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Poison Dart Revealed

Discussion in 'Witch Doctor' started by Flux, Aug 5, 2010.

  1. Flux

    Flux Administrator

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    Poison Dart Revealed

    Bashiok let on about a new WD skill, and while the info is pretty vague, at least it's something new. Here's a quote of my main page post, for longer term WD discussion:

    A fan's forum post provoked Bashiok into a rare event; the reveal of a new Witch Doctor skill.


    We saw 34 Witch Doctor Skills at last year's BlizzCon, and nothing like Poison Dart was among them. There's no telling where it is in the skill tree, now that the 3 skill trees have been combined/reformed, but this would clearly have been in with the Voodoo Skills, where all of the direct attack, mage-like spells were located.

    Most (all?) of the WD spells available for use at BlizzCon last year were fairly slow-acting. Skull of Flame has to be thrown across the screen. Corpse Spiders and Locust Swarm have to swarm/crawl over the enemy. Plague of Toads have to hop their way there, Charged Bolt style. Fire Bats deal DoT, like [d2w]Inferno[/d2w]. With magical attacks like those, something like Poison Dart, that shoots out a lot of quick poisoned projectiles, would be very useful, to mix up the speed of damage delivery and aid in nailing fast-moving enemies.

    It'll be interesting to find out if this is a low, medium, or high level spell. A BB-gun, or a boss-killer? Personally, I envision it as a low/mid-level ability. I picture it quickly dealing draining poison damage, potentially to a number of targets, kind of like [d2w]Strafe[/d2w] crossed with [d2w]Teeth[/d2w]. The sort of attack that you'd use on lots of small enemies, to offset their health regen right at the start of a battle. Rather than some kind of mega killing attack that works against bosses.

    [​IMG]
     
  2. Sass

    Sass IncGamers Member

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    Re: Poison Dart Revealed

    If it's a spell, it sounds like a Melf's Acid Arrow sort of situation. Like a poison bone-spear for the necaholics.
     
  3. z00t

    z00t IncGamers Member

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    Re: Poison Dart Revealed

    Those darn fetishes keep shooting those things at me - let's see how THEY like it! Hah!
     
  4. Mad Mantis

    Mad Mantis D2/3 Necromancer & Witch Doctor Moderator

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    Re: Poison Dart Revealed

    It sounds like Teeth, but with poison. My guess is that this will mean another DoT attack to the WD's arsenal. Probably a low level spell that you'll quickly never use again. People will probably pick another stronger DoT attack in its place.

    I can't say that I'm impressed by this skill. It does sound like they simply adopted another Necro spell.

    So far the direction the WD seems to take is DoT. The Wiz gets all the nifty DD spells while the WD is stuck with DoT and poor tanks to make sure monsters keep away while you play the waiting game. Hopefully the different DoT spells stack. It would be **** if only one DoT spell could affect a target at a time.
     
  5. Spinewall

    Spinewall IncGamers Member

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    Re: Poison Dart Revealed

    Why the assumptions so far?

    It would be a pretty darn cool skill if there were specific blow guns for the purpose of using it. I.e. a ranged weapon similar to a bow. This would solve all kinds of balance issues, and would help to encourage people to make specific builds around the dart guns.
     
  6. konfeta

    konfeta IncGamers Member

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    Re: Poison Dart Revealed

    Why would you think DoTs wouldn't stack? Different origin damage over time abilities always stacked in Blizzard games.

    Besides, hopefully Blizzard graduated out of "early level skills and late game skills" mentality.
     
  7. Occulus cant be ethereal

    Occulus cant be ethereal IncGamers Member

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    Re: Poison Dart Revealed

    hahahaha thats what I first thought. Those damn annoying wimpy fetishes!


     
  8. Mad Mantis

    Mad Mantis D2/3 Necromancer & Witch Doctor Moderator

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    Re: Poison Dart Revealed

    Because that is what seems most logical to me. Blowguns aren't confirmed yet. This is the first of the Dart spells that we have heard about and it would be the very first weapon skill for the WD. It seems unlikely to me at this point that it will function like Poison Dagger. If it is not Poison Dagger than a Teeth variant seems pretty logical to allow people to fire pretty rapidly. The WD seems to be all about DoT via spells and minions. A direct damage weapon skill doesn't seem to fit this mold.


    I don't know whether the DoT stacks or not. I hope it does because that is generally the only way to gain acceptable kill speed in DoT builds. Stack as much as you can and hope stuff dies before you get bored or killed.


    While I hope that you are correct, I'm not so sure that this will be the case. There will be respeccing so it doesn't matter if you pump all points in a low level skill. It can also be pretty hard to make sure that all spells are equally useful at all levels.

    I'd really loved it if we could have taken Teeth in D2, invested 20 points and be about on par with a BS at 20 points. Hopefully they'll do this in D3, but there hasn't been any info on that subject AFAIK.



     
  9. Zarniwoop

    Zarniwoop IncGamers Member

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    Re: Poison Dart Revealed

    I'd rip on this, but I don't want to make Mantis' sig too long to post.
     
  10. Mad Mantis

    Mad Mantis D2/3 Necromancer & Witch Doctor Moderator

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    Re: Poison Dart Revealed

    I need to change it anyway.



     
  11. Flux

    Flux Administrator

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    Re: Poison Dart Revealed

    Obviously we don't know jack about this one yet, or about what changes the other WD spells have gotten in the last year, (hence some of the sweeping judgments being made in this thread *cough Mantis cough* seems premature) but the speed of delivery and range seem like interesting components of this one.

    The existing WD spells are quite damaging; Skull of Flame did as much or more than any comparable Wiz spell, plus it hit AoE and DoT. It also had unlimited range; you could throw it to anything you could see, but the hang time made it somewhat hard to aim at moving targets from a distance. And the blow up your Mongrel skill is huge damage, CE style.

    Most of the other spells though, were DoT and short range, even if they had quite hit damage. Fire Bats was hugely damaging, but short range Inferno in type. Acid Cloud sounds like Blizzard. Plague of Toads is limited range acid damage Charged Bolt. Poison Dart though, sounds like a faster hitting, longer range projectile.

    The Wizard's Disintegrate was awesome at Blizzcon last year, but the biggest advantage of it was the speed of hitting. It went from the wiz to the edge of the screen instantly. Not like a Fireball or even an arrow, but the instant you clicked it, it was full screen. The damage wasn't huge, but the fact that you could nail skeleton archers or fallen shaman, even through 10 other monsters, instantly, opened up whole new strategy options. You could take the ranged attackers out before their first volley even got to you, rather than having to get closer and aim your projectiles while dogging theirs.

    If Poison Dart works something like that, say firing multiple fast projectiles in rapid Strafe-like sequence (maybe with a Hydra rune?), then the WD would have a useful weapon against fast moving, small enemies, or a way to kind of drill through multiple enemies to hit the pesky shaman in the back row.

    This skill, as I'm envisioning it, would have been very useful against the various giant mosquitos in the act 2 desert in last year's blizzcon build. And, if there's DoT as most poison skills have, it would be great to get in one flurry and gimp every monster in the mob, early in a big battle. Imagine Teeth if it had poison damage.
     
  12. Sass

    Sass IncGamers Member

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    Re: Poison Dart Revealed

    In all honesty. I don't see how this can be compared to Teeth or Bone Spear. Their focus was in direct damage, whereas this is DoT. We have no indication that it does a multi shot of them (likely another skill if this follows an item based skill tree), and have no indication that it passes through everything in a line. Comments connecting those have no basis and just stirs more of the necro nostalgia.





    I'm on the fence on this part.

    On one hand, I want the skills that require 30 levels to be more useful or have more damage than one I get at level 1. Besides, if I max the low and it's as good as a maxed BS (level 50 req), I've saved 30 levels and have a wide area doing the same as a 1v1 skill. BS becomes obsolete and wouldn't be used. Not even the tracking would matter much with Teeth's wide cone area.

    On the other, I'd like the weaker to be more useful without over shadowing the one that's supposed to be powerful.


    For an example people use even now in LOD, people use FB on their trappers. Synergies made this viable, but basically they max the traps and get a high damage high level skill. The skill they get at level 1 (FB) is still very useful due to Immunes, and even in pvp where it still does enough damage to hurt, yet doesn't compare to the primary damage (LS).




    That said, I can see this skill going two ways: one independent of an item, or one dependent (and opens the door to crit, multi, speed, etc). From the comment, this could be a ranged poison dagger thing. If it's just a spell, it'd be like a 1 projectile poison nova.
     
  13. Mad Mantis

    Mad Mantis D2/3 Necromancer & Witch Doctor Moderator

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    Re: Poison Dart Revealed

    And how is that any less premature than what I did?


    That still leaves people ignoring all other skills for the ones that are available at level 30. You might as well not include those skills. There are no synergies and no immunities in D3 and therefor no reason to use the earlier skills unless they provide a specific effect that can't be found on any other skill. Think Amp in D2.



     
  14. Sass

    Sass IncGamers Member

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    Re: Poison Dart Revealed

    You only exclude them if they're useless. Think strafe, GA and multi in D2. All used in the end game, all various levels.
     
  15. Typoko

    Typoko IncGamers Member

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    Re: Poison Dart Revealed

    Hi!

    Somehow i see this skill replacing the spider spawn spell. WD has locust swarm already that works pretty much the same that spiders do. Locust also has a killer death animation so i bet they ditch the spiders instead of locust.

    I predict it will be dd with a dot. Something you can't spam and be effective alone, but lets you have some dd if you just want to end someones miserable life and not wait to let the dots kill him. So killing low hp enemies and against bigger baddies where you want to have every dot in.

    IMHO would be nice if the dot could stack to some point so that it could have a bit more dd and still have a usefull dot aspect.
     
  16. Iconic Demise

    Iconic Demise IncGamers Member

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    Re: Poison Dart Revealed

    If this ability remains AoE, perhaps it could be an effective way to poison monsters en masse. You could prevent monster health regeneration (if this exists now) in this way while you nuke with more damaging spells?
     
  17. Zarniwoop

    Zarniwoop IncGamers Member

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    Re: Poison Dart Revealed

    Noooo....

    Your sig is my favorite.



     

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