Pdagger Bug - Test Results
Poison Dagger Bug Test Results
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As you all know, the "Pdagger Bug" is a bug in which a Necromancer may gain the AR bonus of the Skill "Poison Dagger" on any weapon by simply selecting the skill and use it even though it is "redded out" (reverts to normal attack). This bug has been availiable for use in every version of Diablo 2 to date as far as I know...or has it?
Meet our Dummy, the level 99 Patriarch LoD-Necro, he has:
20 Points into Poison Dagger
20 Points into Bone Armor
20 Points into Bone Wall
20 Points into Dim Vision
19 Points into Decrepify
1 Point into Clay Golem
1 Point into Golem Mastery
1 Point into Summon Resistance
His Base Strength is 200
His Base Dexterity is 200
His Base Vitality is 160
His Base Energy is 25
Using this character I am conducting a series of tests to see whether or not the "Pdagger Bug" is still functioning to it's full extent in 1.10.
The only gear he shall be wearing for the course of these tests are a pair of Marrowalk Boneweave Boots for the Additional Bone Armor synergy, a Harlequin Crest Shako for additional survivability, and a Pair of Sander's Gloves for the poison damage to indicate that a monster has been struck.
After the gear the changes his Skills/Stats are as follows:
222 Strength
216 Dexterity
Attack Rating: 1050
Poison Dagger adds: 450% to attack rating
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PROCEDURE
Procedure Review:
Each test shall be done with 3 different weapon types, a nondagger melee weapon, a nondagger ranged weapon, and a dagger-type weapon. There will be 10 attacks for each weapon, and each weapon shall have 5 tests with and without The Pdagger Bug activated. The Game is reloaded after each test.
Bone Armor shall be active during the course of each test for protection, and the monsters shall be Dim Visioned to keep them still, and to lower the amount errors in the data due to "moving targets" (as even DVed targets have a tendency to move back and fourth).
Each individual test will be done in Hell mode in the listed area against a non-unique, non-champion, non-minion monster of the listed type. None of the monsters will have a shield.
The Players will be set to 8.
The Poison Damage from Sanders Gloves shall turn the monster green, indicating a hit. The Subject will not be attacked again until the 3 second duration fizzles.
Any attacks taken place in which the monster moves do not count.
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EXPERIMENT ONE
Artillary: Double Axe of Gore
Subject: Quill Rat
Area: The Blood Moor
In this test I shall be using a melee-type nondagger weapon to test my displayed % chance to hit vs. my "real" % chance to hit.
Without Pdagger bug, my displayed % chance to hit a Quill Rat with the artillary is 58% with a 1050 attack rating and a clvl of 99.
With the Pdagger bug, my displayed % chance to hit a Quill Rat is 95% with a calculated (1050 x 4.5) attack rating of 4725.
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Test 1: Without Pdagger - Nondagger Melee
Code:
Attack Result
1 Hit
2 Hit
3 Miss
4 Miss
5 Hit
6 Hit
7 Hit
8 Miss
9 Hit
10 Miss
Results:
60% Accuracy
Test 2: Without Pdagger - Nondagger Melee
Code:
Attack Result
1 Miss
2 Hit
3 Hit
4 Miss
5 Hit
6 Miss
7 Hit
8 Hit
9 Hit
10 Miss
Results:
60% Accuracy
Test 3: Without Pdagger - Nondagger Melee
Code:
Attack Result
1 Miss
2 Miss
3 Hit
4 Hit
5 Hit
6 Hit
7 Hit
8 Hit
9 Hit
10 Hit
Results:
80% Accuracy
Test 4: Without Pdagger - Nondagger Melee
Code:
Attack Result
1 Miss
2 Hit
3 Miss
4 Miss
5 Miss
6 Hit
7 Hit
8 Hit
9 Miss
10 Miss
Results:
40% Accuracy
Test 5: Without Pdagger - Nondagger Melee
Code:
Attack Result
1 Hit
2 Miss
3 Hit
4 Hit
5 Hit
6 Hit
7 Hit
8 Miss
9 Hit
10 Hit
Results:
80% Accuracy
Without Pdagger - Nondagger Melee Results:
64% Average Accuracy Rate, Displayed 58%
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Test 1: With Pdagger - Nondagger Melee
Code:
Attack Result
1 Hit
2 Miss
3 Miss
4 Hit
5 Miss
6 Hit
7 Miss
8 Hit
9 Hit
10 Hit
Results:
60% Accuracy
Test 2: With Pdagger - Nondagger Melee
Code:
Attack Result
1 Miss
2 Hit
3 Hit
4 Hit
5 Miss
6 Miss
7 Hit
8 Miss
9 Miss
10 Hit
Results:
50% Accuracy
Test 3: With Pdagger - Nondagger Melee
Code:
Attack Result
1 Miss
2 Miss
3 Miss
4 Miss
5 Miss
6 Hit
7 Hit
8 Hit
9 Hit
10 Miss
Results:
40% Accuracy
Test 4: With Pdagger - Nondagger Melee
Code:
Attack Result
1 Miss
2 Hit
3 Miss
4 Miss
5 Hit
6 Hit
7 Hit
8 Miss
9 Hit
10 Miss
Results:
50% Accuracy
Test 5: With Pdagger - Nondagger Melee
Code:
Attack Result
1 Hit
2 Hit
3 Miss
4 Hit
5 Hit
6 Hit
7 Miss
8 Miss
9 Miss
10 Miss
Results:
50% Accuracy
With Pdagger - Nondagger Melee Results:
50% Average Accuracy Rate, Displayed 95%
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EXPERIMENT TWO
Artillary: Grinding Composite Bow
Subject: Quill Rat
Area: The Blood Moor
In this test I shall be using a ranged-type nondagger weapon to test my displayed % chance to hit vs. my "real" % chance to hit.
Without Pdagger bug, my displayed % chance to hit a Quill Rat with the artillary is 58% with a 1050 attack rating and a clvl of 99.
With the Pdagger bug, my displayed % chance to hit a Quill Rat is 95% with a calculated (1050 x 4.5) attack rating of 4725.
-------------
Test 1: Without Pdagger - Nondagger Ranged
Code:
Attack Result
1 Miss
2 Hit
3 Miss
4 Hit
5 Hit
6 Hit
7 Hit
8 Hit
9 Miss
10 Miss
Results:
60% Accuracy
Test 2: Without Pdagger - Nondagger Ranged
Code:
Attack Result
1 Hit
2 Hit
3 Miss
4 Miss
5 Miss
6 Hit
7 Miss
8 Hit
9 Hit
10 Miss
Results:
50% Accuracy
Test 3: Without Pdagger - Nondagger Ranged
Code:
Attack Result
1 Hit
2 Hit
3 Hit
4 Miss
5 Hit
6 Hit
7 Miss
8 Miss
9 Hit
10 Miss
Results:
60% Accuracy
Test 4: Without Pdagger - Nondagger Ranged
Code:
Attack Result
1 Hit
2 Miss
3 Miss
4 Hit
5 Miss
6 Miss
7 Hit
8 Miss
9 Miss
10 Hit
Results:
40% Accuracy
Test 5: Without Pdagger - Nondagger Ranged
Code:
Attack Result
1 Miss
2 Miss
3 Miss
4 Miss
5 Hit
6 Hit
7 Hit
8 Miss
9 Hit
10 Hit
Results:
50% Accuracy
Without Pdagger - Nondagger Ranged Results:
52% Average Accuracy Rate, Displayed 58%
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Test 1: With Pdagger - Nondagger Ranged
Code:
Attack Result
1 Hit
2 Hit
3 Hit
4 Miss
5 Hit
6 Hit
7 Hit
8 Hit
9 Hit
10 Hit
Results:
90% Accuracy
Test 2: With Pdagger - Nondagger Ranged
Code:
Attack Result
1 Miss
2 Miss
3 Hit
4 Hit
5 Miss
6 Hit
7 Hit
8 Hit
9 Miss
10 Hit
Results:
60% Accuracy
Test 3: With Pdagger - Nondagger Ranged
Code:
Attack Result
1 Hit
2 Hit
3 Miss
4 Hit
5 Miss
6 Miss
7 Miss
8 Miss
9 Hit
10 Hit
Results:
50% Accuracy
Test 4: With Pdagger - Nondagger Ranged
Code:
Attack Result
1 Miss
2 Hit
3 Miss
4 Miss
5 Hit
6 Hit
7 Hit
8 Miss
9 Hit
10 Hit
Results:
60% Accuracy
Test 5: With Pdagger - Nondagger Ranged
Code:
Attack Result
1 Miss
2 Hit
3 Miss
4 Miss
5 Miss
6 Miss
7 Miss
8 Hit
9 Miss
10 Hit
Results:
30% Accuracy
With Pdagger - Nondagger Ranged Results:
58% Average Accuracy Rate, Displayed 95%
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EXPERIMENT THREE
Artillary: Cobalt Blade Of Regeneration
Subject: Quill Rat
Area: The Blood Moor
In this test I shall be using a dagger class weapon to test my displayed % chance to hit vs. my "real" % chance to hit.
Without the Pdagger skill selected, my displayed % chance to hit a Quill Rat with the artillary is 58% with a 1050 attack rating and a clvl of 99.
With the Pdagger skill selected, my displayed % chance to hit a Quill Rat is 95% with an attack rating of 5775, which is much more than the calculated 4725, perhaps a display bug in either the skill description or the formula? Or another instance of the LDS (Lying Display Screen)? That'll be discussion for another topic I suppose...
Because Pdagger, when used with a dagger, adds extra Poison Damage (for a long length of time), a cold damage charm (Hibernal Small Charm of Winter, adds 15-29 cold damage) will be used with the "With Pdagger - Melee Dagger" to indicate a "hit". When the monster is successfully struck it will turn blue for a (very) short time with this charm in inventory, and that will be used to indicate a landed hit. In short, blue will be used instead of green as with the proir tests, because with the poison dagger skill green is a constant (the determining color has no effect on the result).
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Test 1: Without Pdagger - Melee Dagger
Code:
Attack Result
1 Miss
2 Hit
3 Hit
4 Hit
5 Miss
6 Hit
7 Hit
8 Hit
9 Hit
10 Miss
Results:
70% Accuracy
Test 2: Without Pdagger - Melee Dagger
Code:
Attack Result
1 Hit
2 Hit
3 Hit
4 Hit
5 Hit
6 Hit
7 Miss
8 Hit
9 Hit
10 Hit
Results:
90% Accuracy
Test 3: Without Pdagger - Melee Dagger
Code:
Attack Result
1 Miss
2 Miss
3 Hit
4 Hit
5 Hit
6 Hit
7 Miss
8 Miss
9 Hit
10 Hit
Results:
60% Accuracy
Test 4: Without Pdagger - Melee Dagger
Code:
Attack Result
1 Miss
2 Miss
3 Miss
4 Hit
5 Hit
6 Hit
7 Hit
8 Hit
9 Miss
10 Hit
Results:
60% Accuracy
Test 5: Without Pdagger - Melee Dagger
Code:
Attack Result
1 Miss
2 Hit
3 Miss
4 Hit
5 Miss
6 Hit
7 Miss
8 Miss
9 Hit
10 Miss
Results:
40% Accuracy
Without Pdagger - Melee Dagger Results:
64% Average Accuracy Rate, Displayed 58%
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Test 1: With Pdagger - Melee Dagger
Code:
Attack Result
1 Hit
2 Hit
3 Hit
4 Hit
5 HIt
6 Hit
7 Hit
8 Hit
9 Hit
10 Hit
Results:
100% Accuracy
Test 2: With Pdagger - Melee Dagger
Code:
Attack Result
1 Hit
2 Hit
3 Hit
4 Hit
5 Hit
6 Hit
7 Hit
8 Hit
9 Hit
10 Hit
Results:
100% Accuracy
Test 3: With Pdagger - Melee Dagger
Code:
Attack Result
1 Miss
2 Hit
3 Hit
4 Hit
5 Hit
6 Hit
7 Hit
8 Hit
9 Hit
10 Hit
Results:
90% Accuracy
Test 4: With Pdagger - Melee Dagger
Code:
Attack Result
1 Hit
2 Hit
3 Hit
4 Hit
5 Hit
6 Hit
7 Hit
8 Hit
9 Hit
10 Hit
Results:
100% Accuracy
Test 5: With Pdagger - Melee Dagger
Code:
Attack Result
1 Hit
2 Hit
3 Hit
4 Hit
5 Hit
6 Hit
7 Hit
8 Hit
9 Hit
10 Hit
Results:
100% Accuracy
With Pdagger - Melee Dagger Results:
98% Average Accuracy Rate, Displayed 95%
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CONCLUSION:
On the basis of the test above it appears to me that the well-known "Poison Dagger Bug" is simply a display error. I am unsure if this is the case with previous patches, but the tests above seem to indicate without question that it is no longer a Necromancer's answer to the poor attack rating in 1.10.