No, yes, and yes. The experience awards scale (not quite linearly, though), and the drops tend to be more numerous (in technical terms, it reduces the 'no-drop' chances for each specific check, and some monsters check for drops more than once). Using /playersx simulates non-partied players, which means that they only count half as much as partied players, and it's rounded down (thus, /players7 and /players8 are identical for drop purposes, but the latter will have slightly tougher monsters that yield a tad more exp).azithinkibe said:I'm new, so whats the benefit of people playing solo on /players8, other than a challenge?
Assumptions would be better loot? More loot? Better exp?
Generally speaking, play at the level that your character can balance loot (magic find) and killing speed.azithinkibe said:Alright, follow up question
Is the slower killing time worth the chance of extra loot? I mean, how much higher does the drop chance go up from 1 player to 8?
In my opinion, not a lot in terms of extra loot, but for Normal and Nightmare, it's very much worth it for the much faster experience-gain. You'll generally have no problems killing the monsters in those difficulty-levels anyway (Normal particularly), and you gain levels much faster in the early stages by playing at /players 8 rather than /players 1.azithinkibe said:Is the slower killing time worth the chance of extra loot?