I am currently working on compiling a resource on certain efficiency aspects, and while doing that came across a question I'd like to ask those of you that are into game mechanics in particular. I was intrigued by this thread a while ago when @GalaXyHaXz suggested Snapchip Shatter has better unique drop odds than Pindleskin, and wanted to include a small section on Snapchip. @GalaXyHaXz pointed out that Pindle drops are subject to the quality factors of "Act 5 (H) Super Cx" TC: While a lvl 85 bosses and other superuniques have a 800/1024 modifier for unique drops (see below), Pindle only has a 512/1024 factor for uniques. I'm not that savvy when it comes to item generation, but after a brief discussion with @GalaXyHaXz I found the above information in "superuniques.txt" and "treasureclassex.txt". Following the algorithm described here (and in other sources I consulted), I was surprised to see how much of a difference this makes. As an example, I ran the numbers for an Unearthed Wand drop with 0% MF: Pindle: BaseChance = 400 - ((86-86)/1)) = 400 *128 = 51200 [No MF adjustment] Chance with UniqueFactor: 51200 - (51200*512/1024 [=25600]) = 25600 128/25600 = 0.005 chance of unique alvl 85 boss: BaseChance = 400 - ((8_8-86)/1)) = 398 *128 = 50944 [No MF adjustment] Chance with UniqueFactor: 50944 - (50944*800/1024 [=39800]) = 11144 128/11144 = 0.011486... chance of unique Pindle always chooses 2 picks from the "Act 5 (H) Uitem C" TC, but even after doubling his odds (128:12800), that still means he is slightly worse than a lvl 85 boss kill (0.01 vs. 0.011486). It is often stated that "one Pindle kill is worth two alvl 85 boss kills" – I've seen several posts even by SPF veterans such as @Gripphon to that end. But this seems to be wrong if the above is correct. In fact, in that case alvl 85 running beats Pindle efficiency basically always when it comes to finding uniques, since it's easy to get a boss kills there faster than a Pindle kill. Neither any drop calculator nor MF or item generation guides seem to take into account the 512/1024 unique factor for Pindle. Hrus' guide linked above states a 800/1024 factor for super uniques in general, which seems to be incorrect based on the information in "superuniques.txt" and "treasureclassex.txt". GoMule and the German drop calc don't include it either apparently, they deliver the same drop odds for e.g. Pindle and Snapchip (for whom "Act 5 (H) Super C" applies, which has a 800/1024 unique factor as opposed to Pindle's 512/1024). I'm just scratching my head because I've been led to the firm belief that Pindle > lvl 85 unless you run the latter super efficiently on an amazing map. Almost hoping I'm making a mistake somewhere, Because otherwise that would put Pindle in a very different light (as in: drastically worse) in my book. Anyone has any further insight or comment on this?