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Planning a new barb - input please ?

Discussion in 'Barbarian' started by waflob, May 17, 2005.

  1. waflob

    waflob IncGamers Member

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    Planning a new barb - input please ?

    Hi all,
    I usually play 'cower at the back casting spells' kind of chars, but would like to get back to some heroic hack and slay :)

    This is what I was thinking (bearing in mind that a char should realistically be complete by level 80 - anything after that should just be minor help)

    I have been toying around with a barb using Double Swing as main attack, using phase blades for a nice fast attack speed. I would max Double Swing, Bash (the only synergy) and Sword Mastery only. 5 or 6 each in Shout, BO and BC. One each in Howl, Taunt, Battle Cry, Increased Stamina and Increased Speed. The remaining points I would put into Iron Skin and Natural Resistance, as required.

    Item wise, IK belt, boots and gloves. Possibly ik helm, as it gives 10% life leech. There are much better items, but the IK helm would be a ok as well. Armour, amulet and rings - unsure, probably use whatever is needed resistance wise. Maras springs to mind ...

    Using these, I would need only 110 strength and 116 dexterity. All the rest can be health, which is always good. If I used an upped Twitch, I could save 10 points of each, resulting in 80 extra life. The ik gloves gives 25% ias, which is 1% short of that needed to 5 frame attack. Twitch would also provide max attack speed. Ultimate armour would be a nice runeword of some sort - Duress look attractive and affordable.

    Where the build really gets nasty is when the 2 phase blades have 5 sockets with the Death runeword. 50% chance of crushing blow 5 times a second. Sounds like the ultimate DClone hunter, great for bosses in general. Highest rune for Death is Vex. A bit of luck with some HF runs and you'll have them (cube up the guls). Death also has some other nice mods, such as 20% extra AR, increased damage etc, but it is mainly for the CB that I want it.

    What do you think - viable ? Improvements ? All positive feedback welcome

    DelBoy
     
  2. RetroStar

    RetroStar IncGamers Member

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    You'll need to max BO.
     
  3. hulla-hop

    hulla-hop IncGamers Member

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    sounds like a nice build, but you definately want to max bo instead of iron skin/nat res. havent heard of any other using double swing as main attack, so let us know how it goes
     
  4. waflob

    waflob IncGamers Member

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    Silly question, but do you max BO for the duration, the percentage increase, or both ? Looking at the charts, with 5 in BO, you get 47% increase. At level 20, it is 'only' 92% - i.e. 15 levels to double the effect. That was why I only put 5-6 points and went for resistance/defence instead. Also, the 6 in each synergy give an extra minute duration.

    I'm trying this out in single player mode (with players set to 8) and so far (middle of act 2 normal) it's a walk in the park. I'm using 2 scimitars at the mo, which are also fast.

    Maybe this could be my choice for KTA12 ?

    thanks for the responses

    DelBoy
     
  5. Halciet

    Halciet IncGamers Member

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    For both of those reasons, as well as the increased durations on Shout and Battle Command.

    If you look at the charts, you'll see that after 5 or 6 points, natural resistance suffers from horrible diminishing returns. With a point in battle command and some decent gear, it's quite easy to get to that point with only one point in Natural Resistance.

    Similarly, while ironskin gives a straight 10% boost per level, defense is only useful against certain enemies; against magic/ITD, it's useless. Life works against everything. Likewise, Mastery skills don't feature synergies, so it's more prudent to put points in skills that do and just let +skill gear boost the mastery skills.

    -Hal
     
  6. waflob

    waflob IncGamers Member

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    I see - I realised that nat res had diminishing returns and agree that you can't have too much life.

    ok - you've (all) convinced me. 1 point in nat res and more in BO. Thanks again

    DelBoy
     
  7. riplix

    riplix IncGamers Member

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    wouldn't it better to use another 5 socket eth weap (like zerker or ettin,scourge) and use frenzy as main skill? this might result in a comparable speed with MUCH higher damage.

    eth scourges should almost double your damage, so this is probably worth any sacrifice in skill points.
     
  8. JanusJones

    JanusJones IncGamers Member

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    I can't agree more - Double Swing will always pale in comparison to Frenzy - especially when you factor in damage.
     
  9. psych

    psych IncGamers Member

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    It would be a shame to put Death in a phase blade, because one of the best mods is "indestructible" -> use an eth weapon...
     
  10. damaris

    damaris IncGamers Member

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    i've put double swing on my left click and WW on my right click for my WW dualsword barb. and it works well, especially when u want to increase your attack speed. even dual baba's will swung much faster if u use double swing. good for leech mana from monsters when u run out of mana for WW

    edit: put only 1 point into it, and it will work just fine
     

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