Kefir-Tribe
Diabloii.Net Member
Please welcome 1.09 Matriarch Eskarina_Smith.
Stats
Clicky!
Skills
10 Warmth
20 Meteor
5 Fire Mastery
20 Frozen Orb
5 Cold Mastery
1 Static Field
1 Teleport
1 in each of the prereqs.
Items (kind of untwinked since I didn't have any 1.09 items left before this char)
Lore Full Helm
Wraith Wing, rare amulet (23%MF, 29%FR, 37%LR...)
The Oculus
Smoke Mage Plate
Ancients' Pledge Kite Shield
Frosburn
Nagel Ring
Rare Belt (43 life, 24%FHR, 30%FR...)
Fortuitous Ring of the Apprentice
Sigon's Sabot
Various life, mana and resist charms
Mercenary
dead.
Best finds
Oculus (dropped by Mephisto in hell during the quest), Ravenclaw :smiley: , Azurewrath :smiley: and an Um rune from hell forge.
1.09 moments
Normal was much like 1.10+ with some minor differences but... *drumroll*… no mana potions form vendors. :banghead: No synergies also, which means that there’s no offensive skill to put points in at low level, which is rather frustrating.
Nightmare was easy but I have to admit there were quite some deaths. Even though monsters are much weaker and quite apathetic, they still hurt alot in some situations. LE + MS unique bosses, Blizzard from those healing creatures in act3 and our dear friend Duriel comes in mind.
Hell was a joke largely. It's very slow leveling in Nightmare compared to the crazy baalruns that 1.10+ has to offer, so I entered at level 49 without problems. Frustration - when realizing that there's a level cap at the ancients after beating them at level 55. "This quest cannot be completed my ***".
I have a question too. I understand that mercenaries levels up much more slowly then in 1.10+. Where is the best place(s) to level them and does it matter which level you hire them at?
/Kefir
Stats
Clicky!
Skills
10 Warmth
20 Meteor
5 Fire Mastery
20 Frozen Orb
5 Cold Mastery
1 Static Field
1 Teleport
1 in each of the prereqs.
Items (kind of untwinked since I didn't have any 1.09 items left before this char)
Lore Full Helm
Wraith Wing, rare amulet (23%MF, 29%FR, 37%LR...)
The Oculus
Smoke Mage Plate
Ancients' Pledge Kite Shield
Frosburn
Nagel Ring
Rare Belt (43 life, 24%FHR, 30%FR...)
Fortuitous Ring of the Apprentice
Sigon's Sabot
Various life, mana and resist charms
Mercenary
dead.
Best finds
Oculus (dropped by Mephisto in hell during the quest), Ravenclaw :smiley: , Azurewrath :smiley: and an Um rune from hell forge.
1.09 moments
Normal was much like 1.10+ with some minor differences but... *drumroll*… no mana potions form vendors. :banghead: No synergies also, which means that there’s no offensive skill to put points in at low level, which is rather frustrating.
Nightmare was easy but I have to admit there were quite some deaths. Even though monsters are much weaker and quite apathetic, they still hurt alot in some situations. LE + MS unique bosses, Blizzard from those healing creatures in act3 and our dear friend Duriel comes in mind.
Hell was a joke largely. It's very slow leveling in Nightmare compared to the crazy baalruns that 1.10+ has to offer, so I entered at level 49 without problems. Frustration - when realizing that there's a level cap at the ancients after beating them at level 55. "This quest cannot be completed my ***".
I have a question too. I understand that mercenaries levels up much more slowly then in 1.10+. Where is the best place(s) to level them and does it matter which level you hire them at?
/Kefir