PKing tricks and instant death must stay in Diablo 3. ifra

GeedsMisfortune

Diabloii.Net Member
PKing tricks and instant death must stay in Diablo 3.

I am not talking about hacks. Many of the best moments in my hardcore experience was surviving the impending (or so PK'ers had thought) doom after hostility sound. It rises challenge of survival to the new hights. If you want your journey to level 99 HC be safe, predictable, play private, solo, single player. Hydra sorces, trap assasins is a legend.

Instant death = extra strong fire enchanted, and oh the great multi shot lightning enchanted mobs before that combo was nerfed also dolls in act 3 which return damage inflicted back to you. Give back those brilliant moments and add new. It's bitter to die from them (hopefully you learnt something out of it) and it's fun to see someone else die knowing that could be you ... hadn't you fallen to one of those earlier and as a result became a better player. The wilder hardcore world is the better. Diablo 3 hardcore should be Diablo 2 hardcore ^ 2.
 

AgentMarth

Diabloii.Net Member
Yeah, i have to disagree, I don't like mods that can one shot a character with over 2k life, maxed res, and a good amount of DR.

PKing can stay, but not this tppk crap, if you want to try to PK in a legit duel, fine, but not by using hacks.
 

5zigen

Diabloii.Net Member
Yeah, i have to disagree, I don't like mods that can one shot a character with over 2k life, maxed res, and a good amount of DR.

PKing can stay, but not this tppk crap, if you want to try to PK in a legit duel, fine, but not by using hacks.
Gonna have to agree with Agent Marth.

HC in D2 was too 'unstable'. Iron maiden / Dolls / FE's / FELE's / MSLE's / Tomb Vipers are all things that made HC worse, because 1 hit kills arent fun.

I agree that without them the game would have been too easy, even hardcore, but that has more to do with the usability of town portals and the fact that mosters died so incredibly easy (scalability of player damage >>>> Scalability of their survivability).

And Advocating TTPKing? WTF? TPPK is just bad game design... Getting killed when you can do nothing about it is not very fun, and things like TPPK DISCOURAGE the social aspect of them game which only takes away from the game.

It all doesnt matter because now Blizzard sucks, blizzard north is dead and nearly all the important staff members left blizzard... plus D3 wont be announced for years if its even coming...



 

Barrynor

Banned
Funny, I played HC DII for over 5 years, in all versions from what, 1.06 or 7 to 1.11, and I never found insta-death to be such a problem. We used to run up with frenzy barbs/fury wolves/zealots in 1.09 to MSLE's (Bremm Sparkfist anyone) just for amusement sake, popping fulls like mad. I once recall tanking a dolly in 1.09 that took away 5.8K of my bears life... good that I had 6.7. Nah, insta-death is FUN!

Oh and 5zigen, err, nobody is advocating tppk, just legit pk and hunting ;)
 

Nazdakka

Diabloii.Net Member
I suspect that D3 will look sufficiently different to D2 that discussing whether TPPK should be possible will be irrelevant :)
 

PhatTrumpet

Diabloii.Net Member
Hydra sorc's / traps / meteors / hammers / GA's could all TPPK legitly... which is what he was talking about.
Hydras and Traps are considered minions and disappear when you TP to town.

Meteors and Hammers also disappear when you TP to town.

GA is the only skill out of your list that can be used to TPPK legitly, and due to the speed of the arrows and lack of pierce it's not exactly an easy thing to pull off.



 
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AgentMarth

Diabloii.Net Member
If I remember right, before certain patches, certain things like hydras and whatnot could be used to PK. Still, making a portal, then going hostile is weak. Join a game, hostile, then try to track people down if you want.

And 5.8k of life? Thats exactly what I mean, its not easy to get that much life, and is an insane amount of damage to be done in one hit. If you get hit 20 or so times to do that much damage then, while still alot, it at least gives you a chance.
 

5zigen

Diabloii.Net Member
Hydras and Traps are considered minions and disappear when you TP to town.

Meteors and Hammers also disappear when you TP to town.

GA is the only skill out of your list that can be used to TPPK legitly, and due to the speed of the arrows and lack of pierce it's not exactly an easy thing to pull off.
I thought you played longer than this, because hydras and meteor sorcs could tppk in 1.06 and before I believe, probably 1.07 also. and while GA isnt the easiest thing to pull off, its the safest way to pk... and also bs.



 

PhatTrumpet

Diabloii.Net Member
Well I was talking about the here and now because I missed the part where you said they could (rather than can) all TPPK legitly.

It was actually as late as 1.09 that Hydra and Meteor still worked.
 

Kretschmer

Diabloii.Net Member
The game should be designed to be a fun social experience. TPPK variants destroy that. It's no fun avoiding everyone with a ranged attack (or anyone that could have a secret ranged attack leveled up). If you really, really feel the need to grief in the game...throw in something like a 15-second timer between declaring hostility and being able to deal PvP damage. Dueling? Unaffected. "Hunting?" Unaffected. Exploits? Mostly silenced. Griefing should never be risk free. Sure, it might make the game more interesting for a select few, but did you ever wonder why the hardcore ranks shrunk so quickly?

As for instadeath, it's great that some folks are just too 1337 for it, but having mobs with abilities that are much, much stronger than their surroundings (FE bug in HCSP, old MSLE, etc) hurts enjoyment of the game for most players. If you really want a challenge delete your "legit" EBOTDs, pick a challenging build, and give untwinked play a whirl. There are plenty of builds out there that enjoy challenge in hell, when you're running around in sub-optimal gear.
 

Regicide

Diabloii.Net Member
Oh stop crying. Tppk is what makes the game fun. It also silences someone who thinks they can **** talk someone then go afk in a baal run.

You can manually tppk with any skill by the way (except FoH, and Firebolt is also actually hard). Any class can still pk, you just find 70% of pkers are Ib sorcs or ele druids.

It's also quite easy to dodge pk. If you see an ib coming at you, MOVE.

That being said, one hit ko monsters are also what add another level of excitement to the game, and I think that their the chance of encountering them is sparse enough to make the game playable. Even if you run into one, you can either choose to turn back and s/e (if it's something like amp archers) or just not fight it (if it's amp fe).

Even if tppk was gone, I'm sure most tppkers would just resort to legit pk hunting (hostile then teleport after someone). And since tppking would be gone, pub games would drastically increase, creating more targets for the pkers. Of course, you will always have that **** talker who will dodge every duel and exit the game when hostiled -_- But it will be fun to own their level 9x with a decked out level 49-59 dueler lol.
 
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