PDR Zealot build

Hammerheart

Diabloii.Net Member
PDR Zealot build

Hello there, I'm Hammerheart. This is my first post in the strat section of these forums, previously I've been active on trade boards but now I've something worthwhile to say in here too. I'm looking for your input for a new character I think about making.

Now, I've been looking at some other pdr guides and I've been planning of making something similar for quite a time. But none of those guides were exactly what I had in mind so I decided to design something myself.

I'm looking to make a melee palading that can achieve three goals.

1) Decent killing speed and ability to do ubers
2) High survivability due to massive PDR and MDR
3) Full resistances in hell.

So basically we have a Fana zealot with PDR gimmick. I believe this is not an uncommon build but since I can't find a guide for it, I thought to write something more detailed down. I'm not going to write stats/skills since those are the same than your basic zealot.

Gear:

Helm: Guilaume's with sol [7pdr]
Amu: Rare resists amu or metalgrid
Ring: Nature's peace [11pdr]
Ring Dwarf Star [mdr 15]
Weapon: Grief PB
Shield: Gerke sol [23 pdr 18 mdr]
Armor: GBane Sol [27 pdr, 20 mdr]
Boots: Gores
Belt: Strings [15mdr]

PDR: 68
MDR: 68
CB 50
RES: ?

As you can see it differs from most other pdr builds in amu and helm choices, No everlasting circlets and amus here. I made the decision partially because those items are so hard to find or expensive (btw, the only pricey item there, Grief, is there because I happen to have it, not because it's essential to the build), but I also had another reason. With leaving everlasting items out, we can invest into CB and resistances in those slots. This will improve our killing speed, help immensily in ubers and boost our survivablity in more traditional way. We have PDR from other sources...

Now, the big question I'm asking you is, is this pdr enough? My gut feeling says it is, but I'd like to hear more educated opinion. If we assume it is, we can clearly see that resistances are the next moot point. Since I had to sacrifice armor slot for no-res GBane and take Gerke over HoZ, we have less room to play with other items. Even ring slots are taken, though I guess you could remove Dwarf Star and add rare ring with resistances and other useful modifiers. But removing pdr/mdr to make room for something else would defeat one of the principles of this build. I'd prefer not to do that.

The answer lies in charms, I think. I'm planning to leave Torch out since this build will be handling my pandemonioum events. But with right number of resistance charms and maybe even Anni, I believe I achieve full @ with this build.

Basically I think this build is like your average zealot but better. It can kill as fast with Grief/Zeal/Fana but it exceeds normal zealots in survivability

Looking for your input.

Note: This is not a guide but a rough plan of my next char. If it succeeds, maybe I'll write a more polished guide.
 

stephan

Diabloii.Net Member
Re: PDR Zealot build

Now, the big question I'm asking you is, is this pdr enough? My gut feeling says it is, but I'd like to hear more educated opinion.
The question I ask back is: enough for what? ~70 PDR certainly takes away a nice chunk of damage, but it's not enough to completely negate most attacks. It depends on your goals, I guess.



 

Hammerheart

Diabloii.Net Member
Re: PDR Zealot build

Ah yes, I should've been more specific. Basically I'm looking to have enough PDR for it to make a difference. I'm not looking to achieve complete invulnerability but a nice balance between offense/defence.

Basically, is 70pdr enough to justifice my item choices over something that's traditionally more powerful? (HoZ, Duress, etc comes to mind)
 

stephan

Diabloii.Net Member
Re: PDR Zealot build

You will certainly notice the difference between 0 PDR and 70 PDR. Unless monsters are extra strong, fana or might, I value 1 point of PDR the same as 1 point of %DR. The pieces of gear you are giving up (HoZ and Duress) don't help that much in killing speed, so to me it would be worth it.
 

LoboMau

Diabloii.Net Member
Re: PDR Zealot build

Ah yes, I should've been more specific. Basically I'm looking to have enough PDR for it to make a difference. I'm not looking to achieve complete invulnerability but a nice balance between offense/defence.

Basically, is 70pdr enough to justifice my item choices over something that's traditionally more powerful? (HoZ, Duress, etc comes to mind)
I like the combo Gaze/Shaft. I get max 50% Damred a nice ll push up and can wear a Herold or Exile shield. Instead of Grief and Guilleaumes I am using the great Death zerker (but it needs to be an eth and really good one to be prefered to Grief).


 

Niniux

Diabloii.Net Member
Re: PDR Zealot build

I'd recommend a Spirit Ward on switch or using Treachery to prebuff with Fade. Gives you a good Resist boost, curse duration reduction, and, of course, PDR%
 

Nullvoid

Diabloii.Net Member
Re: PDR Zealot build

I'm currently on my way to a similar build at the moment, all I'm missing is Gladiator's Bane, but with my current setup I've successfully killed the ubers three times (and all the mini-ubers to collect the organs).

To easily overcome any resists problem while still having nice items I opted for a conviction zealot, with the following gear as my aim:

Helm: Sol'd Vampire Gaze - 20%dr, 7pdr, 15mdr
Amulet: Metalgrid
Armour: Sol'd Gladiator's Bane - 27pdr, 20mdr (currently using an upped Sol'd Guardian Angel)
Shield: Sol'd Herald of Zakarum - 7pdr
Weapon: Astreon's Iron Ward - 4pdr, 33%CB (Gimmershred ready to switch in for physical immunes)
Ring 1: Dwarf Star - 15mdr
Ring 2: Dwarf Star - 15mdr (currently using a Raven Frost until I get the CBF from my armour)
Gloves: Dracul's Grasp
Belt: String of Ears - 15%dr, 15mdr
Boots: Gorerider - 15% CB

The end result would therefore be: 48%CB, 35%dr, 45pdr, 80mdr with 75% cold/fire/poison resist and 80% lightning resist.

Compared to what I'm currently using: 48%CB, 35%dr, 25pdr, 45mdr with 90% cold/fire/poison resist and 95% lightning resist.

I'm not sure which is likely to be better but I definitely want to have tested both out.
 

Master Zap

Diabloii.Net Member
Re: PDR Zealot build

I've done many pdr based builds from Zealer's using Gris set, to jewelers of Amiceas. Ive got a kicker trapper on hc right now who can afk in nearly anypack of monsters and be fine. Have also tried and recommend a insight wielding, max prayer Veng or charger pally pdr build too.

If you looking to negate physical damage, then you'd need to run a reapers or lawbringer merc. One needs a little over 100 integer pdr to negate most physical damage in small games. Decrep will effectively double your pdr. So you'd have enough after the decrep proc to lol damage with your current setup. Without the decrep your still going to take apprx 20-30% damage



Gris set is excellent for a pdr pally as it offers decent res, stats and enough holes to make a big difference in tanking. It's not quite as tanky as a dedicated pdr build but it kills faster and less inventory space is taken up with res charms meaning you've more life. You also get a shiny aura!

the gris numbers
14pdr helm
21 pdr shield
21 pdr armor
ammy of life everlasting , up to 25 pdr
11 pdr nat peace ring you have

total = 92ish

+ Complete Set Bonus
+3 To Paladin Skill Levels
+30% Faster Hit Recovery
+200 To Attack Rating
+20 To Strength
+30 To Dexterity
+150 To Life
All Resistances +50
Display Aura


I like going:

Circ of life everlasting (2nd mod is icing) , socket for 2 holes and expect 34-39 pdr
Jewelers Armor of Amicea , Pdr 43
Ammy of life everlasting 25 pdr
1 natures peace , 10 pdr , 1 dwarf star
Goblin toe boots 1pdr
Gloves , Loh's or dracs (like you need the lifetap, but str, ow is nice too)
Tgod or string of ears belt , (jacked light sorb and stack, or some dr% for tougher monsters like bosses or packs with fanat/might combos)
Wep Grief pb
Shield Gerke's or Gris shield. Gris is very nice as it has fabulous block with a huge hunk of res and 21pdr (about the same as gerkes)

totaly pdr around 120 or about 110 if you use gbane instead . This means you "wont" take physical damage even in bigger games and especially if your using a reapers merc.

Charms , torch, anni and a some of those 25-30 single res gc's or great at covering the res.
Pdr is only obtainable with equipped gear so it's the only thing you need to focus on with your equipment. Life, fhr ,(not needed actually since monsters will not do enough damage to put you in fhr recovery) Res . All of this can come from your inventory.

Life isn't really that important either tbh. Things dont hurt so 1K life or 4K your taking the same amount of damage, which is close to none. Poison is one of the few things you'll have to watch out for. Block? not needed. who cares if you block when if they do hit you, you take no damage and never go into fhr recovery. (block is nice for ubers)



you'll kill a little slower with this setup but it's not horrible either. Grief with a damage aura is more then adequate to pound anything down with ease. It's fast too so with your fanat you wont need ias.


Pdr is excellent for pvm'ing. You'll find it to be lacking for ubers. They can hit in the thousands of damage which will surpass a intger pdr build. This is why its not used for pvp much outside of lld's. For that use some dr% and add crushing blow + lifetap and you'll be fine. Meph runs conviction with is also -120 res. So you wont have enough res to tackle him without massively changing your gear or running conviction/salvation against him.
 

Nimbostratus

Diabloii.Net Member
Re: PDR Zealot build

I notice that you're trying to have lots of MDR too, but keep in mind that plain old resistances are usually much more effective for taking down elemental damage. Though I suppose it'd be worthwhile if you fight things that use the actual "magic" type damage.
 

Master Zap

Diabloii.Net Member
Re: PDR Zealot build

I notice that you're trying to have lots of MDR too, but keep in mind that plain old resistances are usually much more effective for taking down elemental damage. Though I suppose it'd be worthwhile if you fight things that use the actual "magic" type damage.
Thats a great point to make. Mdr ought to be considered incidental after maxing res. and getting enough interger pdr. As long as you've 1 piece of MDR on , you will then be subject to the mdr bug, which means that if something does elemental+physical, the elemental damage will roll over to your pdr. side.

The only thing that does straight magic damage is Oblivion knights via bone spirit and snakes via bonespear. I think their might be another monster or two I'm missing but the point here is it's not a common attack to be against and it's not one of the more damaging ones.

My "tanksin" right now has about 80 ish pdr, 60ish mdr , 35% dr with fade maxed res and using a lawbringer herself to kick with. None of those attack hurt her so I cant imagine the pally taking much either.



 

Hammerheart

Diabloii.Net Member
Re: PDR Zealot build

I wasn't aware of MDR bug. This means that I can give up at least Dwarf Star for another Nature's Peace, giving me 79 PDR.

I think I'll give this build a shot in near future. Since skill distribution is the same as your normal Fanatic Zealot, it's not going to be useless if pdr doesn't cut it.
 
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