Pits vs Chaos vs Baal vs Pindle I'm not all that great with math and trying to compile all the statistics would be ill-advised for me to say the least, as I probably would have error-filled sources to begin with. Has anyone ever done a detailed analysis of drops in these areas? I would probably ask Hrus, but not even sure if he's still active on the forums. Ultimately, I'm curious as to what is the most effective place to mf (of course). But trying to take into account magic vs unique and actual chances to drop is beyond me, as the best I've been doing is making educated guesses on Atma's drop calc (which I took some extra steps to update to 1.13 but not entirely sure of its validitiy). Say for example, I'm looking for tc87 drops. I know Baal and Pindle are lacking there, but taking into account drop rates of the nearby uniques in chaos and totaling them together. Like say we calculate overall total drop chances for Chaos, and compare them to Baal throne room and Baal, which is overall more effective? Baal can drop practically everything (both a good and bad thing) but the uniques on the way to him drop more like champions. Big D can't drop some of the good stuff, as well as the seal bosses, but the regular uniques and regular monsters can drop just about anything. Or say instead of chaos vs baal, it be like pits or AT vs baal or chaos. Pits and AT are far easier, and the potential for nice drops may not be as high, but total drops could actually be higher. Have any of the math junkies (or hardcore mfers) done an analysis similar to this?