Physical resistance on monsters?

Tengu

Diabloii.Net Member
Physical resistance on monsters?

Simple Question: Can any monsters have over 100% physical resistance? :scratch:

How about a ghostly Blood Lord on hell difficulty? Would it have 150% physical resistance?

And does someone know how amplify damage and decrepify would work on these monsters? Amp cuts 100% physical resist and decrep cuts 50%.

Thanks for the help.
 

a black kid

Diabloii.Net Member
ur right on the physical resistance part with amp and decrep... and im pretty damn sure that monsters can have over 100% res... thats why it takes both lower resist and max cold mastery to make cold immy monsters no longer cold immune
 

Mr Evil

Diabloii.Net Member
Monsters can have physical resistance so high that even amp daamge will not break the immunity. They are rare, and they are a pain to kill.
 

Amiral

Diabloii.Net Member
a black kid said:
ur right on the physical resistance part with amp and decrep... and im pretty damn sure that monsters can have over 100% res... thats why it takes both lower resist and max cold mastery to make cold immy monsters no longer cold immune
Cold mastery cannot pierce cold immun, not even if the res % is 105%.
(think of a orb or blizzard sorc that can kill ... everything)
 

sasja

Diabloii.Net Member
Cold resistance can be as high as 1000% (and Cold Mastery has no effect on cold immune monsters), but that doesn't tell us whether physical immunity can be higher than 100%.

However, like Mr Evil, I've heard that Amplify Damage can't break the immunity of certain PI bosses with iron skin, which would mean their resistance is 200% or more. I haven't esperienced it myself questing through the game with my pure Strafeazon, relying on amp to deal with PIs, so I think it's safe to say that it's rare.

I'd think that a ghostly blood lord would have 150% resistance - I haven't tested though.
 

RTB

Diabloii.Net Member
sasja said:
However, like Mr Evil, I've heard that Amplify Damage can't break the immunity of certain PI bosses with iron skin, which would mean their resistance is 200% or more. I haven't esperienced it myself questing through the game with my pure Strafeazon, relying on amp to deal with PIs, so I think it's safe to say that it's rare.
An unbreakable PI monster would mean it has more than 119% physical resist.

In the case of Decrepify (Reaper's Toll) it would have more than 109% physical resist.

There are no monsters with more than 100% natural physical resist, and Stone Skin adds 80%. So all Stone skin Ghosts stay immune. Now it's finally useful again on innate PI monsters :)

Permanently immune monsters with Stone skin (hell):
Zombies
Brutes
Ghosts
Baboons excluding the ones in the Palace Basement
Goatmen
Quill Rats :scratch:
Maggots
Claw Vipers
Swarms
Scarabs
Mummies (the smaller ones)
Will'O'Wisps :grrr:
Spiders
Vampires excluding the ones in Arcane and Travincal + Temples
Corrupt Lancers
Corrupt Archers
Blunderbores
Maggotqueens (?)
Vile Spawners (act4)
Mana drain flying thingies
Regurgitator
Council Members
Balrogs
Hell Bovine (Cows)
Windows (not the OS :teeth: )
Reanimated Horde
Siege Beasts
The only PI curse witch, found in one of the caves, and Throne of Destruction
Overseers
Blood Lords (frenzytaurs?)
Death Mauler, found in Frigid Highlands or Arreat Plateau

Superunique monsters:
Griswold
Hephasto
Ancients
Baal's Minions

The act 5 guest monsters have different resists than the original ones, so they may or may not be permantly immune with Stone Skin.
For example: Claw Vipers can be deimmunized, while 1 species of those hawks cannot...

And finally: In the case of potential triple immunity 2 resists(probably the highest) are kept at their percentage, while the others (above 95) are capped to 95%.

I hope someone proves my list wrong, since that are alot of monsters...
 

JoJeck

Diabloii.Net Member
Tengu said:
Simple Question: Can any monsters have over 100% physical resistance? :scratch:

How about a ghostly Blood Lord on hell difficulty? Would it have 150% physical resistance?

And does someone know how amplify damage and decrepify would work on these monsters? Amp cuts 100% physical resist and decrep cuts 50%.

Thanks for the help.
As far as I know no physical immune basic monster type can have over 100% physical immunity. But many monster types in Hell have 25%, 33% or 40% physical resist and if they spawn as one of the several mini bosses you get in each area and they get the Stone Skin mod they will have +80% added to their physical resist and become an immune with over 100% resist.

Breaking an immunity is complex and I think the power of Amplify damage or Decrepify is reduced by a factor of 5 when doing so. So taking the example of a monster with a basic 25% physical resist that becomes a mini boss with stone skin, its resist will be 105%. Using Decrepify against that boss will reduce its new physical resist by 50% / 5 = 10% and it will end up with 95% physical resist and take a long time to kill. Using Amp Damage on it will reduce it by 100% / 5 = 20% and its final resist will be 85% and you can kill it 3 times faster.

A mini boss monster with a basic 33% resist will end up with 113% when it get stone skin and Decrepify can't break it but Amplify damage can reduce it to 93%. With any monster type that has a basic resistance of 40% or over they will stay physically immune after Amplify Damage.
 

RTB

Diabloii.Net Member
JoJeck said:
Breaking an immunity is complex and I think the power of Amplify damage or Decrepify is reduced by a factor of 5 when doing so.
Which is entirely correct.

And thanks for explaining that long list of mine :)
 

Shade

Diabloii.Net Member
RTB said:
...
Maggotqueens (?)
...
The only instance of this monster is Coldworm the Burrower, though, so it won't spawn anywhere else.

It is a long list, but it's better than having every Stone Skin boss in Hell become PI due to the 50% Physical Resist in Hell, which was removed in 1.10.

edit: And if someone finds a boss-pack of Window monsters, post a screenshot please, I haven't encountered one yet but am looking forward to it :)
 

JoJeck

Diabloii.Net Member
RTB said:
Which is entirely correct.

And thanks for explaining that long list of mine :)
My pleasure :) Actually I was writing up my basically theoretical approach to answering the question and then when I posted I was pleasantly surprised to see your explanation and comprehensive list of mosters. It is good to see how our two posts compliment each other. A happy co-incidence no less.
 

UselessOne

Diabloii.Net Member
Another Question:

Oblivion Knights in hell have:
33% Physical Resistance
60% Fire Resistance
180% Cold Resistance
60% Lightning Resistance

If a random Oblivion Knight boss has Stone Skin (+80% physical resistance), Magic Resistant (+40% to fire cold and lightning resistance) and Spectral Hit (another +20% resist to fire, cold and lightning) this means it will spawn as:

Immune to Physical, Immune to Fire, Immune to Cold, Immune to Lightning

Has anyone seen this? I have never seen any monster with more than two immunites.
 

Mr Evil

Diabloii.Net Member
UselessOne said:
Has anyone seen this? I have never seen any monster with more than two immunites.
If I remember correctly, at about the time the expansion came out there were monsters with more than two immunities, but everyone bitched about it (quite rightly) and so now only two immunities at once are possible.
 

UselessOne

Diabloii.Net Member
So which two immunites would be chosen? Cold for sure...Another question is what will be the final resists of the boss after the two immunites are chosen?
 

RTB

Diabloii.Net Member
If two resists have the same value, it could very well be randomized.

Your nasty boss would have these resists:
95% physical resist
95 or 120% fire resist
240% cold resist
95 or 120% lightning resist
75% poison resist

Since I'm not sure which immunities it would have: go find that boss and tell me! ;)
 

F1R3STR1D3R

Diabloii.Net Member
RTB said:
If two resists have the same value, it could very well be randomized.

Your nasty boss would have these resists:
95% physical resist
95 or 120% fire resist
240% cold resist
95 or 120% lightning resist
75% poison resist

Since I'm not sure which immunities it would have: go find that boss and tell me! ;)
Just Zerk that ***** :) no immunities to magic
 

RTB

Diabloii.Net Member
Just 25% resist to magic... Yep, Zerking, Hammerdins, or Bonemancers can still take it down with ease. :)
 

slam

Diabloii.Net Member
RTB said:
Just 25% resist to magic... Yep, Zerking, Hammerdins, or Bonemancers can still take it down with ease. :)
can a bonemancer really take anything down with ease? :lol:
 

RTB

Diabloii.Net Member
slam said:
can a bonemancer really take anything down with ease? :lol:
Yes, of course. At the cost of emptying their mana pool.

Nice thread resurrection.
 

Armor_Biff

Diabloii.Net Member
Well I'm glad this thread was "resurrected" since there is some useful info here that I did not know about :thumbsup:. Somehow I missed this when it was posted back in February... :scratch:
 

jimmah

Diabloii.Net Member
Is there still a global 50% physical resistance in hell? I've had people saying it's still there?

He mentions "how come Stone Skin monsters are phys imune" if there isn't a global 50% phys resist?
 
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