Poison charms and crushing blow

poroboszcz

Diabloii.Net Member
Poison charms and crushing blow

I read somwhere, but can't remember where and I'm not really sure if I remember it right, that on CB based builds psn charms shall not be used, because they will override CB ... or maybe it was bout some other mod? Any clues on that? Thanks in advance.
 

SSoG

Diabloii.Net Member
This is a myth. In fact, it's not just any myth, it's the Dracula of the myth world. You can shoot it, stab it, stake it, but it never seems to die.

There are a ton of myths regarding poison damage. There's a myth that it overrides Crushing Blow, and another myth that it overrides Open Wounds, and yet another myth that it overrides Deadly Strike and Critical Strike. None of them are true. Poison damage doesn't override anything except other, lower bitrate poison damage.
 

poroboszcz

Diabloii.Net Member
Hmmm, so if I have, say, 500 dmg over 0.4 sec from venom and 5 x 100 psn over 4 sec charms in inventory, what will happen when I kick? Are the charms useless in such case?
 

stephan

Diabloii.Net Member
The charms will only do their damage over the 0.4 seconds of venom.

So the total damage over 0.4 seconds is 500 (from venom) + 5*(100/4)*0.4 = 550. So you have a 10% damage increase. You decide if that is useful. :)
 

kavlor

Diabloii.Net Member
CB = fast attacks,fast kills on single opponents(DTalon).Poison=Slow hit and run attacks and effective against many opponents(Multishot!).So yes they overide each other but only strategy wise.
 

SSoG

Diabloii.Net Member
CB = fast attacks,fast kills on single opponents(DTalon).Poison=Slow hit and run attacks and effective against many opponents(Multishot!).So yes they overide each other but only strategy wise.
That's not necessarily true at all. Sure, you could say that CB lends itself to frequent attacks and Poison lends itself to infrequent attacks... but you could just as easily say that Poison pwns against low-life monsters and struggles vs. high-life monsters, but CB pwns against high-life monsters and struggles vs. low-life monsters, so the two abilities go together quite nicely (i.e. each shores up a weakness in the other).

Also, there's always Venom, the oddball of the poison family. Hit and run tactics don't work nearly so well once you trigger Venom... :smiley:



 

kingdryland

Diabloii.Net Member
Venom works really nicely with fast attacks like talon/strage/zeal etc indeed.

There are many Draculas in the diabloii rumour world.

Crushing blow/deadly strike are capped at 95%
Fortitude damage bonus doesn't affect grief damage.
Lightning sentry damage is increased by facets.

Add your own.
 

SSoG

Diabloii.Net Member
Venom works really nicely with fast attacks like talon/strage/zeal etc indeed.

There are many Draculas in the diabloii rumour world.

Crushing blow/deadly strike are capped at 95%
Fortitude damage bonus doesn't affect grief damage.
Lightning sentry damage is increased by facets.

Add your own.
I'm partial to all those myths that (Insert Powerful Skill Here) reduces XP. "OMG, N00b, stop Meteor it drops XP, ur such a n00b"



 

Holmis

Diabloii.Net Member
one "myth" that i am very reluctant to believe is that if you do a baalrun and you have 8 people at baals throne one has to leave the party when the second wave spawns or the xp will be reduced.

Is there anyone who have looked into this one to check if it's comlete ********?
 

Kijya

Diabloii.Net Member
I'm partial to all those myths that (Insert Powerful Skill Here) reduces XP. "OMG, N00b, stop Meteor it drops XP, ur such a n00b"
Except for hammers ofc, everyone knows hammers truly reduce XP. :azn:

(j/k)



 

SSoG

Diabloii.Net Member
one "myth" that i am very reluctant to believe is that if you do a baalrun and you have 8 people at baals throne one has to leave the party when the second wave spawns or the xp will be reduced.

Is there anyone who have looked into this one to check if it's comlete ********?
Surprisingly enough, even though it sounds absurd, this one is actually true... which means that yes, there *IS* one BNet "myth" that is actually rooted in reality. I'm reminded of a saying involving the sun and a dog's hindquarters...

Someone much smarter than I am explained it to me in great detail once, but the basic upshoot is that due to a bug in the experience values, if you defeat Achmel the Cursed or any of his Greater Mummy Minions in Hell with an 8-player party, the experience is bugged and tries to reward a negative amount, which is then sanity capped leaving you with just 1 XP from each (the red skeletons give you normal XP, though). Something about a signed integer overflow in the party bonus calculation, whatever the heck that is. Reducing to a 7-person party before killing fixes the bug, and then you're free to party back up again afterwards.



 

Delreich

Diabloii.Net Member
an inta-flowie whatie? :shocked: whoa.
Computers need to represent numbers with a fixed number digits, so when a number outgrows it's digit allowance.

Analogy:
Lets say we have a four digit variable, x. The current value of x is 9873.
Now, we want to add 200 to x. This makes x 10073, which we then try to store in four digits...
Oops, one digit fell off... x is now only 73.



 

kingdryland

Diabloii.Net Member
Yeah,I had checked my exp during the second wave kills on numerous ocassions and when fully partied it just doesn't offer much.I'm glad that SSoG brought some insight here.
 

AnimeCraze

Diabloii.Net Member
Someone much smarter than I am explained it to me in great detail once, but the basic upshoot is that due to a bug in the experience values, if you defeat Achmel the Cursed or any of his Greater Mummy Minions in Hell with an 8-player party, the experience is bugged and tries to reward a negative amount, which is then sanity capped leaving you with just 1 XP from each (the red skeletons give you normal XP, though). Something about a signed integer overflow in the party bonus calculation, whatever the heck that is. Reducing to a 7-person party before killing fixes the bug, and then you're free to party back up again afterwards.
It looks like someone should be doing more unit testing. It could have been a space shuttle (actually, I heard there was a rocket that crashed because of overflow).



 

MaStAViC

Diabloii.Net Member
Surprisingly enough, even though it sounds absurd, this one is actually true... which means that yes, there *IS* one BNet "myth" that is actually rooted in reality. I'm reminded of a saying involving the sun and a dog's hindquarters...

Someone much smarter than I am explained it to me in great detail once, but the basic upshoot is that due to a bug in the experience values, if you defeat Achmel the Cursed or any of his Greater Mummy Minions in Hell with an 8-player party, the experience is bugged and tries to reward a negative amount, which is then sanity capped leaving you with just 1 XP from each (the red skeletons give you normal XP, though). Something about a signed integer overflow in the party bonus calculation, whatever the heck that is. Reducing to a 7-person party before killing fixes the bug, and then you're free to party back up again afterwards.
Is this still the case or has it been fixed? I have only heard of this recently, as I have been away from the game for quite some time. I am hearing different stories in the game and in this forum.

Thank you,
Victor Ly

Edit: Didn't mean to post this here, but if someone has an answer, I would greatly appreciate it.



 

SSoG

Diabloii.Net Member
Is this still the case or has it been fixed? I have only heard of this recently, as I have been away from the game for quite some time. I am hearing different stories in the game and in this forum.

Thank you,
Victor Ly

Edit: Didn't mean to post this here, but if someone has an answer, I would greatly appreciate it.
Still the case.



 

Master Zap

Diabloii.Net Member
I've got another great myth buster.

One needs a complete Dupeword setup and cookie cutter build to be hell "viable"



bwahaha! Silly noobs, all that's needed to beat the game is patience and a little skill . No denying the fact that the leet gear help , but it's hardly a requirment. The more important thing is making sure you hit key breakpoints, have ok res and things of this nature.
 

Darkflight

Diabloii.Net Member
Maybe true, but you do need to have such a setup to be viable in pvp.
That depends on your PVP enviroment. If you just want to do public PVP games on Battle.net, you need the dupes to be able to compete. If you just play with trustworthy friends who doesn't trade or dupe, the definition of good PVP gear changes.



 
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