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Physical resistance on monsters?

Discussion in 'Theorycrafting and Statistics' started by Tengu, Feb 13, 2004.

  1. Tengu

    Tengu IncGamers Member

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    Physical resistance on monsters?

    Simple Question: Can any monsters have over 100% physical resistance? :scratch:

    How about a ghostly Blood Lord on hell difficulty? Would it have 150% physical resistance?

    And does someone know how amplify damage and decrepify would work on these monsters? Amp cuts 100% physical resist and decrep cuts 50%.

    Thanks for the help.
     
  2. a black kid

    a black kid IncGamers Member

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    ur right on the physical resistance part with amp and decrep... and im pretty damn sure that monsters can have over 100% res... thats why it takes both lower resist and max cold mastery to make cold immy monsters no longer cold immune
     
  3. Mr Evil

    Mr Evil IncGamers Member

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    Monsters can have physical resistance so high that even amp daamge will not break the immunity. They are rare, and they are a pain to kill.
     
  4. Amiral

    Amiral IncGamers Member

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    Cold mastery cannot pierce cold immun, not even if the res % is 105%.
    (think of a orb or blizzard sorc that can kill ... everything)
     
  5. sasja

    sasja IncGamers Member

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    Cold resistance can be as high as 1000% (and Cold Mastery has no effect on cold immune monsters), but that doesn't tell us whether physical immunity can be higher than 100%.

    However, like Mr Evil, I've heard that Amplify Damage can't break the immunity of certain PI bosses with iron skin, which would mean their resistance is 200% or more. I haven't esperienced it myself questing through the game with my pure Strafeazon, relying on amp to deal with PIs, so I think it's safe to say that it's rare.

    I'd think that a ghostly blood lord would have 150% resistance - I haven't tested though.
     
  6. RTB

    RTB IncGamers Member

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    An unbreakable PI monster would mean it has more than 119% physical resist.

    In the case of Decrepify (Reaper's Toll) it would have more than 109% physical resist.

    There are no monsters with more than 100% natural physical resist, and Stone Skin adds 80%. So all Stone skin Ghosts stay immune. Now it's finally useful again on innate PI monsters :)

    Permanently immune monsters with Stone skin (hell):
    Zombies
    Brutes
    Ghosts
    Baboons excluding the ones in the Palace Basement
    Goatmen
    Quill Rats :scratch:
    Maggots
    Claw Vipers
    Swarms
    Scarabs
    Mummies (the smaller ones)
    Will'O'Wisps :grrr:
    Spiders
    Vampires excluding the ones in Arcane and Travincal + Temples
    Corrupt Lancers
    Corrupt Archers
    Blunderbores
    Maggotqueens (?)
    Vile Spawners (act4)
    Mana drain flying thingies
    Regurgitator
    Council Members
    Balrogs
    Hell Bovine (Cows)
    Windows (not the OS :teeth: )
    Reanimated Horde
    Siege Beasts
    The only PI curse witch, found in one of the caves, and Throne of Destruction
    Overseers
    Blood Lords (frenzytaurs?)
    Death Mauler, found in Frigid Highlands or Arreat Plateau

    Superunique monsters:
    Griswold
    Hephasto
    Ancients
    Baal's Minions

    The act 5 guest monsters have different resists than the original ones, so they may or may not be permantly immune with Stone Skin.
    For example: Claw Vipers can be deimmunized, while 1 species of those hawks cannot...

    And finally: In the case of potential triple immunity 2 resists(probably the highest) are kept at their percentage, while the others (above 95) are capped to 95%.

    I hope someone proves my list wrong, since that are alot of monsters...
     
  7. JoJeck

    JoJeck IncGamers Member

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    As far as I know no physical immune basic monster type can have over 100% physical immunity. But many monster types in Hell have 25%, 33% or 40% physical resist and if they spawn as one of the several mini bosses you get in each area and they get the Stone Skin mod they will have +80% added to their physical resist and become an immune with over 100% resist.

    Breaking an immunity is complex and I think the power of Amplify damage or Decrepify is reduced by a factor of 5 when doing so. So taking the example of a monster with a basic 25% physical resist that becomes a mini boss with stone skin, its resist will be 105%. Using Decrepify against that boss will reduce its new physical resist by 50% / 5 = 10% and it will end up with 95% physical resist and take a long time to kill. Using Amp Damage on it will reduce it by 100% / 5 = 20% and its final resist will be 85% and you can kill it 3 times faster.

    A mini boss monster with a basic 33% resist will end up with 113% when it get stone skin and Decrepify can't break it but Amplify damage can reduce it to 93%. With any monster type that has a basic resistance of 40% or over they will stay physically immune after Amplify Damage.
     
  8. RTB

    RTB IncGamers Member

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    Which is entirely correct.

    And thanks for explaining that long list of mine :)
     
  9. Shade

    Shade IncGamers Member

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    The only instance of this monster is Coldworm the Burrower, though, so it won't spawn anywhere else.

    It is a long list, but it's better than having every Stone Skin boss in Hell become PI due to the 50% Physical Resist in Hell, which was removed in 1.10.

    edit: And if someone finds a boss-pack of Window monsters, post a screenshot please, I haven't encountered one yet but am looking forward to it :)
     
  10. JoJeck

    JoJeck IncGamers Member

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    My pleasure :) Actually I was writing up my basically theoretical approach to answering the question and then when I posted I was pleasantly surprised to see your explanation and comprehensive list of mosters. It is good to see how our two posts compliment each other. A happy co-incidence no less.
     
  11. UselessOne

    UselessOne IncGamers Member

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    Another Question:

    Oblivion Knights in hell have:
    33% Physical Resistance
    60% Fire Resistance
    180% Cold Resistance
    60% Lightning Resistance

    If a random Oblivion Knight boss has Stone Skin (+80% physical resistance), Magic Resistant (+40% to fire cold and lightning resistance) and Spectral Hit (another +20% resist to fire, cold and lightning) this means it will spawn as:

    Immune to Physical, Immune to Fire, Immune to Cold, Immune to Lightning

    Has anyone seen this? I have never seen any monster with more than two immunites.
     
  12. Mr Evil

    Mr Evil IncGamers Member

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    If I remember correctly, at about the time the expansion came out there were monsters with more than two immunities, but everyone bitched about it (quite rightly) and so now only two immunities at once are possible.
     
  13. UselessOne

    UselessOne IncGamers Member

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    So which two immunites would be chosen? Cold for sure...Another question is what will be the final resists of the boss after the two immunites are chosen?
     
  14. RTB

    RTB IncGamers Member

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    If two resists have the same value, it could very well be randomized.

    Your nasty boss would have these resists:
    95% physical resist
    95 or 120% fire resist
    240% cold resist
    95 or 120% lightning resist
    75% poison resist

    Since I'm not sure which immunities it would have: go find that boss and tell me! ;)
     
  15. F1R3STR1D3R

    F1R3STR1D3R IncGamers Member

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    Just Zerk that ***** :) no immunities to magic
     
  16. RTB

    RTB IncGamers Member

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    Just 25% resist to magic... Yep, Zerking, Hammerdins, or Bonemancers can still take it down with ease. :)
     
  17. slam

    slam IncGamers Member

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    can a bonemancer really take anything down with ease? :lol:
     
  18. RTB

    RTB IncGamers Member

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    Yes, of course. At the cost of emptying their mana pool.

    Nice thread resurrection.
     
  19. Armor_Biff

    Armor_Biff IncGamers Member

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    Well I'm glad this thread was "resurrected" since there is some useful info here that I did not know about :thumbsup:. Somehow I missed this when it was posted back in February... :scratch:
     
  20. jimmah

    jimmah IncGamers Member

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    Is there still a global 50% physical resistance in hell? I've had people saying it's still there?

    He mentions "how come Stone Skin monsters are phys imune" if there isn't a global 50% phys resist?
     

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