Please post your MF expirience (like me)
I have tested/played for the past 6 months various builds/characters on Europe realm (ladder). A final conclusion/experience about mfing is:
-The best spot for mfing is Mr.Baal himself. He can drop almost anything (ie:he can not drop Cow King's set…). He has the best chance of droping any item. Example, according to the
ATMA's drop calculator the monsters with the highest chance of droping Stormlash are (Players:1, MF = 0)
-Baal: 1 : 15743
-Diablo 1 : 18046
-Mephisto 1 : 118849
.
.
-Pindleskin 1 : 189631
So he is ~7.5 times better than Mephisto or ~12 times better than Pindleskin. So doing Baal runs has the best “Time/Find good item†index_factor.
-In my opinion (IMO) the best character to do that task is a Trap-assassin in solo. With these skills:
Fade maxed, Weapon Block (with +skills):9, Shadow Master maxed, Lightning Sentry maxed, Death Sentry maxed, Mind Blast 1 point (essential skill) and the rest in the trap synergies. Attributes: strength 105, dexterity 105, vitality rest, energy base. Why this much attributes? Well I have answered this question in this thread
here. Regular gear suggestions (my equipment):
Helm = Tschako (ptopaz), Armor = Dusk Shroud stone rune word (low req,1757 def …), Bartucs, Perfect jades talons, Raven frost (cannot be frozen is a MUST modifier for you and your merc), frosties, Amulet = +3traps, second ring = dwarf star (for its fire absorb), belt = Verdungo's Hearty Cord, boots = any one that has fast run/walk and fills the missing str,dex or res. Charms = +2traps and the rest in resistance and mana.
So my level 90 assassin has: ~1600 life, ~520 mana, 75 resist all (when fade activated), ~7800 def (when merc’s aura activated), 50% physical damage reduction (when fade activated), 49% chance of blocking (weapon blocking blocks even elemental attacks !!!) and good cold/fire absorbtion.
MF gear (switch when you are giving Baal the final kick).
Gloves = chance guards (38), Armor = 4 socket with 4 ptopaz (96), Gull (100), Shield = Milabrega’s orb (20), ring = nagelring (38, raven remains), boots (22). Total = 388.
Mercenary: About mers’s
here. Just to add his gear: Hone sundan (2 x shael, amn, best weapon for Bosses/unique monsters, crushing blow here has much more advantages then any other polearm/spear), eth rockstopper, gladiators bane.
Experience/conclusions/tips
-I always give advantage to Defense in front of Offense. As you can see I have “maxed†my defense potentials. Worldstone keep is a really tough/dangerous place. Many good/experienced players do not like to adventure this place even with their godly equipped characters. The most dangerous opponents are certainly the Gloams/souls and Claw Vipers. Every one knows these days that their deadly attacks are bugged: as much as they give lightning or magic damage there is an additional physical damage. So it’s twice and there is no character that can survive/stand these attacks for a along time. Second group of “The most dangerous†are: hell lords and oblivion mages (for melee characters the most dangerous because they cast iron maiden). Especially if you find your self a group of Hell lords and the “boss’ has: curse, extra fast, extra strong, mana burn, imunne to physical…There is no one that can stop their Frenzy-attacks. They can overwhelm in no time a group of good players (even if they have their mighty BoTD’s,Cta’s..). Except for one person: the powerful trap-assassin (though a good nec-summoner has a chance). SM + Fade + Mind Blast + death sentry = is the key. This is the Uber/perfect (IMO) combination of Crowd-control and standing alive. There is no situation in LOD that this build/combination can not solve.
When you spot a group of risky opponents = mind blast them, lay DS, when the first one falls down, corpse explosion from the DS’s will clear out the area in few seconds. SM is a great tank, she is tough to kill as much as a Valk. IMO I think it has a much better AI (more brains) and much more useful then a Valk.
Pre-casting is a great tip to know. Cast fade and SM with weapons/items with good martial arts skill and then switch to trap weapons. Or cast traps with +X to traps and them switch weapons to MF gear. This way your traps, SM, Fade has a higher level in that present moment. If the area is “safe’ I always lay traps with +traps weapons and then switch to MF gear.
Killing Baal. Run to him, I always stand at the end of his “throne†(never leave this spot). I have notice that in this area/spot he barely summons his clone. Lay down Lightning Sentry (there is no use of DS’s here). When he gets occupied with my gang and bit st(o)uned from traps I cast my mighty clay golem behind him. When he touches baal, baal will be slowed by 50% (note: unique mobs/bosses can be slowed up to 50%). And now he is an easy target. He is quiet and peaceful with no teleporting now. Hone sundan from your merc is the key now. He will take down 80% of his HP’s. Nothing can match with Hone when comes to Merc vs. Baal.
Dual claws. Better choice than Claw-shield. 49% chance of blocking is for all kind of attacks (range, melee and elemental). Always have switched on when it’s not safe. You don’t need high dex to have this much of blocking. Having Jade’s is a great choice for having additional resistance when you don’t use shield with resistance.
I have recorded over 500 blood-hill+pindle runs, over 100 ancient tunnels runs, over 50 mausoleum runs, over 100 pit runs and I must say that comparing baal runs with these it’s
10 : 1 “Time/Find good item†<=> Baal runs : Other runs. Though a meteor-FO-tele sorc can do here job much faster in Meph runs, know that meph can not drop that high uniques as Baal.
Optimal mfing: MF~400 and players = 3 (according to ATMA)
About bulidng a trap-assassin
here and
FAQ's
I am sorry for any spell mistakes, English is not my mother language :innocent: