Playing on /players8

azithinkibe

Diabloii.Net Member
Playing on /players8

I'm new, so whats the benefit of people playing solo on /players8, other than a challenge?

Assumptions would be better loot? More loot? Better exp?
 

pharaoh

Diabloii.Net Member
azithinkibe said:
I'm new, so whats the benefit of people playing solo on /players8, other than a challenge?

Assumptions would be better loot? More loot? Better exp?
No, yes, and yes. The experience awards scale (not quite linearly, though), and the drops tend to be more numerous (in technical terms, it reduces the 'no-drop' chances for each specific check, and some monsters check for drops more than once). Using /playersx simulates non-partied players, which means that they only count half as much as partied players, and it's rounded down (thus, /players7 and /players8 are identical for drop purposes, but the latter will have slightly tougher monsters that yield a tad more exp).
 

Harrid

Diabloii.Net Member
I thought experience did scale linearly. Is it not:

XP = Base XP * [(# of players) * 0.5 + 0.5]

where XP is then modified based on clvl vs mlvl?
 

azithinkibe

Diabloii.Net Member
Alright, follow up question :)

Is the slower killing time worth the chance of extra loot? I mean, how much higher does the drop chance go up from 1 player to 8?
 

trihero

Diabloii.Net Member
The slower killing time is not generally worth the extra loot in my opinion, unless you already kill extremely fast (pretty much normal mode, and when you get good equipment later on).

Killing an enemy with double the hp does not double your chances at a drop, so I don't think it's worth it at all unless you kill things within mere seconds. Furthermore, the extra players command doesn't influence unique monster drops at all, even if they're superuniques, since they're coded to drop one special thing and a bunch of potions. (more players does on average increase the drops of bosses, but I'm not at the point where it's worth double the time to get a 1/6 increase in drops).

Higher player levels is more efficient for levelling up as long as you can manage it, since the experience vs hp increase is linear.
 

bill_n_opus

Diabloii.Net Member
azithinkibe said:
Alright, follow up question :)

Is the slower killing time worth the chance of extra loot? I mean, how much higher does the drop chance go up from 1 player to 8?
Generally speaking, play at the level that your character can balance loot (magic find) and killing speed.

Having said that ... even though I like XP I find that players 1-3 is optimal for running areas like Hell Pits/Ancient Tunnels/WSK/Pindle/Meph ... being that you can make more kills than on higher settings which makes up for the difference in drops ... or rather, no-drops.
 

Are

Diabloii.Net Member
azithinkibe said:
Is the slower killing time worth the chance of extra loot?
In my opinion, not a lot in terms of extra loot, but for Normal and Nightmare, it's very much worth it for the much faster experience-gain. You'll generally have no problems killing the monsters in those difficulty-levels anyway (Normal particularly), and you gain levels much faster in the early stages by playing at /players 8 rather than /players 1.
 

sirpoopsalot

Diabloii.Net Member
IIRC, Ulrik's rune guide has a great 'table/calculator' that you can use to quantify your 'ideal' setting, but I don't remember if that was geared towards runes, a particular area (cows?), or just item-hunting in general - or if I'm even remembering the right guide :rolleyes:.

Logically though, lower settings just seems to make the most sense for item finds. I'd wager that ~75+% of the uniques/sets you find while questing are from random champions/uniques, and most of them drop the same number of items regardless of the /players setting...

As Are mentioned though, the experience gain in Normal/NM can really be worth it.
 

Socialism

Diabloii.Net Member
I'd suggest playing at a PX (/players X) level where you maintain a comfortable/efficient killspeed.

Killspeed = the number of attacks or casts it takes to kill an average enemy

If you have a killspeed of 1 on P5 but a killspeed of 3 on P6 -- then it's probably more efficient to stick on P5.
 

Sir Dante

Diabloii.Net Member
It depends if you are hunting for sets, uniques, or plain white items and runes. The number of drops on players 8 for normal monsters is dramatically higher then on players 1. The drops of graves, chests, etc... is also dramatically higher on players 8.

I will give you an example of my runs, the Hell Crypt and Mausoleum. I can do three runs on players 1, or 1 run on players 8, in the same amount of time. I run on players 8. 1 run on players 8 nets me more regular drops (this means not counting champions, uniques, and super uniques) then three runs at players 1. I do not only hunt for uniques and sets but also runes and rare normal items. Like a perfect Superior Archon Plate or a + 3 Bow and Crossbow Skills Superior Matriarchal Bow. These items are just as valuable as high level uniques and can only come from racks, popping things, and normal monsters.

Take graves which are found in the Catacombs, Mausoleum, Crypt, and Forgotten Tower.

Say there is a set of five graves next to each other. 1 run on players 8 will net a total average of about three drops per grave for a grand total of 15 drops. On players 1 those 5 graves will drop about 4 items total. So 3 runs X 4 = 12 < 1 run equals 15. So 1 run is superior. This may mean nothing to some but I have had many great drops in my D 2 days from Graves, Barrels, etc... Like a perfect Raven Frost, a near perfect Gheeds, all of my high runes that can't be dropped from the Countess have been popped from things. Not to mention 1 run on Players 8 nets more experience then three on players 1.

So I prefer one long run over three short ones in the long run. If you have a slow computer which takes a while to load player 8 runs are the way to go also.

1 cow run on players 8 > three on players 1.
1 area run on players 8 > three on players 1.
1 boss run on players 8 = two on players 1. Especially Andariel who seems to have a very high no drop rate on players 1. I have her drop three or less items all the time on players 1.

So from my point of view I prefer slower runs on players 8. Plus I do not have a fast computer so it takes about a minute to save, exit, and reload.
 

Hrus

Diabloii.Net Member
Sir Dante: if you look for socketables and goods (charms, runes, jewels), then higher Player settings is better, though I would prefer myself P5 or P3, because added no-drop benefits have dimnishing results.
If you only hunt for sets/uniques, then P1 is probably the best.


Andariel has higher no-drop chance than Meph/Diablo/Baal, so she is the only one where high player settings has some advantage.
The best player setting for Meph, Diablo, Baal is P3 (really very slight chance to drop less than six items), but they also give quite a lot of items on P1.
 

IronCrown

Diabloii.Net Member
I just love the experience gain especially when starting a new character.

My newest (meteorb), with single pass full clear, finished A1 at lvl 21 and A2 at lvl 28. Atm her killing speed is phenomenal and I will continue running /p8 for that special 'drop' that I would otherwise miss.

IC
 
Top