sasja said:
However, like Mr Evil, I've heard that Amplify Damage can't break the immunity of certain PI bosses with iron skin, which would mean their resistance is 200% or more. I haven't esperienced it myself questing through the game with my pure Strafeazon, relying on amp to deal with PIs, so I think it's safe to say that it's rare.
An unbreakable PI monster would mean it has more than 119% physical resist.
In the case of Decrepify (Reaper's Toll) it would have more than 109% physical resist.
There are no monsters with more than 100% natural physical resist, and Stone Skin adds 80%. So all Stone skin Ghosts stay immune. Now it's finally useful again on innate PI monsters
Permanently immune monsters with Stone skin (hell):
Zombies
Brutes
Ghosts
Baboons excluding the ones in the Palace Basement
Goatmen
Quill Rats :scratch:
Maggots
Claw Vipers
Swarms
Scarabs
Mummies (the smaller ones)
Will'O'Wisps :grrr:
Spiders
Vampires excluding the ones in Arcane and Travincal + Temples
Corrupt Lancers
Corrupt Archers
Blunderbores
Maggotqueens (?)
Vile Spawners (act4)
Mana drain flying thingies
Regurgitator
Council Members
Balrogs
Hell Bovine (Cows)
Windows (not the OS :teeth: )
Reanimated Horde
Siege Beasts
The only PI curse witch, found in one of the caves, and Throne of Destruction
Overseers
Blood Lords (frenzytaurs?)
Death Mauler, found in Frigid Highlands or Arreat Plateau
Superunique monsters:
Griswold
Hephasto
Ancients
Baal's Minions
The act 5 guest monsters have different resists than the original ones, so they may or may not be permantly immune with Stone Skin.
For example: Claw Vipers can be deimmunized, while 1 species of those hawks cannot...
And finally: In the case of potential triple immunity 2 resists(probably the highest) are kept at their percentage, while the others (above 95) are capped to 95%.
I hope someone proves my list wrong, since that are alot of monsters...