreciate any help given.

    Finally, one last query. Because of the 180 poison damage on the Kris, none of the weapons I am coming across now match it's dmg range. However, it is a damage over time, and since the physical damage of the weapon is kind of weak (2-11) I was wondering if perhaps going for a weapon with higher physical damage may be a better idea. Thank you all in advance for your time and advice.
     
  2. warlock_666

    warlock_666 IncGamers Member

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    I dont know the answer to the PD charm mystery but i can give some advice on the weapon.

    Your weapon does nice damage with PD, but what happens if you come across a Poison immune? Your buggered basically. As a rule of thumb i'd reccomend always going for a high physical damage weapon, then any elemental damage on top of that is a bonus, not going for a weapon with a nice elemental damage but crappy physical damage.

    Id reccomend butcher's pupil as a nice low lvl weapon with quite nice damage and some nice mods - (open wounds and deadly strike)

    hope i helped
     
  3. GenXCub

    GenXCub IncGamers Member

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    What character type are you playing?

    Poison Damage can be confusing on melee because that little charm may actually be lowering your damage.

    You have 180 damage over 4 seconds. Now lets add another poison source. 6 poison damage over 3 seconds. That breaks down to the Jade Tan Do doing 45 per second, and the charm doing 2 per second. That's 47 per second... but in Melee damage, you average the durations, so 47 per second over 3.5 seconds = 164.5 damage.

    So it's more damage per second, but if you're into poisoning monsters and waiting for them to die, it may not be as good.

    If you use a ranged weapon to poison, then the duration is added, not averaged.

    If you're a necromancer using the Poison Dagger skill, that can change the amount you do because it cuts the duration to 2 seconds, but you do a lot more damage in those 2 seconds.
     
  4. Rafaell

    Rafaell IncGamers Member

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    Thanks both for your kind and informative reply.
    My class is a barbarian, and it does indeed seem like it is lowering my damage to have multiple poison charms in my inventory. Having such a high dependancy on damage over time is confusing, especially since I had multiple sources of poison damage. Will wait 'till something a bit better comes along weapon wise, thank you very much again for the advice.
     
  5. Burnt_toasty

    Burnt_toasty IncGamers Member

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    They "fixed" how range works now in 1.10. But everything is correct.
     

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