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Pete´s 1.10 Beserk build guild

Discussion in 'Barbarian' started by heilskov, Feb 10, 2004.

  1. heilskov

    heilskov IncGamers Member

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    Pete´s 1.10 Beserk build guild

    Inspired by hals conc. build, this is my Beserkers building guild.
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    Introduction
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    Since 1,10 the ww barb have died out, and so has the barb killing speed, thus most players went else where. Today everbody has a hammerdin, that seems to be the soultion to everybodys problem, or a sorc of some kinde.
    Well I wanna put the barbs back on the world map.

    My main goals when developing the Beserkers Bard were as follows:

    -Getting a high enough dmg for one hit kills
    -Obtain maximum blocking
    -Reach max resists
    -Achieve a decent level of physical damage reduction
    -Obtain a pool of hit points/mana to not be using concentrate for the leech
    -Go beserk ^^ quote "When you have slain all of your enemies, what is left to fear?"

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    Glossary of Commonly Used Game Terms
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    AR: Attack Rating
    BP or BPS: Breakpoint(s)
    CBF: item property “Cannot be Frozen”
    Clvl: Character level
    Dual Leech: an item that has both Mana and Life leech.
    ED: Enhanced Damage
    FCR: Faster Cast Rate
    FHR: Faster Hit Recovery
    IAS: Increased Attack Speed
    ITD: item property “Ignore Target’s Defense”
    LL: item property “Life Leech”
    MF: Magic Find
    ML: item property “Mana leech”
    PDR: item property “Physical Damage Reduction”
    PMH: item property “Prevent Monster Heal”
    Prismatic: a property on an item that gives +all resists
    PvM: Player versus Monster
    PvP:player versus Player
    R/W: Run/Walk (as in run/walk speed)
    Slvl: Skill level
    TP: Town Portal

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    Stat Point Distribution
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    Strength

    Get a base high enough to support the highest str. req. of the eq. you plan on/ wish/dream of using, cuz who know one day it might drop and you´ll be wanting to use it here.

    Dexterity

    what can I say, that you all havnt already heard ? And for those first timers, get enough dex to keep a constant 75% blockrate. Also take your dream eq. into consideration, if eg. a stormsheild is it be prepered to invest about 222 stat points into dex. I wouldnt recammende you go past the dex amount req. for max block, seing as how beserk get innormous AR boosts.

    Vitality

    this will be where the rest of your stats will go, the 1 vit for 4 hp is a good deal, and with the BO making the outcome of 1 vit more or less 8 hp you cant go wrong with stat points in here.

    Energy

    none, barbs energy vs. mana gains are so low it isnt worth spanding stat points in it. I do however recammende you get some either items or charms that boost your mana pool, besically the bigger the pool the more swings you can do with beserk before you´ll be forced to use a conc. to get that bulb back up agian for more beserks.

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    Skill Point Distribution
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    This is what makes the build, and some sick name that fits the theme of a beserker ^^, The basis in this build are DMG DMG DMG... on the other hand being able to stay alive long enough to deal it is equally if not more important :p. It could all be boilded down to Beserk, weapon mastery, shout and battle orders.

    where this build veriates from most other beserk build is that we dont waste the 20 skill points most other do on warcry. Instead we relie on the crowd control skills the barb has and a max block rate.

    the skills:

    Beserk: 20 skill points

    the skill the build is named after, its damage is next to none when it comes to the barb, also the only skill you´ll be able to get these much loved one hit kills hits we so long after. The synergies are higher too than most other synergie damage bonuses most other skills get to. And the reason we use it is because it does magical damage, this is however also one of its weaknesses, seeing as how this most likly is the reason the skill doesnt leech.

    Battle Orders: 20 skill points

    whats there to say ? it doubles your life ^^, which is why we have it.
    The skill also grants a +5 second/level bonus to Shout and Battle Command.

    Shout: 20 skill points

    def ?? why ? we´re gonna be using beserk half of the time anyways... well thats true but it does give a nice 10% damage bonus pr lvl invsted in it for beserk, aswell as give the 5 second/level bonus to Battle Orders and Battle Command. Apart from that... its party friendly, so what the heck.

    weapon mastery: 20 skill points

    I dont recammende you try a beserk build of this ones natur without using max block, so pick a weapon mastery that has a weapon that can be used singel handedly. Besically that leaves axe,swords,maces.

    I recammende you pick either swords, for the sole reason of this one item called the Grandfather ^^, other than that sword have nice base weapon speeds vs. damage.

    Secondary Skills

    Concentrate 1-10 (optional using more than 1 point, is a AR question)

    you have it as a pre request for getting beserk, its +% to AR isnt to high, but thats the reason we couse a weapons mastery. Basically you´ll be using this skill whenever one of your bulbs get too close to being empty, the reason your using this skill and not just eg. your basic attack is this one comes with a semi good ed %, meaning higher leech values. Also this skill gets +10% Damage Per Level for each point spent in Battle Orders.

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    The One Point Wonders ( taken directly from hals guild, seing as he does a better job of discriping them and there uses than I probably could )
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    Battle Command

    BC always deserves a point of investment, just because it is so useful. BC first, then use Shout and Battle orders for a lovely +1 skill boost to both of those when they are cast. BC also receives some nice synergies that make it much more powerful in the patch: +5 second/level boosts from Shout and BO. Thus, once you max those two, you can cast BC, Shout, BO, and then BC again to get the +skill boost to it, increasing all of your skills for a good 4 minutes!

    Howl

    One of the main issues with playing a Concentrate barb is the fact that it’s a “one enemy at a time” skill; thus, you don’t have much in the way of crowd control. That’s where Howl comes in. When swamped with enemies, a blast from Howl will throw them into a panic, forcing most (if not all) of them to flee from your character. While most of the time this won’t be necessary for your barbarian, thanks to his huge defense, you will run into several occasions where you are pitted against an enemy class that ignores your defense (like Moon Lords, Gore Bellies, and their kin). A quick spamming of this will give you some time to breath, and thin out the mod quite a bit, making it much less frantic and more manageable. This skill works wonders with Taunt as well, and tactics combining the two have been explained in the Gameplay section.

    Howl has a limit on its terror inducing ability, designated by the formula slvl + clvl + 1, as compared to the monster’s level. Likewise, certain enemy types, as well as all act bosses, champions, and unique/super unique enemies are immune to this skill.

    Taunt

    Ok, this is probably going to turn out to be a somewhat lengthy rant. Taunt is, without a doubt, my favorite skill, one that is so under-appreciated that it is ridiculous; it is a skill that has so many applications that I feel it should be a staple for nearly every barbarian made post-1.10.

    So what’s so great about Taunt? Here we have a skill that forces an enemy to stop what it is doing and move into melee range to attack you, while lowering his damage and accuracy. While it may not seem too great at first, to an Ironbarb, is an incredible, incredible tool! Following activation of the skill, one of three things is going to happen:

    1. The enemy will swing, and the attack will be negated by your blocking;
    2. The enemy will swing, and miss, thanks to your huge defense;
    3. The enemy will swing, make it past your blocking and defense, but do meager damage, thanks to pdr from the skill and your equipment.

    But wait, there’s more! Taunt is also extremely party friendly, allowing you to pull enemies off of your weaker compatriots and onto yourself. You can also use this to your advantage when working with your mercenary, as you can use it to keep heavy hitters off him. Furthermore, taunt works wonders against ranged attackers, forcing them to stop shooting and walk right up to you. AND, you can use it in combination with Howl for some INCREDIBLE crowd control. Howl to scare off the crowd, taunt to pull back the ones you want to deal with as you feel like it. All of this for just ONE point!

    Battle Cry

    For one point, you get a skill that significantly lowers the damage dealt by enemies and halves their defense, making them much, much easier to hit. Battle Cry has the added bonus of working on nearly everything in the game as well, making it a wonderful tool to use against bosses like Duriel and Diablo and other high-defense, high-damage uniques. Also nice for when you are being mobbed, because even with your defense and equipment pdr, it’s nice to get every possible edge you can in combat in 1.10.

    Note: Battle Cry works in PvP.

    Leap Attack

    Another staple for most barb builds, LA is basically barbarian line-of-sight teleport. Lets you get across rivers, gaps, hills, groups of monsters, and many other obstacles you will encounter in the game.

    Find Potion/Find Item/Grim Ward

    I’ll just lump all of these together. Find Potion and Find Item are included for obvious reasons…you never know when you’ll score that Zod rune or high-end unique using FI, and FP will let you stock up on potions for long excursions when you don’t have a TP.

    Grim Ward is a whoooooole other story. I know most of the readers of this guide would probably see this as a wasted point, but it is actually quite the contrary. GW is a very powerful tool in the right hands. While most of the time, you’ll rather use Howl instead, the ward shores up for Howl’s weaknesses. For example, in close quarters, Howl will scare off the enemies, but if they hit a wall, they will just turn around and come right back, attacking you regardless of the fear. Grim Ward handles this case very well, putting up a defensive zone that nothing will enter for 40 seconds; thus, when the enemies hit the wall and come running back, they’ll just turn around again and scurry off. This is nice to use when you come up against a powerful unique boss as well, giving you 40 seconds to dance with him alone. You can also employ some very powerful tactics involving the ward. Set a few up in a perimeter and any enemies trapped within will become panicked, running back and forth between the wards while you take them apart. It’s also really nice for parties, since you can create safe zones for casters, archers, and throwers, and use it when at lower levels to safely navigate dangerous terrain, or ensure your retreat by throwing one up while on the run.

    Battle Cry

    For one point, you get a skill that significantly lowers the damage dealt by enemies and halves their defense, making them much, much easier to hit. Battle Cry has the added bonus of working on nearly everything in the game as well, making it a wonderful tool to use against bosses like Duriel and Diablo and other high-defense, high-damage uniques. Also nice for when you are being mobbed, because even with your defense and equipment pdr, it’s nice to get every possible edge you can in combat in 1.10.

    Note: Battle Cry works in PvP.

    Leap Attack

    Another staple for most barb builds, LA is basically barbarian line-of-sight teleport. Lets you get across rivers, gaps, hills, groups of monsters, and many other obstacles you will encounter in the game.

    Find Potion/Find Item/Grim Ward

    I’ll just lump all of these together. Find Potion and Find Item are included for obvious reasons…you never know when you’ll score that Zod rune or high-end unique using FI, and FP will let you stock up on potions for long excursions when you don’t have a TP.

    Grim Ward is a whoooooole other story. I know most of the readers of this guide would probably see this as a wasted point, but it is actually quite the contrary. GW is a very powerful tool in the right hands. While most of the time, you’ll rather use Howl instead, the ward shores up for Howl’s weaknesses. For example, in close quarters, Howl will scare off the enemies, but if they hit a wall, they will just turn around and come right back, attacking you regardless of the fear. Grim Ward handles this case very well, putting up a defensive zone that nothing will enter for 40 seconds; thus, when the enemies hit the wall and come running back, they’ll just turn around again and scurry off. This is nice to use when you come up against a powerful unique boss as well, giving you 40 seconds to dance with him alone. You can also employ some very powerful tactics involving the ward. Set a few up in a perimeter and any enemies trapped within will become panicked, running back and forth between the wards while you take them apart. It’s also really nice for parties, since you can create safe zones for casters, archers, and throwers, and use it when at lower levels to safely navigate dangerous terrain, or ensure your retreat by throwing one up while on the run.

    A nice bonus to all three of these skills is that they provide you with a form of corpse disposal, which is extremely useful when facing mobs of resurrecting foes.

    Increased Stamina/Increased Speed/Iron Skin/Natural Resistances:

    All of these skills provide powerful passive boosts to your character. While in previous versions of the game, it was prudent to play a good 5+ points in Increased Speed and Natural Resistances, this is not the case anymore thanks to synergies. One point in each one is enough; with +skill items, battle command, and good equipment/charms, they will all be upwards of 7 or more with just one point invested.

    Leap/Stun

    Not really much use in either of these skills; they’re really just pre-requisites.

    There now. That should all add up to 110 skill points, the maximum amount you can acquire whilst playing through the game. Since it will be excessively difficult to level past 80 in the patch, I would recommend working on your weapon mastery and bash skills last, as they do not provide much other than increased damage and AR; all of the other skill point investments provide you with useful tools for handling your foes in the patch.

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    this build is great, Ive enjoyed playing it. I recammende you try it.
    more updates to come with time.
     
  2. CyberHawk

    CyberHawk IncGamers Member

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    I know Hals guide is inspiring, but alot of this seemed copy/and paste to me? Or was it just me?

    And I swear, there was a Zerk guide 5-6 weeks ago, I know casue I followed it! But where did it go, and who wrote it?
     
  3. bigballerpaul

    bigballerpaul IncGamers Member

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    um... is plagerism allowed on the forums? i wouldn't call copy and paste inspired writing...




    if you are going by your theme of DMG DMG DMG, you will want to dump the rest of your points into howl.


    you should have at least edited it...

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    now not to rip you apart or anything, but i really feel this guide could have been more informative. this was more like an outline to a berserk build, with a copy of hals conc barb guide parts thrown in there. i dont know if you meant to, but the one point wonders section is posted twice... maybe you really wanted to stress that.

    for your new version of the guide (because i dont see this one as sticy material),

    1. please use your own thoughts and words. its nice that hals guide inspired you, but i dont know if a word for word copy on some parts were neccesary. i know how much time hal spent not only into writing his guide, but he spent many hours testing his build in all situations and with all different equipment setups.

    2. include an equipment section. give us some sort of guideline as to what types of equipment/charms we should be trading/mf'ing for.

    3. mention mercs.

    4. edit edit edit. read the guide as if you have never played a barb. or get a friend who hasnt even played the game to read the guide and see if it needs clarity.

    5. depth. this guide lacked some of the issues a berserker faces. i dont really think you stressed how dangerous having 0 def in hell is. you didnt cover blocklock. and you didnt talk about the stun time of berserk.

    i sincerely apologize if this post was a bit harsh. we all appreciate input from the barb community. i just wanted you to see that you didnt really put much effort into this post, and slapped the word "Guide" on it. that is just frustrating. i do hope however you will take this criticism and rewrite this guide. i too enjoyed my zerker barb and would be happy to see a good, in depth, based-on-experience 1.10 version of this build stickied somewhere. so good luck and happy writing.
     
  4. Kyo

    Kyo IncGamers Member

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    No direct relation to this guide but we got this exact same thing in the necro forum (see necro bible). Wasn't as blatent as this but still plagerism in one form or another and i can see many posters trying to make a quick name for themselves by taking this "underhand" route and taking advantage of the forum crash and crediting themselves for past post work done. (sad day indeed in these forums imo)!

    In necro forum the admin has anticipated for this and said that basically he is welcoming any help in rebuilding the forum at this precise moment in time. If there is problems with crediting/copying etc he will sort out at it comes along. The original authors will probably have to raise this to him directly if there is any queries/problems. Take it the same policy would apply here with Crow and Zoso?

    Kyo
     
  5. Kyo

    Kyo IncGamers Member

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    One other thing isn't beserek drop your defence to 0 while using zerk?

    Therefore Pete not contridicting himself saying going for MAX block whilst zerking???
     
  6. bigballerpaul

    bigballerpaul IncGamers Member

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    negative. while your defense drops to 0 while zerking, you still retain your ability to block. this coupled with massive life is the only way you will survive packs of monsters. however the "guide" failed to mention tactics such as keeping a high damage, 2 handed weapon on the switch for zerking boss after the packs have been cleared.
     
  7. Halciet

    Halciet IncGamers Member

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    I dispatched an email to the writer when i saw the post, thinking it better to discuss it with him in a polite, secluded manner in hopes the issues could be resolved. I stated that I was flattered that he was inspired by my guide, but inspiration is one thing, plagiarism is another, and that I was rather offended by the blatant use of copy/paste (especially where it contradicts his main guide, as Paulie pointed out with the "Concentrate Barb" line in the one point wonders), and thus asked that he edit his guide to use his own words and ideas. I stated my support in writing a guide for the forum, since we definately need more, though I wanted it to be a strong, well-researched work in the writer's own words.

    I don't mind him getting ideas from me at all, but I have put countless hours into my work, both in writing, rewriting, testing, editing, and responding to the questions of the readers, and so it just kinda bothered me so much was pasted without asking permission.

    So far, no response.

    -Hal
     
  8. Flanker

    Flanker IncGamers Member

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    i plagirize my essays muah aha ha

    just checking in guys...sup i havent posted in long time

    BARB POWER!!!!!!1
     
  9. Crow

    Crow IncGamers Member

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    In future re-writes I suggest phrasing things differently. Its always a good habit to write things in your own words, and giving props to your sources is good as well.

    Cutting and pasting the common terms is just for saving time, theres isn't really a way to not rip this from anyone since its going to be the same stuff over and over and over.

    Sorry if that sounded wishy washy.
     

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